Dark Souls patch 1.05 released, notes
Out now on PS3 and Xbox 360.
Dark Souls patch version 1.05 has been released.
US members of the Dark Souls forum confirm they have downloaded the patch. And on both platforms, PS3 and Xbox 360.
Eurogamer can confirm that a Dark Souls patch is available to download in the UK on Xbox 360 now.
Dark Souls patch 1.05 has already been released in Japan. Here's a list of Japanese patch notes, which we'll update with official Western patch notes when they're available.
Patch 1.04/1.05 Changes
Translated by Brett (twitch.tv/thebrett)
Taken from in-game testing / jp wiki notes (http://w.livedoor.jp/project_dark)
Via Pastebin.
Magic Changes:
- Pyro Glove nerfed from 270 to 230.
- You can see resonance signs now.
- Vow of Silence range increased.
- Sorcery spell damage as a whole was slightly buffed, but Homing Soul Mass and other pursuit style spells were nerfed.
- Magic Shield duration lowered to ~11 seconds.
- Strong Magic Shield duration lowered to ~11 seconds. Invincibility removed. Effect on Stamina drastically reduced.
- Tranquil Walk of Peace and other Slow duration reduced to ~10 secs. Effect supposedly changed from 100% encumberance to 50%. Rolling possible if your equip burden is lowered. Slowness is similar to swamp effect.
- Iron Flesh effectiveness nerfed.
- Invisible Body duration remains unchanged.
Status Changes:
- Base Equipment Burden increased (~6-10 points)
- Humanity Item drop rate increased from 10 to 210
- Medium roll recovery faster? (unclear and unconfirmed)
- Defensive bonuses gained via Humanity reduced. Other defensive bonuses remain unchanged.
- Item discovery gained via Humanity improved. Capped at 20.
Equipment General Changes:
- Reported some weapon scaling gets improved at higher normal upgrades (+15 uchi dex scaling goes to A)
- Some scaling reported as changing from A to S with higher upgrades
Upgrade Changes:
- Normal scaling buffed by 5-20% (20% at +14).
- Crystal scaling buffed by 5-20% (20% at +4).
- Lightning +4 nerfed by 2% (+5 remains unchanged).
- Raw scaling buffed by 10% (all levels).
- Magic stat scaling buffed by 10-20% (20% at +9).
- Enchanted stat scaling buffed by 15-20% (20% at +4).
- Divine stat scaling buffed by 10-20% (20% at +9).
- Occult stat scaling buffed by 15-20% (20% at +4).
- Fire +9 nerfed by 2%. (+5 remains unchanged)
- Dragon stat scaling buffed by 5-20% (20% at +5).
Specific Gear Changes:
- Grant scaling changed to Strength:B and Faith:A
- Gold-hemmed nerfed, still can't be upgraded.
- Dust skirt nerfed hard (streamlined to match the other pieces).
- Silver Knights, Sun, Hollow Soldier's Shield and other medium shield stability nerfed to ~70 at max upgrades to improve Great Shield viability.
- Crystal Ring Shield scaling drastically nerfed. Does around ~200 +-50
- Dragon Greatsword buffed from 360 to 390.
- Silver Knight's Sword lightning effect removed. Now enchantable.
- Elite Knight gear nerfed, then buffed slightly in 1.05
Combat Changes:
- Lock-on acquisition range increased.
- Lock-on changing/switching got easier (more responsive).
Ring of Fog users can now be locked on.
PVE Changes:
- Overall increase in souls gained (~2-2.5 times more)
- Damage reduced on some mobs?
- HP lowered on some mobs?
- Reduced acquisition range on normal enemies.
- Supposedly reduced poise on some enemies.
- Bosses drop Humanity and Homeward Bones
- Ghosts and Skeletons give souls now.
- Twinkling Titanite drop rate improved.
- Pyromancers in Catacombs drop Skull Lanterns.
- Darkwraiths in New Londo drop Dark Hand.
Online Changes:
- You can see resonance signs.
- Some invasion restrictions possibly changed? Darkwraith upperlimit confirmed as unchanged.
- 1.05: Summon restrictions improved slightly again.
- Amount of souls the Master of the game gains changed.
- Cracked Eye Orbs no longer get consumed on failure. Confirmed
- You can hit Select to rate messages.
- 1.05: Fixed 1.04 bug where summon signs were invisible.
Covenant Changes:
- Covenant Material drop rate improved.
- Lowered requirements for Sunbro covenenant (requirements moved from 50 to 25. 3/4 assists should do the trick)
Other Changes:
- Official Guide nerfed.
- Forest Hunter NPC farming remains unchanged.
- Dark Anor Londo NPC farming remains unchanged.
- Kiln Skip Glitch still works in 1.05
Merchant stock updates:
- Male Undead Merchant: Also sells bottomless box
- Female Undead Merchant: Sells Arrows / Crossbolts
- Andrei: Sells Arrows / Crossbolts
- Domnhal of Xena: Sells Arrows / Crossbolts, Master Key (5000)
- Giant Blacksmith (Fapsmith): Sells Arrows / Crossbolts, Small Titanite Shards, Large Tit Shards, Twinkling (8000 per, inf amount), Green Shards, Repair box, upgrade boxes
- Vamos: Arrows / Crossbolts, Small Tit, Large tit, Repair box / upgrade boxes
- Inglwood: Sells Transient Curses
Fixes:
- Fixed some freeze issues
- Lvl up screen displays souls needed properly now
- Dragon-head glitch, snuggly, and magic shield glitches fixed.
- Fixed a bug where your inputs come out 1 second later.
- Fixed a bug where the second solaire event wont progress.
- Fixed a bug where feeding frampt a titanite stone then going over 99 resulted in having zero.
- Fixed some specific map areas where you'd get stuck or be unable to progress.
- Changed some english subtitles on the overseas port.
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Comments (82) Latest comment 6 months ago
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Very happy
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That's one enormous changelist! It's great to see such dedicated post-release support from FromSoft.
(And that PvE soul increase is massively appreciated from where I'm sitting...
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Edit: no update for me on UK PS3 just now.
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Holy moly! The Catacombs have been a living nightmare for me for the past few weeks for this very reason. I *hated* that place. Now, just as I've finally limped my way through it and killed the bosses, they go and change the thing that was making it the most heartbreaking for me...
I wonder whether it was a bug, or whether it was originally as intended and they just decided to make it less unbelievably harsh?
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I don't like being one shot by homing soulmass.
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I am around 17 hours on my second playthrough but if I lose my save again, I wont bother starting again from scratch, would then trade it which is a shame as I really love the game.
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Anyway, not really in the need for more souls per kill, but then again I'm only 17 hours into the game.
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Personally I don't think they should give souls, because 'in real life' they wouldn't have any. I like my Souls games harsh
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I thought this happening was just my imagination! So glad that one of my favourite games of the year, if not up there at the top spot itself, is being even further improved. Such a good game and easily stands up to Demon's Souls.
THANK YOU FROM SOFTWARE!
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Though certainly looks to make it even more playable! I m gonna come back to the game once I put down side by side gaming of Skyrim and Zelda!!
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(Although that might be because I played a Royal in Demon's, and a more melee-focused Wanderer in Dark...)
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is this official name?
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Maybe this soul increase will prevent me from the boring forest grind.
What'd this kiln glitch?
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It is a bit of a bummer that the pyro is nerfed but he was overpowered
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Sooo...when do we get treated to the patch then?
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Oh cock it!
Literally been dispatched today :0(
Oh well still be useful for maps...... Won't it ???
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Awww yee-yuh.
Right-on for such a comprehensive patch, From Software.
Right-on.
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Having said that I am glad I did NG and NG+ (well I am at the last boss, but won't kill him as I'll lose most of my PvP) before the patch as the game could feel different. Not in a bad way, just freshens things up I guess.
Overall though I think it makes some aspects easier and some harder. You should level up faster, but I know a lot of ppl (myself included) took advantage of strong Pyro and spells like HCSM and SMS for bosses. If anything this will make me go the tank route for my next character for a real change.
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Glad they did something with the weapon scaling though.
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Strange that tho as i think Demons is way easier, wonder if its a play style or chracter build thing.
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Aaach!!
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I'm a bit troubled, TBH: I spent dozens of hours adjusting to some aspects of the game, and now that I managed to find some balance From Software just changes everything. Now they say that these things weren't design decisions, they were flaws. I mean, come on!
Having explored the catacombs + tomb of giants by myself without a strategy guide (and without a skull lantern before I litterally fell on one, deep into the tomb of giants), often earning zero souls on each unsuccessful run, I have to say that the update makes my efforts seem completely pointless.
Having spent a lot of souls pushing my medium shield to 78 stability YESTERDAY, because the great shields were too heavy for my char, I now feel like an idiot because my shield has been nerfed to 68 and I somehow got an extra 7 on equip load, which means that the problem I managed to solve no longer exists, which is fortunate because the solution I found no longer works. Very, very weird.
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Did they at least fix the horerendous framerate in Blighttown, the random boss suicides or randome npc glitches?
*edit*
ah, I think I see how this works...
I sure hope they didn't fix the framerate issues and boss suicide glitches, those were great! And more grinding I say! If I'm not spending at least a solid 24 hours grinding souls and farming titanite at the one or two locations over and over then I'll just go back to MW3.
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Official guide nerfed - what's that?
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Sadly they also exorcised the much loved & totally awesome winning text in 1.04 replacing it with the rather bland VICTORY ACHIEVED / YOU REGAINED. You rogain'ed? Saddens me somewhat considering there's not likely to be further patches since it costs Namco Bandai extra for PSN / XBL certification. Oh the humanity ..!
-- Chuan
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Nice. One of the things where they confused "difficult" with "annoying" in Dark Souls compared to Demon's Souls.
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I suppose if nothing else this at least illustrates how integral (and ingenious) the Souls mechanic is to actually making the 'Souls games work.
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How about some jolly co-operation instead of hours grinding? I have faith 8 and got into the covenant.
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'in real life' you wouldn't attack skeletons and ghosts with magic weapons.
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Should I apply the update or not?
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Did you not notice my appropriate use of punctuation to emphasise the extent of how far real life applies?
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Sucks about the guide but it wasn't even accurate in version 1 of the game (FROM were constantly changing stuff even after it went gold, making the writers job impossible, at least according to one of the contributers I know). The guide's still really good for finding stuff and generally navigating the game.
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dark souls or skyrim?
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Also Dark souls has multiplayer
Personally DS is my favourite game ever.
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Dark Souls is very action orientated and has virtually no NPC interaction. I.e. you don't spend large amounts of time talking to people to pick up quests etc. It's very much a kind of game that tells you nothing and wants you to forge your own path. This is largely where the difficulty lies as you could walk into areas with enemies that you have absolutely no hope of defeating. The world is also constructed very differently. It's deceptively large but not in an open map kind of way if you know what I mean. You generally walk along paths that twist and turn and lead into new areas that are connected to others. Lots of shortcuts litter the world that take you back to previously explored places. The initial impression is that it feels linear but it's actually not.
Skyrim is more traditional with lots of NPC interaction and an open map world. The character levelling is more organic as you develop based on what you use. (Versus Dark Souls whee you need to have more of an idea on what skills you want to level up)
They are both great and both will suck up huge amounts of time.
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Don't get yer knickers in a twist.
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not big on stories really, especially not fantasy stories.
cheers.
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Prepare to die....... in a good way.
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i'm on the last two levels of uncharted 3 on crushing, which is surprisingly easy.
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also, i wouldn't have said it was much 'easier' now. regular enemies can still kill you with one hit, and the increase in souls from enemies is great, but in fairness i haven't really needed more souls that badly. other than undeadburg, where i was still finding my feet anyway, i haven't done any grinding as you've always got somewhere new to explore. that said, i'm only up to Sen's fortress...
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Game of the year. Game of most years.
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That and the souls required being back have made me very happy
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Oh well, back to excel spreadsheets I suppose.
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The guide has huge amounts of stat tables and things. The changes render it obsolete, which is a bit of an annoyance for people who paid a rather substantial amount of money for it only a few weeks ago.
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I had someone invade wearing one of those last night, and it was a proper pain in the balls. If it hadn't been for the 360 degree halberd heavy attack, I would have had no hope.
Lots of other good fixes, esp standard weapon buffs, not having to schlepp all the way to two specific merchants to buy arrows, and being able to buy the master key in game.
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I did the same thing mate lol!
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