Deus Ex DLC includes new boss battle

Made by Eidos Montreal, not as frustrating.

The Deus Ex: Human Revolution downloadable content includes a new boss fight - made entirely in-house by Eidos Montreal.

On Monday Deus Ex hit the headlines when it emerged that the boss battles were not developed by Eidos Montreal.

Instead they were outsourced to little known studio Grip Entertainment.

Deus Ex's boss battles drew criticism for their frustrating difficulty spikes. They also focused on action gameplay when much of the game encouraged the player to use stealth skills.

In a video posted online, below, Grip boss Paul Kruszewski admitted creating the boss battles was a tough job - and that he didn't know much about the Deus Ex world before the project began.

Next month Eidos Montreal will release The Missing Link, the first DLC for the game. The five hour add-on sees Adam Jensen stranded on a boat, stripped of his augmentations and weapons and interrogated by Belltower.

Towards the end of the DLC is a boss fight, which fans won't find as frustrating as those in the main game, Eidos Montreal told Eurogamer.

"We have a boss battle at the end, but it's different from the main game boss battles," Eidos Montreal production coordinator Marc-Andre Dufort said.

"You can actually not kill the boss. You can do a non lethal takedown on him. And you can kill him from afar. You can even kill him without him seeing you. It's more of a bigger challenge than a standard boss fight like we have in many games."

"Everything was done in Montreal at Eidos," he continued. "It's a lot less frustrating. But it depends on the way you play. If you played more combat in the main game, you probably didn't have any trouble dealing with the boss fights. So we allow the adaptation of the way you play for that particular boss fight."

Dufort said he understood why some gamers found the boss fights from the main game frustrating.

"I was playing more of mixed stealth and combat style, so I had some good weapons in my inventory," he explained. "I didn't have a lot of trouble dealing with. No, I didn't get any big frustrations dealing with them. But I can understand people playing more stealth style having some frustration dealing with those bosses."

Comments (23) Latest comment 8 months ago

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  • Khanivor #1 8 months ago

    Oh, stripped of all weapons and augmentations. What a deliciously novel idea.
  • Fleeby #2 8 months ago

    The boss battles were pretty easy and (a sort of) welcome adrenaline shot after creeping round, knocking guards out. Not quite sure what all the fuss was/is about.
  • Shikasama #3 8 months ago

    The DLC holds no interest for me. if they had put time and effort into a level that allowed creative use of the augments they gave us and I spent 20 hours getting in the main game I'd be bang up for it. The game is ABOUT using your augments, without them you're elft with a pretty rubbish shooter or simple stealth em up.

    Using that tired old bullshit mechanic for DLC shows a lack of creative effort to me.
  • darkmorgado #4 8 months ago

    Five hours is quite meaty. It'll last longer than most retail games these days...
  • darkmorgado #5 8 months ago

    Besides, although you might start the dlc without your augments, the initial press release made it clear that you get them back. If the dlc is five hours long, who's not to say thar we get them back within the first hour of the dlc and spend the next 4 playing the normal deus ex experience?
  • Monkey_Chops #6 8 months ago

    I wasn't frustrated by the boss battles. I was underwhelmed. I love the game, but even if the chaps had no familiarity with the Deus Ex universe, was it so hard to be familiar with the rest of the game? This DLC sounds promising, especially as it hasn't been outsourced. Hope the boss battle is as good as it sounds.
  • evnewell #7 8 months ago

    Stripped of his augments, the DLC finds Adam Jensen with no arms or legs floating helplessly in a boat he can't row.
  • Rajin #8 8 months ago

    @evbewell

    Ah that explains why this DLC takes 5 hours!
  • DigitalScars #9 8 months ago

    Looking forward to DLC as i thoroughly enjoyed the game. If it really is 5 hours long i'll be impressed.
  • strangerism #10 8 months ago

    @gotyourmoney

    ha ha ha, that's a good one xD
  • M83J01P97 #11 8 months ago

    So how do we play this? Will we have to start a new game and get to the point in the story that this DLC fits into... or will we be able to launch right into it?
  • jellyBelly #12 8 months ago

    I play the main game on hard and the bosses on easy. They're just a nuisance to be dealt with and not in any way fun in my book. Lovely game but won't bother with the dlc been devoting what seems like an eternity on this and just got by the second boss.
  • PaulieWaulie #13 8 months ago

    Post deleted at 14:23:40 06-01-2012
  • jimdove76 #14 8 months ago

    how does this work then, my save game ended with my hitting the self destruct and dying...
  • crazyeyesUK #15 8 months ago

    I actually enjoyed the boss fights; offered a change of pace!
  • uknortherner2000 #16 8 months ago

    "You can actually not kill the boss. You can do a non lethal takedown on him. And you can kill him from afar. You can even kill him without him seeing you. It's more of a bigger challenge than a standard boss fight like we have in many games."

    Er, isn't this what the main boss encounters should've been like in the first place? I don't do DLC, so obviously I'm not interested in this one, but it would be nice if these methods had been employed in the game itself.
  • Darkjinxter #17 8 months ago

    Well I say to Dufort...
    Play test your game, based on Deus X parameters.

    Instead of retrospectively coming out with this shite.."But I can understand people playing more stealth style having some frustration dealing with those bosses."
  • Stratix #18 8 months ago

    I'm going no kill, but I knew there was bosses so I keep an assault rifle handy. How would you take them down without a lethal weapon?
  • Kurai #19 8 months ago

    You could take down the 1st, 2nd, and 4th boss in the game non lethally if you used the stun gun and tranq rifle, but it still gave you the cutscene of them 'dying', which i found annoying. In fact with the stun gun the first two bosses were ridiculously easy. Just hit them with the stun gun- they go into stun cycle, then reload and repeat....they never get off a single shot. Its an amazingly crafted game but the bosses stuck out like a very sore thumb.
    Edited by Kurai at 24/09/11 @ 08:18
  • Neil__ #20 8 months ago

    "The five hour add-on sees Adam Jensen stranded on a boat, stripped of his augmentations and weapons and interrogated by Belltower. "

    I assume this will be placed just after the port mission.
  • TheDarkFurie #21 8 months ago

    "You can actually not kill the boss. You can do a non lethal takedown on him. And you can kill him from afar. You can even kill him without him seeing you."

    Someone wake me when this is out, then start praying they follow it with a patch to make the other boss battles work the same way. I wanna find e-mail from Barrett about his penis enlargement augs failing and embarrass him to death with it.
  • cyber_nicco #22 8 months ago

    So far I've been playing sort of a mix of stealth and action, but the action seems so easy that the stealth sometimes feels like a waste of time.

    I'm playing at the middle (recommended) difficulty, should I be playing at the hard level? If so, does that get incredibly frustrating in parts? I like a challenge, but I bore of things that require a dozen tries to get through...
  • alegl5141 #23 8 months ago

    @jimdove76

    Nice work with the end-game spoilers there dude....

    Think next time please, thanks.