Split/Second dev officially closes doors
Brighton's Black Rock no more.
Split/Second developer Black Rock officially closes its doors today.
Confirmation comes from Nick Baynes, the former director of the Disney-owned studio.
"@blackrockster officially closes its doors today," he wrote on Twitter.
"Thoughts go out to all facing their last day. A bright future awaits all though I'm sure!"
In July Eurogamer broke the news of Disney's intention to shutter Black Rock.
Disney blamed the decision on the cancellation of Black Rock's then in-development secret project, which Eurogamer subsequently discovered was a free-to-play DOTA-style game provisionally titled Champions Alliance.
Aborted projects included a sequel to 2008 quad-bike racer Pure and a follow-up to last year's Split/Second.
One anonymous source told Eurogamer that Disney handled Black Rock clumsily, outsourcing games to other companies that the Brighton studio was more than capable of producing.
The source also bemoaned the lack of advertising for recommended racing games Pure and Split/Second.
Nevertheless, from the ashes of Black Rock Studio have arisen new studios: Roundcube Entertainment, lead by Split/Second director Nick Baynes; ShortRound Games, formed by a quartet of previous Black Rock department directors; and BossAlien, fronted by Pure director Jason Avent.
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Comments (31) Latest comment 9 months ago
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Also, "Nevertheless, from the ashes of Black Rock Studio have arisen new studios: Roundcube Entertainment, lead by Split/Second director Nick Baynes; ShortRound Games, formed by a quartet of previous Black Rock department directors; and BossAlien, fronted by Pure director Jason Avent." Please don't just go and make iPhone games.
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With recent closure of so many studios, not forgetting the huge numbers of lay-offs, there seems to be an awful lot of startups being formed. You do wonder how they are all going to make ends meat.
Best of luck to them all, may you get what you deserve.
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Also it seems 2 duds commercially this generation and the studios gone
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If only they hadn't released it in the wake of a market killer from rockstar and to compete with another arcade racer, blur, just at the start of the summer months.
split/second was a great game and i wish everyone to have played it.
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Wouldn't it be lovely if our government actually supported the games industry?
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And now they're gone...
It's a disgrace...
Good luck to them whatever they do, they should know they've given a old gamer some absolutely fab times...
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Doesn't really make a compelling case for corporate buyouts does it?
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Red Dead was impressive, but kinda dull by comparison.
In fact, I think it might be time to wipe my Split Second save data and start again from scratch.
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loved split second it replaced burnout for me when Paridise went all "open world" where as this game played like a proper arcade racer choose a stage and go!
I was really looking forward to split second 2.
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Maybe in 10 years time uk development will be officially dead with no major development done here, it seems thats what we are headed for. As more advanced hardware comes out the cost of developing for it will rise, it will take longer, need more people and upfront costs will be higher. It takes good management to organise something like that from beginning to end with the right product that people want at the end of it. I just don't see what the motivation for us/jap/french companies is to do that in the uk?