Gears of War 3 stereoscopic 3D announced
Epic confirms full 3D stereo coming to Xbox.
Upcoming Xbox 360 exclusive Gears of War 3 includes the option to play in stereoscopic 3D, Epic Games has announced.
"We asked, could we do it?" executive producer Rod Fergusson told Eurogamer at a Gears of War 3 event in London.
"It felt like something we wanted to have. It was a feature we didn't want to be deficient in. When you look at Gears 1, it was what people used to demo HD at the time.
"It's still fledgling technology. It's still a niche feature. But it was something we could support, so we felt, why not?"
A handful of Xbox 360 games have launched under the "stereoscopic 3D" banner, including Crytek's Crysis 2 and Treyarch's Call of Duty: Black Ops.
But the Xbox 360 does not, currently, output in 3D to the same degree as the PlayStation 3. That is, it does not output in full, HDMI 1.4 stereoscopic 3D in the 1280x1470 twin 720p framebuffer configuration.
Instead, the Xbox 360 renders using 3D techniques based on the principle of two distinct images crammed into one 720p framebuffer. This is how Gears of War 3's 3D effect works.
It also forces the game to run at a lower resolution. "It's a little bit jaggier in certain areas," Fergusson said. But the difference is "not huge". "Instead of 720p you're at five something," he explained.
"It was something that came in really late in our process. It wasn't something where we said, OK, we're going to design the game from the ground up for 3D. It was more of a post-process 3D, where we're like, OK, certain things need to be adjusted, but for the most part it generally works.
"It's great. I love the qualities it provides, the window into a world. That's what the 3D gives you. Having that depth of character, and being able to see that separation from the reticule and the creatures in the background – it's a different experience but it's a really good one."
Meanwhile, Fergusson confirmed Eurogamer's May story that revealed that full, PlayStation 3 level stereoscopic 3D is coming to the Xbox 360 – in effect a 720p image per eye.
"As you look forward, in the next XDKs [Xbox Development Kit] coming out of the Xbox, it'll have more support for 3D or more higher quality for native support for 3D," Fergusson said.
"We're supporting the current state of the art for Xbox. Moving forward, the Xbox will be able to take it further."
Fergusson's comments here suggest full stereo 3D on Xbox 360 will not be enabled until after Gears of War 3's 20th September launch.
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Comments (34) Latest comment 9 months ago
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I for one think this will look great on my 80" 3D home projector!
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Don’t get all excited, dude. 3D is gay. Nobody wants to sit on a couch wearing glasses poppin’ bubbles out of the air like some sort of fucked up Ray Charles.
From the great Kenny Powers.
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Something wrong with putting it in one item?
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Stament 1: pass.
Statement 2: pass.
Statement 3: sort of pass. I have the image of an incredibly detailed giant lobster busily maxillipeding at plankton.
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Yep, Killzone 3 has been the biggest letdown so far on my new 3DTV. Tremendous depth, but the resolution drop - and/or whatever other visual trade-offs are going on in 3D mode - make it look like a pretty ugly mess on my 51" screen.
Other graphically intensive games in proper stereoscopic 3D (which excludes the half baked though acceptable implementation in Crysis 2) suffer various levels of visual trade-offs as well, though none as severe as KZ3.
Based on my experiences so far I really don't think the current generation consoles have the necessary power to pull off stereoscopic 3D properly in the most visually demanding games. Hell, even the recently released HD remake of the six years old Splinter Cell: Chaos Theory suffers some framerate drops in 3D mode, although I'm guessing in that case it probably has more to do with questionable optimization rather than aging (soon ancient
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Gears of War -5,Football Manager -3
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"I for one think this will look great on my 80" 3D home projector!"
What is it with these smug gits with their flashy screens telling us all how big they are, do you ever see anyone saying "this will look shit on my 15" black & white portable".
We get it, you have a big TV, probably stolen during the recent riots, but a big TV nonetheless.
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They are wasted on the current gen, not enough power.
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I wouldn't hold your breath if they're updating dev kits again for 3D functions. Looks like the 360 & PS3 are going to be around for a few more years yet!
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While you wait for the next consoles, the 2D to 3D conversion feature in most 2011 3DTVs will do wonder for your porn collection
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Is that based on the demo or the full game? I played the 3D demo and the resolution was so low it hurt my eyes. Playing the full game ATM in 3D and it looks great. Resolution seems to have doubled since that demo.
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Full game. I've only spent perhaps a total of 20-30 minutes testing out a few singleplayer levels and MP maps in 3D though, but at least at the time - shortly after buying my 3DTV in May - I felt that was more than enough visual torture
What size is your TV and how close do you sit? I'm a little over 2 meters from a 51" screen, so even proper 720p games - at least if it's without anti-aliasing - tend to look a little rough around the edges.
Although the fact that I also spend a fair amount of my gaming time playing PC games at 1920x1200 on a 24" monitor at close range, may also have impacted my tolerance for very visible signs of low resolutions.
I've been impressed by some 3D games though. WipEout HD still looks great and plays well even in 720p at 30 fps, and MotorStorm Apocalypse is probably the one among the graphically intensive games that pulls off 3D best with fewest obvious trade-offs.
GT5 also looks good in 3D - aside from some potentially atrocious crosstalk inside the cockpit if you don't manage to find just the right combination of 3D settings - but then I've in all honesty never really considered that game among the truly "graphically intensive". It simply looks too bland and sterile for me to really accept that.
And I'm also really thrilled that so many of the recent stream of "HD remakes" are getting the added bonus of 3D. At least most of those can be run in 3D without any graphical trade-offs.
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That's not really correct though, to be pedantic. On those passive screens, it halves the *maximum* vertical resolution per eye to 540p. It doesn't affect the game's internal framebuffer size, so you still get 640x540 per eye.
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(up to)720x576i(nterlaced) is SD, but many consoles generally displayed lower resolutions.
It won't look amazing in terms of detail, and will likely have frame rate and aliasing issues too. I can't wait for digital foundry to break it down.
If it turns out smooth, then that's a win really, as it'll take the next gen to get full 720p or 1080p 3D modes in these types of games without serious sacrifices in visual fidelity.
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Looking at the days comments I'm confused. Almost every previous 3D article has had the typical "gimmmick" "nobody wants it" "headache" BS from fanboys who need to invent excuses for why they don't want a 3DTV rather than simply be secure in their own decision not to get one, wonder if that's because this one concerns a 360 exclusive. /cynical gamer
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