Free-to-play on Xbox 360 "inevitable"
Discussions detailed, MS responds.
Free-to-play games supported by micro-transactions on Xbox 360 are "inevitable", according to one developer.
Hi-Rez Studios boss Todd Harris, who is making free-to-play game Tribes: Ascend for PC and Xbox 360, told Eurogamer Microsoft plans to relax its rules regarding Xbox Live because of industry trends.
Last month a Develop report revealed Microsoft was talking with developers to discuss free-to-play game deals.
The idea is that games can either be monetised by in-game items or premium upgrade costs. Xbox 360 will incorporate a micro-transactions service using Microsoft Points, the report claimed.
As of now, the Xbox 360 version of Tribes: Ascend is on the back burner until Microsoft sorts its free-to-play Xbox Live policy out.
Discussions revolve around how free-to-play games will be updated through Xbox Live and how gamers will be able to play without spending any money.
"It's really just the degree to which the free-to-play model and, even more specifically, constant updates are at - kind of what level of support there is for Xbox, or even PlayStation at this point," Harris explained.
"So the ability to patch frequently, the ability to have it be free-to-play so users can get a taste without any fee. At least from our conversations, both Sony and Microsoft are moving there strategically but there are still some things to be worked out on both the business side and the technical side and the certification side regarding frequency of patches.
"And those issues just need further advancement before we would be comfortable putting a release timeframe on a console version. It's not the case of 'never', but we know all those things we can handle on the PC, so that's why PC is first."
Xbox Live has so far been a closed system, preventing massively multiplayer games, for example, from finding a home on the service.
Final Fantasy XIV Online creator and director Hiromichi Tanaka told Eurogamer last year that a "closed" Xbox Live blocked the game from appearing on Xbox 360.
And PlayStation 3 exclusive MMO shooter Dust 514 is in a similar situation. Developer CCP told Eurogamer at E3 last month that it went with Sony because "at least they have policies that allow us to build the game the way we want".
"They're [Microsoft] seeing where the industry is going," Harris continued. "It's inevitable that Microsoft will move towards that because the industry is moving towards that, and once that groundwork has been laid we would be in a better position to consider Tribes: Ascend for Xbox."
Eurogamer put the free-to-play on Xbox 360 story to Xbox senior product manager David Dennis, who told us Microsoft is looking at "a lot of different models for distribution".
"We're always looking at different models and different ways we can work with partners to bring content out," Dennis said.
"If you look, for example, at the stuff Kudo [Tsunoda, Kinect creative director] showed onstage at E3 Kinect Fun Labs that's an ad-supported model. Those titles are sponsored. There are different ways you can deploy or distribute games using different types of business models and we're always open to talking to partners.
"The strength we have in the business right now and the momentum we have allows us to experiment and try different things like that and see what consumers like and what they don't like," Dennis continued.
"If there are experiences that they like and want to download because it's ad-supported versus what are they willing to pay for it you'll see us continue in the future to look for a lot of different models for distribution like that."
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Comments (35) Latest comment 10 months ago
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But Sony had a japanese F2P MMO RPG since time immemorial. Angel Love Online, if I'm not mistaken.
PS Home is another example of F2P experience.
Free Realms by Sony is also F2P and is planned for release on PS3.
meanwhile Team Fortress 2 on Xbox still misses some crucial updates.
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Shazbot!
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*runs 800m to waypoint*
"Press A to begin mission (800 MSP/£6.99)".
I'm alright thanks, you can keep 'free' to play.
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Most of the ftp games out there are multiplayer and there aint no multiplayer on xbox without gold.
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That's just bad game design!
The models that seem to work best in iOS land (the only platform I've experience 'freemium' models) are the ones that allows players to accelerate their progress (i.e. buying more in-game currency so they can build things quicker), 'cheat' modes that provide a solution to a level players are stuck on or personalisation items.
Walled off content or unbalanced upgrades (giving players an advantage if they pay) doesn't seem to work too well - it just pisses off the one person the developer most wants to keep playing; the gamer.
Hopefully developers working on free-to-play on games on XBLA will take note and learn the lessons.
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There's a reason devs are trying to move to F2P, and here's a hint: It's not to do gamers a favour.
All F2P will do is make gamers pay more for the same content, it's just you end up paying less money more times, so it's harder to notice it creeping above the £35-40 mark.
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if FF14 is up to it(i heard there were some problems),i would still like to see it appear on XBL,as i was a big fan of FF11....so if MS are really relaxing their rules,this is great news
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[link url=http://en.wikipedia.org/wiki/Starsiege:_Tribes
]http://en.wikipedia.org/wiki/Starsiege:_...[/link]
Time to brush up on your gaming history and influences.
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That's a fairly ignorant concept of what a "free to play" game is like. Go and play World of Tanks. It's absolutely brilliant value for money.
I think a lot of the problem comes from the wording used. Christ alone knows why the industry has decided to adopt 'free 2 play' and 'freemium'. You set your customers expectation at free, then you when ask for some money, and it seems like gouging.
Meanwhile, absolutely everyone in the world has had a 'pay as you go' service on their mobile phone at some time or other. They mostly come with a load of free minutes up front, just like a 'free 2 play' game, and then after that you pay for as much as you use.
That's what they really mean.
Then, you can either stay on pay-as-you-go, or you can get a phone on a contract (which in game terms is just the subscription model) if you think you'll use it enough for it to work out cheaper that way.
The model already exists, has already been accepted by pretty much every single member of their target audience, and so the games industry decides instead to call it something it's not and set false expectations. It's idiotic.
It's pay-as-you-go. Call it pay-as-you-go, and most of the complaints like HL706's disappear instantly.
"Only paying for as much of the game as I actually play? Hey! That sounds like a great idea! That certainly sounds better than paying for something that's free!"
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It also brings the Xbox in with the times.
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Call it PAYG and you've just eradicated the main appeal of the product.
Anyway it's not pay as you go - you can easily play Word of Tanks or any number of other games without paying a penny. Free to Play is a surely a more accurate description. Freemium is just a silly made up word, but even that describes the concept better than PAYG, which suggests you need an account topped up with credits to play.
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This is a genuine question by the way, I am somewhat ignorant of the whole subscription gaming and free-to-play models. Someone enlighten me!
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Microsoft broke a whole load of their own rules to get FF11 on the 360.
Or rather made it an exception to the rules in order to get an MMO on the system.
Or thats what ive been lead to believe.
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You play the free bit and then you decide of it's worth paying more for the extra content. If you don't like it or the stuff isn't worth the cash THEN DON'T PAY FOR IT.
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F2P can kiss my arse, its just another lead into digital distribution. I'm getting to old for gaming anyway!
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there is also Phantasy Star Universe MMO on the 360....in fact PC and PS2 servers have been shut down for this game now,but the 360 servers are still up,again i have heard that you only need a silver account for this game
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This being the case I think this is a non-starter.
Or they could make the game easy for the first 50 percent, then, 'Jeez, I can't beat this new enemy. I hafta buy a new sword/gun/spell for $3.50.' At which point I'd be pissed.
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YES
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