Torchlight blazes past 1 million sales
Not bad for Runic's first attempt.
Torchlight has broken one million sales combined across PC, Mac and Xbox Live Arcade.
Runic Games released Torchlight on PC in October 2009, and on Xbox Live Arcade in March 2011.
It was the first game from the studio that formed out of Hellgate developer Flagship's ashes.
Torchlight is an action role-playing game that plays like Diablo and looks like Warcraft. Sprinkle on a bit of madness and the resulting experience is one that Eurogamer heartily recommends.
Wrote Alec Meer in his Torchlight review: "Even though there is nothing new or truly unique about Torchlight, nothing at all, that it so confidently and prettily takes the fight to Blizzard is an enormous compliment about how well put-together this is." 8/10.
This year, Torchlight II arrives. The sequel brings more moddability, more customisable characters, a new user interface and, crucially, multiplayer.
A proposed July release date for Torchlight II seems to have fallen by the wayside, with the game now hovering in "2011".
You can buy Torchlight for £6.50 on Steam at the moment. Gold Xbox Live members can snap the game up for a discounted 800 Microsoft Points (£6.80).
The first 15 minutes of Torchlight on XBLA.
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Comments (26) Latest comment 11 months ago
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Can't wait for 2 with its MP capabilities, have a number of people I hope to play with
Only downside has been trying to get the last achievement on the XB version, achieve max reputation. Its been a real grind and has got rather repetitive..........but that's the only negative of what has been a great game up to there
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Yeah, that's a shame. I was on their homepage a few week ago, and there's so little info about T2 that the July date already seemed extremely unlikely. :-/
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[link url=http://www.pcgamer.com/2011/06/09/e3-2011-torchlight-pirated-over-5-million-times-in-china-runic-ceo-thats-fine-with-us/
]http://www.pcgamer.com/2011/06/09/e3-201...[/link]
"You're fighting against an immovable force by complaining and being paranoid about and all that. We figure if we're just nice to our customers, charge a low price for our game to begin with, don't over-burden them with crazy DRM, and customers will be nice to us too. And so far, they have been."
"We got a lot of letters from people saying 'Hey, I pirated your game, but it was really cool, so I bought it.' Y'know, we're cool with that, we're not as concerned about that sort of thing as other companies, especially if it makes our honest players inconvenienced. We assume that everyone is an honest player, and we want to make their experience as cool as possible."
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Why is the inclusion of multiplayer always seen as such a major issue for journalists? I like playing with friends on the same console but online just leaves me cold.
I'm definitely more excited by the prospect of the character customisation than having some other bugger tagging along, stealing all my precious loot!
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