Gearbox discarded Blade Runner IP
"Would have been the end of us."
Borderlands maker Gearbox owned the Blade Runner IP but passed up the opportunity to make a game with it.
Studio boss Randy Pitchford said it would have been too costly and would have sold poorly.
"Blade Runner was on [the list]," he told Official PlayStation Magazine via CVG.
"We had it too and we were like, 'No, we can't.' That game would've cost like $40 million to make and sold about 600,000 units - and that would have been the end of us.
"There's no rational business model that would have allowed that to make sense," he added. "If we'd made it with a business model that did work, it would not have been the Blade Runner game we all would have wanted."
Blade Runner, a 1982 film directed by Ridley Scott, presented an iconic vision of a futuristic city. Its influence can be seen far and wide, including in Square Enix's upcoming Deus Ex: Human Revolution
, and in Epic Games' demonstration of the next-generation Unreal Engine.
Gearbox Software most recently created Duke Nukem Forever and is working on Aliens: Colonial Marines now for Sega.
Epic Games' vision of the future.
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Comments (77) Latest comment 11 months ago
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Would love to see another great go at the IP.
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Will you make it then?
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For the money they spent on it, to the profit made, I'm sure it's probably one of the most profitable games of the last decade. And while it may not have set the world alight reviews wise, if it helps to fund Borderlands 2 and a new Brothers in Arms games, I'm cool with it.
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To be honest, it did work for them. Yes its terrible but it appears to have sold fairly well.
What about HumanHead? Prey 2 looks similar-ish-not-really.
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I admire them for wanting to make a game that did justice to the Blade Runner name, but I'm sure there would have been a way. Shame to let the IP slip away.
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: (
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Always watch out for that crazy cook.
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"I really liked the Westwood Blade Runner game.
Would love to see another great go at the IP."
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It's too bad it won't live. But then again who does?
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Blade Runner holds up just fine in HD.
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I am of course a heathen for saying this.
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"The movie was very overrated and now looks poor in this day and age."
That's ridiculous. This film has the best special effects of any film ever made as far as I'm concerned.
And with CG overtaking model and practical work, it will be a very long time before it is beaten.
The only thing worse than kiddies saying Blade Runner is their favourite film when they don't really understand it, is individuals saying it's crap just because it's popular these days.
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It's fine when people say this because it's basically could've. But written down, there's no excuse. NO EXCUSE
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Why buy an IP if you know it won't be successful? Maybe to get more money from investors? "Hey, you might not be convinced that Borderlands will sell, but we also have the Blade Runner license." "OMG, here, have my ten million." Known IPs bring you more venture capital than new ones.
40 million is probably the amount it takes to develop the game plus marketing costs.
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MOAN MOAN MOAN.
Edit: Didn't the original sell quite well for its time? 600k was it? Anytime I mention the game to anyone, even people who aren't so much gamers anymore, remember that game fondly.
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Blade Runner was released pre-cyber punk (about a year I think)
Though PDK's works, I think, work better as novels rather than movie adaptations... I really like both Scott's re-interpritation/re-imagining & PKD's book, but for different reasons.
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I thought the LA Noire template would be a perfect fit for a Bladerunner game too. Retrofit the LA of the 40s, change Phelps for Deckard, add flying cars, licence Vangelis' music, make everything rainy and exchange the sun for perptual darkness. Bobs your uncle Bladerunner the video game.
I should really be a videogame producer
Actually scratch that, I don't think I'm nasty enough.
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Pitchford is a becoming more and more of a joke in the industry.
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This.
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Time to take them red tinted glasses off chaps...
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It's rose-tinted mate. Also, keep on trollin'.
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I would have thought they're both similar size IP's..
Unless Colonial Marines is going to be a generic, cheap to produce FPS that will appeal to everyone whereas a Blade Runner game would require more thought and be a different genre?
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Somethings should be sacred - Blade Runner being one of them.
Arguably one of the greatest films ever made.
LetsGo is a goddamn philistine!
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I do think it's for the best Gearbox stays clear off it, not that they dont make good games, but Blade Runner doesnt seem fit to the genre theyre best in. Still playing BR to this day, havent seen every ending and i refuse to use a walkthrough for this unique game.
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A brilliant game could be made based on it, but I doubt it would ever happen.
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It's like they ran out of ideas for the story, which was a fucking tragedy.
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Its okay Gearbox
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not sure about that, it would totally trivialise the theme of the film.
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At that time it was a pc only release. It targeted niche pc gamers, since adventure games were at their peak in the 90s.
Game was difficult and filled with riddles that would make modernl console games a ride in the park. Today a blade runner game would be much more easier and user friendly, with a better narrative.
As a result it will target a different audience, not used in hardcore adventure games. It will be more action oriented.
Games economics have changed
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I've been watching some movie classics from the 1960s, 1970s and 1980s recently and the slow pace is certainly in stark contrast to rapid pace of today's films.
I can't imagine the original Alien or Blade Runner being made today, but if they were they would be like the new Star Wars compared to the original Star Wars trilogy: flash and brash.
I think that when studios run focus groups, the people brought up on nothing but CGI explosion-fests think a slower and more thoughtful film-style is "boring boring boring" which is why we get Transformers movies instead.
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Cause you know, Duke Nukem that was a sound investment
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Nope need to wait until the overall gamer populace's brains have evolved to include qualities such as patience and imagination, then they can make the game.
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Brilliant, made me laugh out loud
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To me it says they are afraid they don't have the ability to make this game. I used to love gearbox but I question some of their creative decisions in recent years. Aliens CM should have been out the door two years ago instead they have faffed about with duke nukem which they should have noticed was beyond repair or to have re-made the whole game. The halfway house patch up job has damaged the companies image in my mind