Kinect more accurate now than at launch
Microsoft confirms tech has advanced.
As rumoured earlier this month, Microsoft has confirmed that its Kinect peripheral is more accurate now than it was at launch.
Xbox senior product manager David Dennis told Eurogamer that some of the software shown off during its E3 show demonstrated the improvements it has made to the add-on.
"Yeah," he said. "I think like we showed at E3, like Kudo showed with Kinect Fun Labs – a lot of that tech is the advancements we've made in the accuracy, the tracking... being able to show finger tracking in the sparkles demo he did.
"You saw too with Ubisoft's gunsmith demo [for Ghost Recon: Future Soldier] he was using his hand to fire in the firing range mode. I think that's the kind of thing we're going to continue to iterate on."
Although he wouldn't offer specifics, Dennis insisted that Microsoft aims to continue to update both Kinect and the 360 itself in the coming months and years.
"That's the beauty of Xbox. We've been doing that with Xbox 360, starting three or four years ago - continuing to deploy new software updates to improve the functionality, like enabling finger tracking and voice search, and also to bring new partners like Netflix on.
"These [updates] are very deliberate and planned and programmed," he added. "There are already people working on things for next year and the year after inside our secret bunkers, and we'll continue to bring amazing stuff that consumers love."
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Comments (54) Latest comment 11 months ago
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It won't and it's not. No matter how much p.r. bullshit there is. Simply put, Kinect is one generation too soon and you need an extra input device so you can control the way you move.
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Ryse? Steel Batallion? Fable: The Journey? All the other core games that have been announced for it?
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Not the best question the week after Child of Eden perhaps...
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"These [updates] are very deliberate and planned and programmed," he added. "There are already people working on things for next year and the year after inside our secret bunkers, and we'll continue to bring amazing stuff that consumers love."
That's true. Why only last year I finally got an xbox 360 that hasn't red ringed after the fiasco of my launch model and successor...
On second thoughts that should be hasn't red ringed yet. (Knock on wood). Let's not tempt fate.
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Do that and i am all over it
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If you have nothing worth saying then please shut the fuck up.
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[link url=http://www.youtube.com/watch?v=_LQiP0pRXCg
]http://www.youtube.com/watch?v=_LQiP0pRXCg
[/link]
But my question is, if the input has been improved in the OS will it be improved for older titles too? Or is the Kinect support baked into the games themselves? If so is it possible to recompile games with the new 'accurate' SDK?
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"You saw too with Ubisoft's gunsmith demo [for Ghost Recon: Future Soldier] he was using his hand to fire in the firing range mode. I think that's the kind of thing we're going to continue to iterate on."
English, motherfucker, DO YOU SPEAK IT?!
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We are talking about how accurate Kinect is, not how you prefer to play it with a controller. I assume because you can't refute that fact. Playing it with a controller is a totally different experience and I, and as far as I've seen a lot of others prefered to play it with Kinect. Admittedly it wasn't really my type of game either way but playing it with Kinect definately made it more enjoyable for me.
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but maybe that because i always bad at moving cursor using analog stick... or maybe because i accustomed to mouse...
the only problem playing CoE with kinect is sore arms.
play 3 archive straight and i got sore arms for 2 days
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That's something of an exaggeration. Just off the top of my head, Sports Champions, Big Gun Shooting and Tumble are all well worthwhile titles that simply wouldn't work with a regular controller. For other games, such as Ruse and Funky Lab rat, the Move is a definite improvement over the standard controller.
On the other hand, for first person shooters, Move hasn't quite done it for me, at least not yet. I even have the Sharp Shooter attachement, but while it makes certain things in Killzone 3 easier, it makes others harder.
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You can defend it to the hills but its an expensive gimmick, a flawed one at that.
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Cool, I want all my shooting to be controlled by jazz hands in the future. War has never been so fabulous!
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Me thinks the Kinect-haters doth protest too much.
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I guess it has to be shared out, and has bandwidth reserved for flash drives and control pads.
USB3 for the next Xbox hopefully, and a faster, 720p Kinect.
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Kinnect = innovation
Kinnect = interaction
Kinnect = broken
Kinnect = I ve hardly ever used it
Kinnect = although i did get it out for COE which was pretty good
Sony Fanboys = Divs
Kinect Fanboys = Idiots
This thread = everyones bang on the money
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The demo where they used a hand gesture to fire the gun... which did not register?
Geesh!
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Nope, Rare retained the IP for all the original games they created, including Banjo Kazooie, Jet Force Gemini, Perfect Dark and Conker. The fact they seem to have forgotten this is upsetting, although it's more likely that Microsoft wiped their brains using mind rubbers.
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