Next Xbox, PS4 will be 10x as powerful
Here in "a couple of years," says Carmack.
The next-generation of home consoles the next Xbox and the PlayStation 4 will be ten times as powerful as the Xbox 360 and the PlayStation 3.
That's according to programming legend John Carmack, who told Eurogamer that Microsoft and Sony's new consoles will "be here in a couple of years".
This week a new report suggested Microsoft will reveal its next Xbox at E3 2012. A 2013 launch is rumoured to be in the works.
In March new job listings suggested Microsoft was ramping up development of its next generation Xbox console. The evidence seemed to suggest that the system is so early in development that the graphics hardware at the very least hadn't been locked down.
Sony, however, continues to push its ten-year lifecycle prediction for the PlayStation 3.
In fact Sony Computer Entertainment Europe boss Andrew House told Eurogamer at E3 last week that it's a case of "ten years plus".
"From a Sony perspective, we're very comfortable with PS3 and the way that market's developing," he said. "We're highly focused on launching Vita as a next-generation portable now some seven years after PSP was launched. We're really not looking at anything beyond that at this stage."
"The next-generation will be here soon, a couple of years," Carmack told Eurogamer in a new Rage interview.
"It'll be another ten times as powerful as this [PS3, Xbox 360]. I'd be surprised if that doesn't last over a decade before people wind up saying, well, we've really tapped out everything you could possibly do on there."
Carmack said that the next-generation will present game creators with a tough challenge: how do you make game graphics stand out?
"The better games get the harder you have to go to give a delta people care about. That's going to be a challenge for the next-generation of consoles, to show what pack-in title is going to look so much more awesome than what you get on the current ones that people want to go spend $300 on a new console.
"They'll be able to do it on the next generation, but it's going to be much harder."
Crysis 2 creator Crytek is thought to be making Timesplitters 4 for the next Xbox, using DirectX 11 in development.
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Comments (107) Latest comment 11 months ago
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Dont understand how Sony can squeeze 10 years out of the PS3 though
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yeah yeah yeah !
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Sony and MS are in a difficult position, many people are happy with their current batch of consoles so sales could be slow but if they don't release something soon they're in danger of losing their business to cloud gaming.
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As for Carmack,he is outdated legend,not a single game from Id yet.People will finish Rage in day or two and then--bargain bin
Looking forward to his next game(released in 2020).
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Once Vita's out, I wouldn't be suprised if Sony go into PS4 mode, and Microsoft Xbox 720 mode too.
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An 8X 50 GB Blu-ray drive, 1 TB SATA III hard drive for storage, 2-3 GB of RAM for system and graphics use and a quad-core CPU with an AMD HD 5850/NVIDIA GTX 460 quality DX11 graphics chip is my guess for hardware specs. Unlike PCs, consoles don't have to run resource-hungry Windows so it'll deliver better quality games, bearing in mind developers can optimise for fixed hardware, than the equivalent PC spec.
I'm not expecting a huge leap in the visual quality of games personally, just a refinement of what we have now toward a more PC-like quality. We already have 720p and 1080p games on the PS3 and 360 and current HDTVs cannot go above that so games will likely look crisper, have better textures/framerates and hopefully run with less ugly screen tearing than we see on the current crop of machines.
And I bet the PS4 will still be a bitch to code for...
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They are going to be at least 12.5x as powerful and no more than 13.7x.
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The last generational leap was 16x the power.
I guess things are already slowing down.
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The PS2 followed exactly the same "10 year cycle", that doesn't mean they waited 10 years to release the PS3. It's just a way of wording it so people don't think "well the PS4 is coming out next year so there's no point bothering with this generation".
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If you read the full interview with him, it was said as an off the cuff remark. It certainly didn't need turning into a story of it's own.
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This is easily possible on current gen if you get rid of other visual enhancements. There is much more to making a picture look good other than the framerate and resolution. Draw distance, anti-aliasing, textures, particles, lighting, bump-mapping, spec-mapping, more characters on screen at once. These are the major things that will be improved, the resolution will be a minor difference.
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As for the next-gen, if they pushed it out in two years at 10x the power, not only would they make crippling losses on the tech (pretty sure you're talking above the region of even a half-decent Alienware PC) but they'd have to price it at a point which would make it inaccessible to the general public.
The fact is, most of us are happy with what we have now. Wii U will come and last a few years to boot. We're in no rush for a next gen, and I think Sony, Microsoft and Carmack himself ignore that at their peril. The consumer has always historically chosen the cheaper, less powerful machines in the console market - if they haven't yet learned their lessons from this, then really we should all start again, because clearly - the big three are too stupid to learn.
Tech isn't important. It's what is DONE with it that matters - and I think Carmack himself has completely forgotten this.
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Eurogamer, taking a published interview and stringing it out into as many news stories as possible? - Never!
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Sony have already stated a couple of weeks they are working on PS4 development.
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Perhaps it will be a great idea for Nintendo to release asymetrically from the others going forward. It will be interesting to see!
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Will it ever happen?
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Technically yes, but then the playing field will change and a new direction will open up. Stereoscopic 3D is one direction, photo-real is another, eventually these paths will meet and we'll have photo-real in 3D, we'll hang on that for a bit while improving the hardware, reducing power requirements and whatnot until eventually the hardware is refined to the point where we can open up another direction, such as VR and the process will continue.
Since someone will mention it sooner or later, The Holodeck from Star Trek (or direct neural stimulation a'la The Matrix) is going to be the saturation point, where you're actually an active participant in the game world rather than simply looking at it on a screen.
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Still, again - the consoles that sell the most are historically the cheaper and technically less-powerful ones. Couple that with people happy with what they have now and you'd be crazy if not insane to push a next-gen in two years... and no-one has that kind of money to bur... oh, right, Microsoft, gotcha...
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gameplay doesnt require mammoth horse power. Just because you hit the graphical peak, does not mean you are done with the console as a platform.
Given the global recession and the quality of the systems currently available, most people are happy with what they have.
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I am genuinely worried about that...
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Carmack recently said that a current PC is ten times more powerful than Xbox 360 and PlayStation 3 -- therefore he's saying that next-gen Sony and Microsoft consoles will be as powerful as a PC today.
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And that could be true. Just take a look at the wattage of todays pc components. A setup with a top intel cpu made on 32nm like i7 2600k, gpu like nvidia gtx580 on 40nm takes about 400W. Just the graphics card alone can use 230W...! That's a whole launch-model console power usage!
You won't have a console that takes 400W. It will take about 200W (because a small box will run just too hot), just like current gen consoles used 200W, launch models. So in 22nm cpu and 28nm gpu a setup like this would use about 300W. Maybe on 16-22nm cpu, 22-28nm gpu it could use about 200W. And only then can you pack TODAYS PC power into a small box.
So yes, it can be possible than next gen consoles will be just as powerful as todays top pcs. Which is good enough, by the way.
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I am sure not that many will agree with me here, but do we really want the next generation in 2013? Really?
The fact that Team ICO are still working on their first game for this generation, there has only been one proper GTA game, there is yet to be a really good game built entirely for Move, we are about to see a new Elder Scrolls engine, Konami have their new Fox engine, etc.
Do we really need a new generation? Why cant this one last ten years at least, say to 2015?
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You mean last, by at least 6 years right?
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I think you mean laughing all the way to the bank at the millions and millions they made from the Wii...
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But if you think about, the hardware has to move on, because in a couple of years Smartphones will be pushing the PS3/X360. Also all indications are that the Wii U is more powerful that PS3/X360, and we can't have that!
But there is a potential that developers just get fed up with development costs and focus for the Wii U or least small online DD titles instead!
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(will never happen though)
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Like Michael "Wii HD in 2008" Pachter ?
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Not really. Wii U is a current-gen console and will be outdated again when the next Xbox and PS is announced. I don't think the WiiPad gimmick will save the platform.
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I don't doubt for a second planning and games development for a new Xbox/PS is underway, but I do doubt that MS or Sony have decided which way to go with their new machines. Their current machines are growing in profitability, Kinect is pushing the 360 and PS3 has gathered more momentum as time has gone on. Granted they could both peak in sales this year... But I just don't see the business sense in investing in incredibly powerful machines right now. They'll release machines more powerful than Wii U, for sure, but only in 2013 or 2014, when they've really gained some profit from their current machines.
I can't help but think Nintendo have out-maneuvered the competition again, especially if Wii U is something of a step up from PS3/360. While their rivals scrambled to create Wii-like add ons, investing yet more cash (adding onto the billions already spent) into this generation, Nintendo have made several billion dollars in profit, and invested that into another machine that could have one or two years on the market with no other new machine as competition. Plus, it's a machine developers can make the transition to easily, and if Wii U is more powerful than PS3, developers and publishers still have room to experiment and push their game engines, without incurring the costs associated with moving onto much more powerful machines. If Nintendo build a decent install base and build significant third party support, I think publishers will think twice before investing massively into graphically intensive, high-cost systems from Microsoft and Sony. I'm not saying they won't support these new machines, I'm just saying they would be slow to support them, which causes problems for MS and Sony as they try to establish their devices onto the market against Nintendo.
A lot of ifs and buts... though I bet MS and Sony are watching Nintendo very closely right now, before they make any decision on what to bring to market next. A souped up 360 with better Kinect integration isn't outside the realm of possibility, at this point.
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But by then they could release the Wii3... Nintendo do likes to play their own way, it's possible their are working to their own console release timelines and not syncing with Sony/MS?
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"Why invest billions in machines that push development costs even higher, when neither Sony or Microsoft haven't recouped the costs of r&d on 360 and PS3"
- Obviously, we have to wait until N give us more info on the Wii U console but can you imagine a N console being the most powerful (upto 50%) on the market for a significant amount of time? It will totally ruin their image (Sony and MSFT) and I don't think they want to lose any "core" market share to another competitor, that's' so strong with the "casual" audience.
So I think the answer is pretty clear. Both MSFT and Sony are relying on their online DD services to recoup costs and profit major in the long-run. In MSFT's case cutting short the console lifecycle by about a year or two is no big deal, compared to the potential of keeping / attracting more customers to Xbox Live. Silimarly, Sony will have to react to this. The irony here is that original online DD software is likely to be low-spec and not hardware intensive at all! LOL!
So expect long-term deals with developers to produce even more DLC content, probably at the sacrifice of the main game and maybe lots of exclusive contracts on what platform to deliver these on.
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Nonsense - Nintendo will not release another Wii for at least 4 years after Wii U. Well after the true next-gen has arrived.
"Nintendo do likes to play their own way, it's possible their are working to their own console release timelines and not syncing with Sony/MS?"
True - but that does not make Wii U look less old in 2 years.
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Yes indeed real time graphics using polygons will reach an eventual peak where photo realism' the Holy Grail has been reached. Though there are many other techniques that more processor intensive such as N.U.R.B.S for example, Non Uniformed Rotational B Splines essentially meaning rather than using polygons, uses a perfectly curved line to get from A to B could in the future be used by more advanced technology. Until we have near infinite resolution and ability to control whats being displayed on screen (or whatever) on a per pixel basis I think we have a little wait before seeing that on a commercial basis.
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I can totally see why Nintendo went for just a bit more, in order to keep it profitable.
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The increased horsepower will undoubtedly benefit some creative designer minds and studios, but given the likely dismal ratio against whatever new consumer-base, the future of gaming looks increasingly abismal according to this man's vision.
I'm a game designer, and I know plenty others in the industry who do NOT welcome such developments when games' dev cycles have reached years, sapping creators' energy and exhausting thinking creatively.
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It seems as though certain developers are already working on games for it. Perhaps not on locked down tech just yet. The prospect for a console owner to have a next gen versions of my favourite titles is quite mouthwatering.
I speculate the next XBox will launch with the final chapter of the new Halo trilogy (Halo 6?), next COD, Forza & FIFA.
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When he said a current PC, did he mean a mid range one or the very top end one? (as in running SLI etc)
And yes, imo we do need new consoles soon-ish. Just because some devs have been screwing around for the past 4-5 years doesn't mean that it's not time for new consoles. If they come out in 2013 the 360 will have been out for EIGHT years, and the PS3 not too much less.
That's already above an average console lifecycle. If they had followed the last few gens we'd probably have seen new consoles at E3 this year, if not already have them in our hands.
Negged, I assume by Team ICO fanboys. Fact is what I'm saying is true. Dev's have put out 2-3 quality games (if not more) - there's really no excuse for this being thier first game this gen.
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The rumours and speculation are a bit contradictory considering that John Carmack thinks the new super consoles will retail for $300. The Wii U will retail for more than $300 and thats for a console using 2009 PC technology using DirectX 10.1. Microsoft will want the Xbox next to be a multimedia hub with bells on. The cost of components will be more than $500 for the early build and I know that Microsoft make a loss on their hardware; but theyre not going to take a step backwards, by not including built-in Wi-Fi, rechargeable controllers and a HDD.
Microsoft recuperated a lot of income with peripherals and accessories with the current Xbox; Play & Charge, Wireless Adapter, Official HDMI lead and extra controllers. The software attach rate is going to have to be high for them to make any money next generation. Furthermore the next generation could be looking towards 2016 when the Ultra high definition era of HDTVs is said to begin; 2048p, 4096p etc.
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For example, a 2009 radeon 4650 50-60 $ looowend gpu card is more powerfull then gpus in xbox or ps3.
Why do ppl belive that they will put todays hardware in a future console (2013-14). MS and Sony always put the best possible hardware becuz they have to,console need to stay 5+y on the market, in this gen thats 8-9y.
OR they gonna go the nintendo way and realease 20-30% more powerfull Gamecube, that became the Wii.
In 2005 Xenon and RSX were high-end gpus(ps3 came 2006 but it was of bluray and psn that it was delayed.)Same with xbox1 in early 2002 with a geforce 3/4 hybrid, ps2 in early 2000 with GS, dreamcast in 1998.
They can do that becuz they dont buy retail 500 $ GPUs, they buy at factory price, RSX (geforce 7800 400$+ in 2005) cost them around 70-90$ to make in 2005.
So you can expect to see a 2013 highend GPU in next gen, it does not mean that the console will cost 600$. Ps3 was 600 becuz of bluray(200$) and Cell (230$) with manufactory cost of over 800$.
Now only thing im worried about is RAM, if they put just 4GB then thats to low. Sony console always had 16x the ram of previous gen.
PS1 2mb, PS2 32mb,Ps3 512mb, Ps4 8Gb?
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Given that the man invented various bits of tech and techniques that are still used today (including the engine used by a little known game called CoD) I'd say yes, he's certainly more relevant than the likes of Pachter and is infinitely more knowledgeable than suits like Kotick, Riccitiello and Bilsen.
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Meaningless.
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Considering the names you mentioned were CEO's and games analysts and not technical directors, I don't understand your point.
John Carmack a long time ago was at the front of graphics programming, but now he simply talks the talk whilst everyone else produces better looking games. He is a legend, but his contribution has waned.
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I just want a damn system that will play my games at full 1080p so it looks crystal clear on my TV.... I'm hoping Wii U will accomplish this and if they do then i'm buying it day one... if they dont then they can keep it!
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And it's certainly not two distinct news items. (I'll be looking for the "Eurogamer Reveals that John Carmack Says That Next XBox..." headline shortly.)
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While todays games do look pretty good they are all doing so because they avoid the things that aren't possible. Ever wondered why Crysis 2 is all narrow when Crysis had open environments? With the current gen developers have to work around the disadvantages so the player doesn't recognize them. Things like realistic lighting or even human skin are not possible with current tech (or the next gen or the next next gen).
It's a neverending process. Every generation since the SNES players say "graphics can't become much better than this, we don't need more" and then the next gen blows them away. Just like they always want 60 fps, which will never happen because developers love to give you twice the detail more than twice the frame rate. If you want to see what the next gen looks like: Watch that Dead Island announcment CGI trailer. That will be possible in realtime on the next generation. Final Fantasy movie like quality will be possible. And it won't be the end.
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I think your missing the point, gaming isn't just about graphics.
Graphics may get to the point when they can't get any better, but then you improve physics, you improve how the world reacts, you improve AI make things behave as you would expect them, make worlds busier so RPGs feel like there real living breathing places, animations swaying trees, realistic movements as you walk through small bushes in forests and jungles.
While graphics may come to slow down, theres so many other things that can be improved on what will need more power than just delivering graphics.
Imagine full open world RPGs like Oblivion with the number of moving creatures on screen rivaling Dead Rising, games need the power to do various things not just graphics.
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EG, Include a USB3, S/PDIF, Decent display adaptor inputs for future displays.
I dont want to have to buy another "Slimmer" console to gain these.
Also I hope they include 10x the cooling capability.
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The Xbox360 and PS3 are based on hardware requierements that are 8 years old. The Wii actually used 5 year old hardware, give or take. Now, Nintendo is coming with a 'current' medium-to-high end system that will probably be able to support all DirectX10-and-some-more features, which won't cost them that much when it releases in 2012-something. Basically, it's a consoleversion of the current generation PC hardware (like the Nvidia's Fermi based GPUs..the GeForce 300/400 series etc). I don't think we'll see anything 'new' on the Wii U that we aren't seeing in today's PC games. But still, that's a big step forward compared to the Wii.
My guess is that Sony / Microsoft are atleast aiming for an equivalent of the upcoming Nvidia hardware, the Kepler and Maxwell range, which are launching in 2013-ish, with atleast DirectX12 like functionalities in HD.
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I think you are giving Nintendo too much credit.
MY OPINION: Sure they made a pile by pandering to the "casual" crowd (by which I mean the sort of people who were satisfied with just Wii Sports, and possibly Wii Fit), but then come 2009-2010 they saw the same crowd migrating for their casual entertainment experiences to the Mobile scene where entertainment cost far less than the premium Nintendo wanted to charge for experiences just as fleeting. So, because Nintendo thought they were about to lose the casual crowd (you could kind of see where things were going when Nintendo were complaining about game-platforms such as Smartphones a half-year back) and that they may not be able to make big bucks off of those people much longer, they decided they needed to address the "hardcore" crowd again - Enter the Wii U.
And as Nintendo seemingly don't want to (or possibly can't afford to) change their core philosophy of being able to profit off of the hardware itself, I think their hardware may not be future-proof beyond 2012-13, or once the PS4 and Next XBox come out.
And no, graphics is not the same as gameplay, but given the same gameplay experience for better visuals, audio, physics, AI, I know what I would go for - I suspect most of the "hardcore" are in the same boat. They will be willing to shell out money for a better overall experience, and then Nintendo may be left with just their long-time Nintendo fans, sans the "casuals" who would have since moved on to cheaper avenues such as Mobile phones (and possibly handhelds if the games were cheap enough).
Long story short, I think Nintendo are stuck between a rock and a hard place right now. Nintendo played fast and loose with their core audience (the ones who repeatedly spend lots of money on games) with the Wii and in the process lost many of them, and now they are scrambling to get them back with no clear long-range plan.
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"10x as powerful, not that anybody would be able to tell the difference...."
If it's true that a current gaming PC is also "10x as powerful" as a console, then that would make a hell of a difference. If you can tell the difference between PS2 and PS3, then you can tell the difference between PS3 and a gaming PC.
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"Graphics don't make games."
But bad performance destroys games.
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however I share the concerns of others about developers closing down because of increasing costs.
Just imagine if Activision and EA where the only ones left making games
Tiger Woods and COD would probably be running on the same engine in five years as they are now!
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The console makers know this, and have to move in the next 1-2 years.
And BTW, for gamers, mobile phones and tablets are shit, and always will be.
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10x as many companies bite the dust, like million pound flies dead on a window ledge.
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Not really the best of comparisons in the world, seeing as the PS3 is about 30x as powerful than the PS2 was. Raw power just doesn't hold the same value as it used to. The "massive difference" you refer to from console to (your? (probably)) top of the range gaming PC is really nowhere near as an improvement as it was from the aforementioned jump from PS2 to PS3. I remember seeing the PS2 graphics for the first time and thinking WOW, after playing a PS1 for so long. But now? It's nowhere near as impressive. Maybe I'd share your opinion if I had loads of money to burn (on a high end rig) and a tiny penis (which I would then counter with my huge rig).
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