New StarCraft II patch detailed
Protoss, Terrans, Zerg all rebalanced.
A new update for Blizzard's RTS sequel StarCraft II has just hit Battle.net, featuring a number of tweaks and bug fixes.
All three of the game's races are rebalanced slightly - the Protoss Archon units get a range increase, Zerg Infestors have had their wings clipped and Terran Ghosts have had their cost changed, among other adjustments.
Here are the full patch notes for update 1.3:
General
- The default hotkey to toggle in-game music on/off has been reverted to its hotkey prior to Patch 1.3.0. The hotkey to display APM in the observer stat panel has been changed as a result.
Protoss
- Archon - Now a massive unit; range increased from 2 to 3.
- Cybernetics Core - Research Warp Gate time increased from 140 to 160.
- Gateway - Sentry train time decreased from 42 to 37; Warp Gate unit train times remain unchanged.
- Pylon power radius has been decreased from 7.5 to 6.5.
Terran
- Bunker - Salvage resource return reduced from 100 per cent to 75 per cent.
- Ghost - Cost changed from 150/150 to 200/100.
- Thor - Thor now has 200 max energy, and starts with 50 energy; 250mm Strike Cannons now cost 150 energy to use (cooldown removed).
Zerg
- Infestor - Speed decreased from 2.5 to 2.25.
- Spore Crawler - Root time decreased from 12 to 6.
Bug Fixes
- Fixed an issue where Ghosts could not quickly EMP the same location.
- Fixed an issue that allowed players to stack air units when issuing a queued stop command before the units reached the end of their patrol point.
- Fixed an issue where unplugging your USB headset while another player was talking to you could cause a crash.
- Fixed an issue where the APM statistic could be artificially increased.
- Fixed an issue where 3D unit portraits were not animating smoothly at slow game speeds.
- Fixed an issue where, when viewing a replay, no text message was displayed when a player left a game.
- The Taiwanese hotkey to display/hide the game UI while in Observer mode now works correctly.
You may also like...
-
Going Hardcore in Diablo 3 81
-
Dirt Showdown Review 22
-
Judge recommends US Xbox 360 ban 163
-
Ghost Recon: Future Soldier Review 128
-
Japan chart: My Little Sister Can't Possibly Be This Cute takes top spot 81
-
Kingdoms of Amalur studio execs jump ship 24
-
Sony developing Shadow of the Colossus movie 55
-
Diablo 3 Review 242
-
Wii U Darksiders 2 graphics "at least as good" as PS3, Xbox 360 versions' 66
-
Inside Xbox team set up on their own 36
-
Dragon's Dogma Review 128
-
Face-Off: Max Payne 3 146
-
Guild Wars 2 Beta Weekend Event 2 held back 5
-
Street Fighter 25th Anniversary Collector's Set announced 46
-
Yakuza 5 screenshots show off city, characters 9
Comments (12) Latest comment 1 year ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Borefest of a game.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Void Rays are fine.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
As for void rays - if you let them sit back and mass build them you deserve to get beaten.
Comment below viewing threshold Show
Comment below viewing threshold Show
I think Vrays are fine. Mass Vray < mass hydra
Comment below viewing threshold Show