Mass Effect 3 tweaked for "larger market"
Sequel more commercial than ME1, ME2.
BioWare is in the process of realigning its Mass Effect franchise to appeal to a larger audience, according to EA boss John Riccitiello.
Speaking during an investor Q&A today, Riccitiello explained that Mass Effect 3 will boast greater mass appeal than its two predecessors.
"One of the things that Ray Muzyuka and the team up in Edmonton have done is essentially step-by-step adjust the gameplay mechanics and some of the features that you'll see at E3 to put this in a genre equivalent to shooter-meets-RPG," he said, "and essentially address a much larger market opportunity than Mass Effect 1 and Mass Effect 2 began to approach.
"We're huge believers in the IP and are purposefully shifting it to address a larger market opportunity."
As revealed earlier today, the much-anticipated sequel to last year's acclaimed sci-fi epic will now ship out in early 2012, rather than later this year as originally promised.
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Comments (168) Latest comment 10 months ago
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Didn't know that was possible after ME2.
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ME2 was already way too simple for an RPG.
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But Halo Wars was good...
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I thought ME2 was spot on, and even trimmed slightly to much with regards to available weapons and loot variety.(jeey, found more credits!)
Goddammit.
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Look, I love ME, but if they keep chopping and changing it around it's never going to build up into something great in it's own right. I mean, are they going to start turning it into COD or Halo? Plenty of others have tried, and failed.
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Great.
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Unless they've just removed all this stuff in the last month:
[link url=http://www.eurogamer.net/articl es/2011-04-08-mass-effect-3-details-no-multiplayer
]http://ww w.eurogamer.net/articles/2011-0...[/link]
Llet me quote. 'The RPG elements of Mass Effect are being expanded for the third game. Skill trees will be larger, and powers can evolve several times.'
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1. Shifting difficulty levels so you had to click a word that said 'Hard' if you wanted it to be hard.
2. A camera that was closer to the character (but still let you see everything).
3. Fun and interesting animations for spells that used to be dull.
4. Removed the (completely fucking boring) part of origins where you had to juggle 9 peoples' trousers after every encounter.
The things that made Dragon Age 2 disappointing however, were:
1. Slightly dull story that didn't really go anywhere.
2. Horrendous reuse of assets that came across as plain lazy.
3. Slightly corny 'romance' options that were much too in your face and had horrible 'pay off' animations if you weren't completely put off by everyone that moved just-so-happening to fall madly in love with your character, no matter how nastily you'd ruined his face as soon as the option to adjust Emo-band-frontman default Hawke appeared.
These two (completely objective and unanimously decided ;P) lists have no common points. So anyway my argument: getting ME3 to appeal to a larger audience won't make it shit - making it shit will make it shit.
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I'm losing faith in bioware
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Dragon Age 2 was the biggest disappointment for me in the last couple of years. The re-use of areas, no visual difference to armour, lack of exploration etc. And did it appeal to the mass market - No more than the 1st going by like for like sales over the same time period.
EA and Bioware need to learn not to bite the hand that feeds it.
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However, if they are planning on doing the same thing to ME3 then I'm definitely going to lose interest, not only in ME and DA but any Bioware developed game in general.
Hopefully what they mean by "wider audience" is bringing back some of the RPG fans they lost with DA. I don't see how they could turn it into more of a shooter and suddenly deciding to add multiplayer this late in the game doesn't make much sense either, surely this is the sort of thing that would have been discussed when they were planning the game, it's not like multiplayer suddenly appeared overnight and became a massively popular thing.
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Let me be wrong. Really.
Just had a flash in my head of what they meant by broader appeal. Marcus Fenix Vanguard. Two of my favourite characters and classes. I bet they go together well like some of my other favourites:
- Steak in a vodka sauce
- Paedophilia and Gary Glitter
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(sigh)
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What a contradiction! If you believe in the IP so much, why alter the game just to appeal to the sort of people who only ever buy FIFA and COD? I don't mind if they simply mean the combat is getting the tightness of a bespoke shooter, just so long as its not to the detriment of the RPG elements. Why must good combat and good narrative be mutually exclusive? Sadly I don't think this will be the case. I expect its more to do with the cash-cow of online multiplayer being far too tempting for EA to ignore.
Anyway, what's the point in making the third part appeal to a larger market than the first two, when you really need to have played the first two games to get maximum enjoyment out of part 3? I could understand more if the games were linked by a franchise title, but not by the story itself. All they're likely to do in the case of Mass Effect though is annoy existing fans whilst falling short of whatever greedy aspirations they have for the future of the "IP".
ME1 felt fresh and original, not perfect, but it held much promise. So its sad to so blatantly see the greed of big business trampling all over the creative process like this. Thank goodness for the resurgence of the indie scene. Full price gaming is rapidly becoming little more than a £45 password to let you shoot people online.
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However this isn't the bit that ticks me off the most - it's the fact that they've delayed it until early next year...I'm pretty sure it's to make sure that they fit into a more profitable timeframe more than anything else - I was really looking forward to it being released THIS YEAR.
Ah well...it just means (like many I'm sure) that I'll settle for the standard version of this game (as opposed to what was going to be a pre-order of whatever special/collectors edition) and it won't be on my must buy list until after having read several reviews (I'd say I did this for Dragon Age 2 but I didn't enjoy the original DA anyway...and the DA2 demo sucked).
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I don't believe anything from them anymore for me Bioware is dead and gone.
Anyway People should avoid being burned and stop preordering games even if you want it so much wait till its out and has some reviews not the paid for ones but some unbiased ones.
They lied trough their teeth with DA2 so yeah I would not be surprised if they really put in some kind of online multiplayer or made a complete fps out of it. Maybe that's why they delayed it.
I don't think they completely understand or Ea does not at least that Bioware suffered a lot of PR damagae with the garbage called DA2 and it will influence the sales of ME3 and coupled with idiotic statements like making it more casual wont help either.
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Wasn't this exactly what made Dragon Age 2 suck?
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I really wanted to get into Mass Effect but I just haven't been able to find the time for such an expansive game.
I'm not going to be playing ME3 unless I've played ME and ME2 first; so if they're making ME3 to appeal to people like us then they're wasting their time and just risk pissing off their existing player base.
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I'm not going to make decisions about it until I hear more about what exactly they've changed. Maybe they're just rejigging planet scanning or something.
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I just hope that by now Bioware have heard about a little thing called the windows controller (apparently gamepads work on PC, who knew ?). Pinnacle works but isn't the same and it's not like the game is really any different from the console versions console wise.
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I can imagine the scene, Bioware team presenting update to EA and pointed headed boss says "That's OK, making a sequel is good and low risk but ... I want you to make it ... more commercial!" Bioware guys jaws drop. "You've got another three months."
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Not really. They took away a lot of the fun from the first with the inventory, mako. The plot was weaker and didn't have the power and spectacle of 1. The new characters were uninteresting, It was more linear and you spent the whole game go find this person and that person only to do it then get end game (which was a really silly end game at that). Even those loading screens which shattered the immersion of the first game (of all the silly complaints to actually listen to Bioware).
It was more a third person shooter with a really boring mini game. I left ME1 breathless, I left ME2, careless sadly.
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Don't do it.
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Here are some things investors do not want to hear: "We have expanded the hardcore, nerd RPG bits to appeal solely to the niche market that is already buying our product. This will increase our profits on the series by exactly 0%."
Here are some things investors DO want to hear: "We are making it more accessible, specifically the shooty bits because those are popular, so there's a really good chance more people are going to buy it, increasing our profits by 12000%."
These two statements do not necessarily preclude each other. The shooty bits of Mass Effect CAN be better, and that would make it 'more mainstream'. That doesn't mean it doesn't have any RPG bits anymore. Hardcore, core-satsifying RPG mechanics are just not things you tell investors about. Because they don't care.
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Ironically, that's the point at which I WON'T bother getting the game. My contribution to EA's (failed) marketing strategy. Following the same path as Dragon Age...down a slippery slope.
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If they improve the way these FPS sections work then I don't have a problem. Because I found them pretty dull and repetitive at times
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In what way was ME2 dumbed down over ME1? The second one was vastly superior in my opinion. It played much better and there was no need to constantly dip into menus and out of the game.
I would rather Bioware didn't adjust the gameplay from Mass Effect 2 - i thought they nailed it.
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/pre-order cancelled.
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Multiplayer stuff in ME3? That's bad news. Leave it for "World of Mass Effect"
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First Dragon Age now this news whats going on Bioware you make RPGs so why you fucking over your fans.
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You want AAA titles, with multi million dollar budgets, but with mechanics that might appeal to a million, 1.5 million users.
Tough shit guys, that won't fly in todays market.
The only thing that makes me smile from all this, is that the people that do the most bitching about it being dumbed down, they're a minority, a collection of whinging beardies on forums.
I still can't wait for this game. I haven't played a game since ME2 that even came close to it.
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Shares plummets
So i m taking with pinch of salts re giving information targeting at investors and another at gamers, as investors will perk up at 'shooters, fps, COD, GTA etc'
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Like putt in more weapon option, more armor customization, open up the levels a bitt more. The shooting and controls were already polished to perfection, it just needed a bitt more RPG flavor.
To hear them go in a more shooty direction is dissapointing. And seems silly to do when it's part 3 of a trilogy. The conclusion of a game series that alraedy has a steady fanbase.
It is an investors call but to go so far as to direcetly mislead the people funding your studio also seems a little strange.
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Of course they have, that's why they're doing this. Mass Effect 2 sold better than Mass Effect, Dragon Age 2 sold better than Dragon Age. I don't care if Mass Effect 3 is even more streamlined than ME2, I just hope the story is as good as in the first game. TBH the inventory management simulation in Mass Effect was pretty dumb, I'm glad they got rid of it. However I'm not glad that they kicked out everything that resembles an RPG.
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Early previews have said the exact opposite of these conclusions people are jumping to: the game will feature more RPG elements, more indepth customisation, stats and inventory systems. Obviously by "bigger market" they're aiming for the RPG fans they unfortunately lost touch with.
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I suspect the vast majority of people who want and will buy the final instalment will be those that played the first and second games. I know Mass Effect 2 was released for the PS3 without them having played the first but at least they'll get to play two out of three. I suspect myself that it won't hold much appeal for newcomers unless they decide to try the earlier games first. And if they do and subsequently enjoy them then they may take offence at the dumbing down in the last chapter. Hmmm.
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I don't do that for "popular franchises" i do that for good ones. Now for the love of god i hope you don't bollock up the greatest scifi game since freelancer.
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After seeing what EA did to ME2 further talk of dumbing down, sorry"broadening the appeal" is a scary prospect. This is a much loved game universe....
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Being cautious is one thing, but I don't understand why people are assuming the exact opposite of what we've been told.
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Call of Duty - Battlefield - Check
Halo - Crysis - Check
Left 4 Dead Multi - Dead Space - Check
Gear of War - Hmmm, how about Mass Effect multiplay
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What are you on mate. Look at Skyrim. Look how complex the Elder scrolls are in terms of RPG's and how financially successful they are. Oh not to mention Fallout too.
And by the looks of things Skyrim is going to be massive. You call yourself an RPG fan but your more like a walking contradiction.
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FUCK YOU
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Seems strange to me that Fallout 3 was a massive seller and that is fairly RPG heavy .. but Bioware seem to think that RPG element is holding ME back and isn't what people want.
You take away more RPG stuff ME3 will have to be a Gears Beater
Add some back and as long as it's a competent cover shooter everything's cool
... just
... no more human reapers please rather have a plot not written by a 3yr old
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In my opinion ME1 had a magical formula that has been lost. ME 2 is still a very nice game, and I will buy 3 because I want my Shepard to see the trilogy through, but it's a real pity what has become of ME.
And for those who think I'm just being nostalgic, I have played through ME1 3 times over the last few years and each time it just blows me away. It's just got something, like the original Mario Bros, of the first command & conquer, or (dare I say it) Ocarina Of Time.
Mass Effect 1 is one of my all time fave games, but ME as a franchise is now just one of many good franchises, whereas it could have been something great. That's my opinion anyway.
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Although the game will probably have more of a focus on combat (more than ME2) it will no doubt still deliver all that we can expect from bioware.
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I hope they do more inventory stuff this time around. /minority
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And I couldn't believe how dumbed down ME2 was compared to ME1 in every area, Resident Evil 5 had more RPG customization options than ME2.
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possible new features:
- ability to create your very own Dick / swastika emblem to put on Sheppard's weapons
- Controller support for discarded 'Rockband' peripherals.
- new paragon dialogue options: LOL,
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Well, thanks for helping to prove my point. Perhaps you’re not old enough to remember the absolute fuss that stormed around RPG tea cups upon the release of Oblivion, about how dumbed down it was compared to Morrowind, and how it was for noobs. It also managed to outsell Morrowind, I might add. You think Skyrim won’t show similar ‘improvements’? Wait to you see the official Bethseda forums as well, about how shit Skyrim is compared to Morrowind. Even then though, it managed to ship 1.7 million units for resell, not for actual sale, in the first month. That shit WON’T fly in today’s market. If you’re AAA, you better deliver multiple millions. Homefront was a failure with 2.5 million units. You think an RPG that’s aimed at the smallest gaming section is going to do more than that?!
More to the point, when you say look at Skyrim, look at what? The four or five screenshots. There is nothing to see of Skyrim yet. I’ll hold my judgment on it until it ships, as I’ll do with ME3, as a LOT of the fucking whingers on this forums should do as well.
Everything I just said about Skyrim applies to Fallout as well. Perhaps you’ve forgotten how much hate it got from Fallout 1 fans. Or did you somehow think switching it from an Isometric rpg to a first person shooter come rpg was just an aesthetic decision? It was specifically designed to make it more mass market friendly.
The only contradiction here, is you, attempting to sound like you know what you’re talking about, while ignoring the history of the games you mentioned, and failing to understand the modern games market.
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Why do Bioware deem it necessary to make the third installment of a core franchise, more accessible? It's not like the mass market will go "oh ok, I'll go play ME1/2 before or after playing this" considering they obviously aren't "accessible" (Which I completely beg to differ)
It's a bit late in the series to go messing around like this. Unless of course, they continue to make new installments.
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That is a very stupid thing to say, if anything can be said for certain it is that you are a majority.
Just because Bioware delusionally decided to ignore majority in some halfassed misguided attempt to appeal to the masses it doesn't magically make that majority into a minority.
The notion that Bioware is appealing to the masses and widening their market by systematically dumbing their games is absurd and factually baseless.
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That is a very stupid thing to say, if anything can be said for certain it is that you are a majority.
Just because Bioware delusionally decided to ignore majority in some halfassed misguided attempt to appeal to the masses it doesn't magically make that majority into a minority.
The notion that Bioware is appealing to the masses and widening their market by systematically dumbing their games is absurd and factually baseless.
Bioware simply lost the plot.
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Thinking you are the superior being by coming onto here and talking about people winging in a comments forum, that is for discussing (or in most cases winging anyways) is what is the most annoying thing on here. Yes I played Morrowind myself and loved it, and yes things were dumbed down a tad in Oblivion.
The point I am making is that you said "You want to know whos to blame for this. All the bitching whiners on this thread. RPG fans are the biggest problem with RPGs, and i'm saying that as someone that loves RPGS."
RPG fans are not to blame, the market is to blame. Which you said later on. Making you a walking contradiction. RPG fans let the developers of the freaking game know what should be tweaked and sorted out, and where they get their ideas from for sequels. Like expanded the skill tree for ME3 BECAUSE IT WAS DUMBED DOWN SO MUCH IN ME2. And sorry but I think I speak for all MASS EFFECT FANS here, the first was better than the second.
Anyway rant over. Like I said before, the comic in the ps3 version was enough to expand to a larger audience. And even still, making it mulitplatform was more than enough to fulfil its needs. They really don't need to dumb the game down itself. I just hope the story is as good as the first.
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"Or did you somehow think switching it from an Isometric rpg to a first person shooter come rpg was just an aesthetic decision? It was specifically designed to make it more mass market friendly. " That is a load of bollox. The change to FPS came because the tech was there to immerse the gamer in a world. Of course games are made to sell -hence the turn based stuff was handled as it was.
In regard to the comments about Oblivion etc games do improve/change iteratively. Concessions will be made. What people are not happy with is the fact that EA are looking to make some kind of GoW beater out of an rpg, possibly wrecking the appeal that garnered the series so many fans in the first place.
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Great points that I should of added to my comment! When you make a franchise they should always stick same game mechanics. As that defines the game itself. Most hardcore mass effect fans will be the ones reeling the money in buying the comics, figurines, collectors editions etc etc. They made enough money from mass effect 1&2 anyway. Seems like they are turning into bleeding ACTI. Which I really hope not! I mean look at what the did to dead space 2 in regards to multiplayer, which was to adhere to a larger audience. And what a fail that was. Clearly pushed from EA which I think is the case with ME3
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If its any more dumbed down it will be like watching Dora The Explorer
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Anyway, the thing that bothers me the most about this statement is not necessarily the fear of more action bits, but that the series won't see a good closure. The Mass Effect world has always been an interesting enough background for multiple stories, but delaying the actual finale to facilitate this, means that gaps will be introduced purposefully to tie into the last chapter. That's absolutely detrimental to the story; perhaps smart from a marketing perspective, but terrible from a creative one.
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I like upgrading / customising weapons and abilities in the way I want so I was hoping ME3 might allow for this. Maybe it will.
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I wonder what Bioware think of Riccitiellos BS. I know DICE don't appreciate him starting some kind of fan boy baiting war between BF3 and COD. So i imagine he has just said what he has to please the peeps paying him. So i'd just ignore his crap and see what happens.
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LOL, what an idiot!
There is a large continuum between slightly clumsy, improvement and complete elimination of a feature.
And inventory is only one tiny bit in overall dumbing down of ME2.
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Neg away all you want, just bloody read Grogmonkey's post again and go get some flipping herbal tea.
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It was more a third person shooter with a really boring mini game. I left ME1 breathless, I left ME2, careless sadly."
The inventory in ME1 was "fun"? What? You liked picking up a hundred variations of the Katana IV, Katana V and (wait for it!) Katana VI?
The loading screens "immersive"? You're talking about the interminable lift rides, right?
ME1 was basically linear. I did miss the Citadel in ME2, but I didn't think it was *that* different.
The story in ME2 was weaker, I suppose, but really it was a lot of little stories about your crew. And the characters in ME2 were just *better*. I honestly don't know how anyone could think otherwise. I missed Wrex, but Garrus was better, and Mordin!
ME1 was just as much a third person shooter as ME2. It was just a *bad* third-person shooter, with RPG mechanics that were, quite frankly, over-complicated. Inventory management was obtuse, and most of the time you leveled up without seeing any appreciable difference in your abilities.
I loved it all the same, though. I loved both games. I honestly just cannot see why people don't rate the second game.
It's "dumbed down"? Quite frankly, when I hear people (not you, mate, just people in general) use that phrase, it seems like they feel RPGs are only about lots and lots of stats, and that any deviation from that threatens that little superiority complex they have about themseves as "real gamers".
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So you’re saying the only way to make a game immersive is to make an FPS? They had any number of options. In fact, they could have put time and effort in, and made a beautiful, immersive, isometric game. But let’s be honest here, how many people would have bought it?! Were I to go through the top selling non sports games over the past 2 years, how many would be FPS/ 3rd person games? They wanted to make a game, and they needed to make it sell. The FPS perspective was and remains the best outcome for that.
As for the gears of war thing, can you point to me, ANYWHERE outside of hyperbole and forum rants where EA said they want ME to be gears of war? Is that how you define mass market now? Anybody that likes gears, they must be mass market morons? Why is it, however, that the ‘concessions’ you mentioned for Elder Scrolls, are acceptable within that context, while at the same time not be acceptable for ME? Taken away from the extremely myopic and tunnel vision RPG view, the changes from ME1 to ME2 were iterative. Dropping an inventory system that was a) clunky and b) completely nonsensical from a story point of view (oh, I’m an N7 trained commando for one of the most powerful navies in the galaxy, I have to scavenge for equipment?!!!) and changing the layout of a skill tree. For most people, this isn’t an issue, bar a small, small part of the game buying community.
While people will bitch about how ‘dumbed’ down ME2 was, critically, commercially, and imo, it was a superior game in every way to ME1. It achieved success far in excess of ME1. I know that pisses the beardies of, but too fucking bad. RPGs have been held down for years now, by people that simply will not accept change in any way, shape or form.
I can bet you any money, there will be people bitching about the Witcher 2, that they’ve dumbed it down. Wait and see. You can’t please the forum rpg fans.
@sodding gamer
Fans aren’t to blame, the market is?..... The biggest single problem I have with people like you. In that sentence, you make it clear you consider people like yourself to be better than the mass market fans. As if, somehow, your ability to play and appreciate a game is greater than anyone else’s. A particularly large section of the PRG playing base have left RPGs trapped, utilizing outdated mechanics, many of them holding their foundations in DD principles 40 years old. Bioware are trying something different. I’ve enjoyed every moment I’ve spent on their games, including my time with DA2, and encourage them to keep breaking the rules.
As for speaking for all fans, rest assured, in NO way, shape or form, do you speak for me as an ME fan, nor will you ever. Were you any true fan, by the way, you might remember every problem that was listed in the forums after ME1’s release. Everyone of those problems was addressed in ME2. Many of the ideas, in fact, were directly asked for. The skill trees were ridiculed in the beginning, if you actually recall. I’m playing a N7 Solider, and I can’t aim an assault rifle?! I mean for fucks sakes, come on.
Bioware have taken ME, an RPG, and made it mass market. They’ve also captured the essence of RPGs, making meaningful choices, and wrapping it up in a believable universe, while at the same time making a trilogy of games where choices carry over. Were this any other genre of game, its fans would be lauding it. But not rpg fans. No, they’re more concerned about skill trees.
Maybe I’m not an RPG, maybe It’s better than I’m not.
I’ve wasted enough time on this as it is. Role on ME3. I’ll enjoy the shit out of it, even if you won’t.
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Ten years of steady decline but increasing sales! Good job, guys.
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The problem is that msot RPG fans shit on graphics wee don't want next gen graphics something solid is enough it shouldn't look like a game from the early 90's but we don't need ultra HD graphics. The publishers seem to think that we need ultra hyper super duper HD 1080p 3D god knows what else you can do graphics with a 100million dolar marketing strategy.
Where the only room left is to casualize a game to make the 5-6 milllion sales they desire in some cases even that is too small.
They kill RPG the fans just react although some of them are trolls but you find those everywhere.
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"So you’re saying the only way to make a game immersive is to make an FPS? They had any number of options. In fact, they could have put time and effort in, and made a beautiful, immersive, isometric game. But let’s be honest here, how many people would have bought it?! Were I to go through the top selling non sports games over the past 2 years, how many would be FPS/ 3rd person games? They wanted to make a game, and they needed to make it sell. The FPS perspective was and remains the best outcome for that.
As for the gears of war thing, can you point to me, ANYWHERE outside of hyperbole and forum rants where EA said they want ME to be gears of war? Is that how you define mass market now? Anybody that likes gears, they must be mass market morons? Why is it, however, that the ‘concessions’ you mentioned for Elder Scrolls, are acceptable within that context, while at the same time not be acceptable for ME? Taken away from the extremely myopic and tunnel vision RPG view, the changes from ME1 to ME2 were iterative. Dropping an inventory system that was a) clunky and b) completely nonsensical from a story point of view (oh, I’m an N7 trained commando for one of the most powerful navies in the galaxy, I have to scavenge for equipment?!!!) and changing the layout of a skill tree. For most people, this isn’t an issue, bar a small, small part of the game buying community. "
Woah there Nelly!!! You talk to me about hyperbole? I never said the only way to make fallout immersion was to go with a first person perspective.Personally I find first person most immersive and it makes perfect sense for an rpg. There is a big difference between moving with the times and making something mass market. Take the inventory in ME1. Yes it was clunky. But why rip the entire inventory out in ME2? Why not fix it? Just because Shepard is some super duper operative doesnt mean he wont scavenge new weapons etc. Its a game. The player cant just be handed the most powerful weapons/armour at the outset! Same applied to the mako missions. The main problem was once you entered the base on a planet the floor plan/assets were identical. Again I believe Bioware should have fixed that rather than just yank the feature. It was a huge draw to land on an unknown planet and explore. It gave me some of my most memorable gaming moments this generation. In ME2 the environments were visibly limited which completely flew in the face of the first game. admittedly limiting the scope of the levels did allow greater spectacle.
With Oblivion the changes made were acceptable to me because i felt they added to or enhanced the game or i could easily live with them. That does not appear to be the case with ME. Features were ripped out entirely rather than being fixed/modified. For example in RPGs what I love is the loot aspect. ME2 removed the entire armour side of that by only having shepard's armour modifiable. The introduction of ammo clips in ME2 was another stupid idea. Its like chunks were just being trimmed off ME willy nilly.
About Gears......I LOVE GoW. If I want to play GoW Ill play it. But I dont want ME to play like GoW. TO explain GoW is a 3rd person shooter. ME(1 at least) is a 3rd person rpg shooter.
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I have not and do not intend to get Dragon Age 2 because they "streamlined it" and no it's not because I am a basement nerd that can't stand change it's because they ruined it, inho.
I'll keep an open mind, but I am worried by this news.
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If they're so keen to fiddle with RPG tropes then why not this? It would be quite refreshing to have a standard, decent gun for the whole game. By all means, have other stuff I can find or buy to use too, but give me a standard weapon that I get attached to and am happy to keep. In a way, ME1 almost did this anyway, given all the guns of a certain type were almost identical in appearance and just increased a bit in power.
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I agree with the general critical reception of both games. 2 superior game to 1.
Roll on 3. With more guns like in 1.
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EA, if you fuck this up I will never buy a game from you again. Or you Bioware. It would be unforgivable and I mean that i all seriousness.
Sorry but this sounds bad. Although didn't Bioware say there would be more complex skill trees, weapon mods etc just a month or so ago?
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Because Halo and Gears are not RPGS. Halo and gears have a handful of meticulously balanced weapons. You pick your weapon in those games and practice! in an (some at least) rpg the point is to constantly improve your kit.
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Same here, but for a different reason: while playing ME1, I thought I was making important decisions. After playing ME2, I realised that I never did - the illusion was shattered, Bioware's storytelling tricks exposed.
My prediction for ME3: except for the odd dead character and a side quest that may or may not feature rachnis, everything you did or didn't do in ME1+2 will make no difference whatsoever. That's why they went for the "earth under attack" angle - it's just a convenient way to ditch all the choices you think you've made in ME1+2.
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Going to wait for Metacritic user reviews, even if it means I will lose out on some useless exclusive pre-order piece of armour...
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To those who were saying "calm down it was just a shareholders' call, so he's bound to say that". He can't totally invent stuff and bullshit the shareholders either. Given a choice between EA PR hype and an investors call, my money would be on the investors call. Also, look at their record with Dragon Age. They did dumb it down despite claiming that they had just made it more "accessible" and "aerodynamic".
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Anyway, I think these forums, when referring to BioWare, especially the ME series, tend to be a lot more negative than the players you meet in real life. I don't know any of my friends who've played it who didn't think it was utterly brilliant. We expect the same from ME3. I personally don't play Dragon Age, so don't see it as being very relevant to this discussion, which is about Mass Effect 3. Go cry to mommy on the Dragon Age forum if you like.
Perhaps by mass market, they mean a longer exotic dancing section with Kelly.
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LOL, what an idiot!
There is a large continuum between slightly clumsy, improvement and complete elimination of a feature.
I didn't say there wasn't, oh.. highly intelligent person.
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I'm getting very nervous about ME3 now. It's almost like they don't want me to buy their games any more.
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That's really all I can muster at this point.
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There's EA PR hype, investors calls, and then there's developers themselves and the interviews/previews they give. Personally I always trust the latter.
But no one anywhere said that Riccitiello was telling lies. It probably IS true. Making it more appealing to a broader market is not only smart, but it's what most people want: publishers, investors, developers, and even the public (if they are among the people who are being targetted, and they get to play a new, awesome game).
What most of the sensible, level-headed people are saying is that this investors call is not the whole, entire story. It is a tiny part of the Mass Effect 3 story. Not only that, but it's a tiny, TIGHTLY FOCUSSED part of the story. That focus is on 'how is Mass Effect 3 going to maximise the return on my investment?' This is not a call to a game-specific website, outlining every feature of the game. It's not a press release telling the world how the focus is being shifted. It's minutes from an conference call to people in suits who only care about the bottom line; not gameplay mechanics, or the finer points in crafting an RPG experience.
As I mentioned before, the way you GAIN investor confidence is explaining how you are going to increase the profits of a game. You do this by focussing the discussion on the "broad appeal" parts of the game; how they are being improved, how you are going to get more gamers to play it.
You LOSE investor confidence by saying things like "Yeah, the RPG mechanics are a lot deeper and more involved, and there's a lot more customisation." Because investors then say "Yeah, but that's not going to sell 6 million copies of the game, is it?"
No game ever made, and especially no sequel, was ever developed to appeal to FEWER people.
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it seems that they haven't learn't their lesson from Dragon Age 2!
oh deary deary me what bioware have become .
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So why should it be any different with what they say re ME3? When they claim to have added more RPG elements in ME3, this could well be one extra side quest. And read that statement alongside what Christina Norman said: "Mass Effect 3 will do away with role-playing elements that don't "have a real impact in the battle" and you have another Bio-conundrum.
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I will bow to your knowledge on what's been said on the Bioware forums. I've deliberately been keeping my DA2 info non-existent while I polish off DA1. If all you say is true, then that's pretty disappointing. Puposefully misleading your fanbase is never a clever business strategy.
I would still say "wait and see before claiming the downfall of the RPG", but then I haven't been burned by DA2, so maybe the pain is still too real for some people
Plus, there's always Obsidian. They still make proper RPGs.
Personally, I still hold out hope I'll enjoy DA2 anyway.
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A lot of fans were pissy after the removal of a lot of RPG elements from the second game. I worked however, and with ME2 they had that perfect balance. So why do they feel the need to potentially ruin that balance further?
While I loved what they did with ME2, I've a really bad feeling about this...
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I think ME is a special case because it is truly a hybrid game - an RPG with a solid action mechanic (i.e. FPS) at its core. This was not the case with DA2, and I don't care how you spin it, they absolutely did dumb DA2 down. The strategy aspects are simply no longer there, and clicking on red circles is about as much an "action game" as previewing my damned email. There may be a story that some people enjoy, but there really is no substantial *game* there at all.
And I have no use for the "new game sold more copies, so quit whining and get used to it" argument. Of course the newer games sell more copies, the entire industry has grown; the marketing efforts are more corporate, more cutthroat, than ever before. This has NOTHING to do with the discussion of which are the better games. Do you really think the best of the best of anything sells the most? Is McDonalds the finest food? The Black Eyed Peas the greatest songwriters? Budweiser the King of Beers? Get real.
We have every right to winge, and the devs should be happy we even take the time - we're the damned customers. I could just as well (and likely soon will) ignore Bioware altogether.
ME3 might be a great game even if it is "dumbed down". I love a good shooter. But one thing I've learned in the last couple of months is that Bioware and EA, collectively, have no respect for their own IP. ME3 is going to have to review exceptionally well, come forward with a convincing demo, AND drop in price before I part with any money. DA2 -> Fool me once.
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