Ubisoft has transformed exciting survival disaster game I Am Alive from a full retail release into a PlayStation Network and Xbox Live download game, according to a new report.
In January 2010, we learnt that I Am Alive wouldn't be released until sometime in or after April 2011. Developer Darkworks was booted off the project and I Am Alive was handed to Ubisoft's new Shanghai studio. Ubisoft CEO Yves Guillemot mentioned the game was being "totally re-engineered", which could explain the switch to PSN and XBL.
In August 2009 the LinkedIn profile of Charles Gaudron, who listed himself as senior game designer at Darkworks, had the following in his summary section: "I Am Alive (PS3/X360, Ubisoft, 2011)". The release window was later removed.
Interestingly, Ubisoft's official I Am Alive website is currently down for maintenance. "Services will be restored at approximately 5pm GMT/12am EST," it says. Could an announcement be imminent?
Ubisoft told Eurogamer this morning "we have not recently announced anything for I Am Alive and we have nothing official to announce at this time".