Ninja Gaiden 3 will be more accessible
Brutal difficulty eased for post-Itagaki NG.
Hack and slash series Ninja Gaiden is known for its brutal difficulty – but with the third game in the series developer Team Ninja plans to make the action more accessible.
"Team Ninja's aim with Ninja Gaiden 3 is twofold: to be the number one 3D action game of the time, and secondly, the main character is Ryu Hayabusa. They're the two things we're focusing on," Team Ninja boss Yosuke Hayashi told Eurogamer.
"Then, providing excitement, which is not only from the difficulty. That's just one of the elements. It's more like having excitement from fighting an exciting boss. That is what we needed."
Ninja Gaiden 3 is being developed without the aid of Tomonobu Itagaki , who quit as Team Ninja boss in 2008.
Gamers and critics have described NG3 as a reboot and an attempt by the new Team Ninja to make its own mark on the series Itagaki so loved.
"With the previous Ninja Gaidens, you were playing and you were excited, but it was more about putting the controller into the TV screen or something," Hayashi said. "That kind of excitement we were focusing on and aiming for. So that's why for you maybe it was too difficult at that time.
"That's one of the elements. We're not focusing on it, but focusing on providing excitement."
So, is Ninja Gaiden 3 easier than 1 and 2?
"Not easy," Hayashi replied, "but it will enable more people to play. More accessible. We don't plan to have Ninja Gaiden 3 only for the really good, skilled people."
Ninja Gaiden was a 2004 Xbox-exclusive that Eurogamer awarded 9/10.
"You could however quite reasonably argue that the difficulty curves upwards a bit beyond the reach of the average gamer, and that there are too many instances particularly towards the end when you simply don't have enough health elixirs to continue making progress, and falling back to a previous save game becomes necessary," Tom wrote in his review.
Little is known about Ninja Gaiden 3. Tecmo Koei is yet to reveal launch platforms or a release date - although we can expect a hands-on demo at this year's E3.
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Comments (39) Latest comment 12 months ago
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I'm so conditioned by todays hand holding gaming climate now that alarm bells start going off at the words 'accessible and streamlined.'
I understand the need to make money but I'm seriously not down with the whole make the game for everyone approach. Focus on the people that are predisposed to like that genre and for the love of the dragon ninja do not even think about QTEs, Ryu will be furious. And when Ryu gets furious people tend to get dismembered.
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What happens now? Will people with a penchant for the (almost traditional) punishing difficulty of NG still have access to that immeasurable pleasure? Or are they to be passed by?
A "Dante must Die" esque difficulty had better be on the cards.
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I agree. I don't think simplifying or streamlining is the way to go. With a series of the prestige that NG has it would surely alienate the fans they already have and thus do more damage.
Make it challenging but not as cheap as the second. If you want to appeal to a wider market, don't make it less difficult, inform the player how they should be playing it.
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It wasn't really the cheapness that killed it for me, although that didn't help: my problem was that NG2 was all about spectacle rather than skill. Near enough every fight in NGB had to be approached carefully, with at least half a mind on exactly what you were facing and what it was likely to do. NG2 was all on-screen chaos and constant releasing of auto-aim ultimates, whilst hoping not to get shot by invisible rocket-men.
fewer enemies please, and less fucking about.
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Edit: Just to clarify the 2nd was less cheap than the first on the easiest difficulty of each game, the harder difficulties may well have been different. There was also a different kind of cheapness that may have affected replay, NG2 was allabout missiles flying at random, NG1 was instant death attacks that could only be avoided by standing in one unremarkable part of the screen. On replay I imagine NG1 felt less cheap as well. If this is the change people need then go ahead, but on Ninja difficulty and above only please.
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edit: right, easiest settings. Because that's the foundation on which to base your knowledge.
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if not then at least we have devil's third next year
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Dumbing down a title that was always very much aimed at the core audience will only serve to alienate the existing fanbase, and I'm not sure the casual audience will buy into yet another 3rd person hack and slash.
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Sort the camera, fix the frame rate drops and balance the combat please.
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I hugely enjoyed NGII. NG is an example to all. I found that NGSII, though was quite poorly balanced. The initial setting was too straight-forward. After finishing that, playing the next setting up improved things, but it felt like a NGII normal, and a half!
ALL that aside, though. I'm DELIGHTED to see more NG3 news, to kick off the week. With these kinds of games, and what some people may miss, is that the makers are designing the game they want. So, that being said, I am happy to see what the new game is like, before deciding about whether decisions made in its design are beneficial, or not. I think it's good that the focus returns to Ryu. A "legacy" setting/mode, as a DLC even, would surely be appreciated by fans. But, in may not be in Team Ninja's roadmap.
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/thread
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I certainly hope the difficulty level won't be droped down, otherwise i might not be even buying ninja gaiden 3 if it turns in to one of these "can play with mah eyes closed !!" games, which pretty much every game is nowdays.
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Wait, second objective is Ryu Hayabusa? How is that an aim?
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Change that because I am tired of being killed by an off-screen enemy.
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The problem was that it was a little cheap, and so often it would take a little bit of luck (or persistance to wait until a certain chain of events happened) that would decide if you beat the boss or not.
It's a madly, crazy, mental, tough game for hard-core enthusiasts - don't take that away Team Ninja, just make it fairer please.
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PS 3 n Xbox 360 as usual,dont remember the last time Tecmo released any PC game.
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As long as they still serve this audience in the second sequel, ie having the proper variable option in the menu and not defaulted ninja dog mode with an infinite health refills!
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However, they had to go and fudge it up with cheap bosses, which seriously hampered the fun. What was up with the armadillo fight, when it turned red? Was there a proper way to defeat it? I only made it because I got in a lucky streak where its rocks didn't hit me.
Not only that, but unskippable cutscenes are the bane of my existence. In the eight chapter, you get to see a long starting scene. Then I got in a fight with huge monsters and they kicked my behind. Result, I have to see the cutscene again. I dropped the game at that point. Was it so difficult to put a save point at the start of every level.... or even easier, just make cutscenes skippable?
So my wishlist for NG3 is basically like this: make it like NG2, except with less cheapo enemies and with skippable cutscenes. Done.
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NG3 seems to dumb the franchise down even more.
No Itakagi, no NG.
R.I.P.
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NG3 seems to dumb the franchise down even more.
No Itakagi, no NG.
R.I.P.
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That being said, I don't see why they cannot have difficulty settings and have a really easy mode for casual gamers and leave the extreme difficulty for long time fans.
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I have 1250/1250 on NG2, and only a corrupted save prevented me from clearing NGB's master ninja mode, so I guess I'm the target audience for NG3, and here's my 2 cents: I only care about Master Ninja modes, just like halo fans only care about Legendary. Do as you please with Normal/easy if you think that it will get you some extra sales - every NG vet knows that the real game only starts on hard difficulty, anyway.
And stop trying to fight against Itakagi's shadow+ legacy, that is completely stupid and misguided. Since this guy's only achievements are 2 PS3 ports, where all the changes he made were completely off the mark, he'd better keep his mouth shut.
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just to clarify ive platinum bayonetta so dont say that i just suck at it cuz that game was also challenging but fair and accessible as well, imo team ninja should be getting some advice from platinum games on how to make a challenging but fun hack'n'slash
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I honestly don't see what as so difficult about it. But I also thought the same about Shank that was also panned recently for being too difficult here. Then I try to play some cover shooter that gets no such criticism and then die a lot..*shrug*
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/patiently waits for Bayonetta 2
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In coop it was another matter altogether and proof, if needed, that developers shouldn't just crowbar in a coop mode if it doesn't suit the game. The game was artificially difficult because you just couldn't see what was going on half the time. Shame.
I'll keep an eye on this game but I think it's going to be hard to top Bayonetta this generation. NG2 was rushed out and needed polish, mainly because Itagaki was on his way out the door. Devil's Third is what I'm waiting to see.
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and was really disapointed by the second one.
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