Jade Raymond making Splinter Cell 6
Production underway at Ubisoft Toronto.
Ubisoft game developer Jade Raymond is working on Splinter Cell 6 at the publisher's Toronto studio.
Confirmation comes from Raymond herself in a new promotional video quietly released yesterday.
"We're working on Splinter Cell 6, the next iteration of the blockbuster franchise, and we're doing it entirely here in Toronto."
In May Raymond said she was working on a new Splinter Cell project with the core Conviction team, but this is the first time we've heard it described as Splinter Cell 6.
In the new video Raymond reveals 83 people have been hired. Gameplay production is "going on already". There are concept artists, animators and audio directors hard at work as we speak.
"Within the next 10 years we plan to ramp up this studio to at least 800 people, and we're ahead of schedule on that," she said.
In August Raymond, who used to produce the Assassin's Creed franchise, revealed her intention to build five triple-A games at Ubisoft Toronto. Splinter Cell 6 is one of two games currently in production.
Splinter Cell 6 follows Splinter Cell: Conviction, which Simon Parkin awarded 7/10 in Eurogamer's review.
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Comments (52) Latest comment 2 years ago
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/sexist
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-_-
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And now, this... A chick that made me yawn with her "uber" title (original AC). Luckily, after her depart from the developing team the Assassin Creed series really took off... Maybe I'm one of those sexist, bloody misogins...
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Pandora Tomorrow and especially CHAOS THEORY were merely okay...?! GTFO, please...!!! With the possible exception of Thieft 2, Chaos Theory is the peak of pure stealth driven gameplay; They never came close to ever doing something even similar.
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I can understand why they made the exclusivity arrangement though; at the time the deal was made, maybe 2006-2007, the PS3 was floundering. Of course, Splinter Cell Conviction was delayed for a considerable amount of time and when it was finally released, the PS3 turned its fortunes around.
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Hope it's better than Conviction (which was an awesome one-evening game, that I've never touched since).
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I'd be happy for a chaos theory remake tbh in conviction you could just run around shooting everyone and chucking grenades like rambo how is that stealth?
in chaos theory and pandora tomorrow if you didn't use proper stealth then you were dogmeat.
best kill i ever got was chaos theory using a merc and the camnet watching 2 spies running behind me to snap me neck then BAM smacked them both with a spin attack lol good times
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AC1 was repetitive and dull. It's no coincidence that after she left, AC got better and better."
AC1 was brave and flawed which comes with the territory if you try something new. The sequels got better because they had more time to work with the game and feedback from the players. Oh wait, that's no fun. Let's blame a single person for the flaws although you haven't got the slightest idea what she has contributed or not.
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Raymond did the same job on AC 2 and Brotherhood as she did on AC1 (actually she became Executive Producer, whereas she was just a producer on AC1), the only difference was that Patrice Desilets became the "face" of the games.
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wish we had something like that in anywhere in Ireland, best we can manage are tiny social game studios working out of shitty business parks :/
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AC1 = beautiful tech, rubbish direction/game concepts. Dunno exactly what contribution Raymond played, you're right. Was it the tech?
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A lot!
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The roles of a project manager are to look after the schedule and buy the people DEVELOPING THE GAME pizza when they're working late slogging away while you take all the credit for their hard work.
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/gets coat
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but after the last one I,ll just forget about yet another once great UBI franchise
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