Lionhead details Fable III patch
Game save and spawning glitches targeted.
A forthcoming patch for Fable III will fix corrupted game saves, spawning issues and frame-rate dips, according to an update from developer Lionhead Studios.
The studio said that it "has been hard at work addressing gameplay issues" on its critically-acclaimed but bug-heavy Xbox 360 epic.
The issues it's looking to tackle include:
- General gameplay progression and spawning issues
- Sanctuary map and audio functionality
- Isolated corrupted game saves
- General performance surrounding Orbs, audio, frame rates and other features
No date has been set for the patch yet, but Lionhead promised that it's "coming soon".
The developer also revealed it's planning a new voiceover pack for some regions.
In other Fable III news, the Understone Quest Pack DLC goes live today, adding new missions set in a mysterious town hidden beneath the streets of Bowerstone. It will set you back 400 Points.
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Comments (25) Latest comment 2 years ago
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The fact that they have had their staff working on DLC rather than prioritizing fixing their broken and not very good game shows where their priorities lie.
Traded it in, glad to see the back of it.
Fable can fuck off.
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Luckily i didn't have any major bugs that require you to start again. My friends did, and it ain't acceptable in this day and age imo.
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People that make dlc - artists, animators, scripters.
Of course, you could get the artists fixing code bugs but i don't think that'll help much.
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The age of patch jobs!
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Mind you, it seems that both versions could have done with more time in the oven, Fable II was pretty glitchy too.
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This and new vegas are waiting to be played on my shelf. I didn't intend to boot them until a couple of patches in. Been said before but it's sad times that this is the reality.
The age of patch jobs!
Yeah, woe betide those without internet connections these days. The shoddy state that software is released in these days is just not on.
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What were the issues with voiceovers?
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I had 2 million cash before starting the endgame, and have now done far too many silly expressions to want to do it again anytime soon. I left it a year before doing Knothole Island, and might leave it a year again...
Still is an 8/10 game though, IMO
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Fable 3 was a fairly amusing animated film on occasion. But too long for a film and too short (and lite) for an RPG. I think Molyneuex has lost sight of his own bread crumb trail at this point.
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And a big yawn at those getting personal towards Molyneux. Lionhead does not equal Molyneux and Molyneux does not equal Lionhead. Blame the entire studio if you've got issues with the game, not just him.
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I'll wait for confirmation of patch for 3 before starting.
As for incomplete releases - I really dislike this and believe it is unacceptable. This was the case with the last 2 Fable titles. I would take a stand against the series but I love it too much :S
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My Fable 2 game remains locked in a game-killing bug that was never fixed despite a long thread on Lionhead's forum by a good few other sufferers, and the company's response was, "We have no idea what you're talking about, and we're not going to devote any resources into finding out."
Fair enough, that's a decision they have to make. Hopefully 3 will be better. But I won't be devoting any of my own resources into finding out.
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Well, for my part, it's not personal at all. I don't know him personally, and as for his public face, I think he's great. I love his ideas and his enthusiasm. But as much as these games are collective works, Molyneuex is a game designer and wherever the ideas that comprise these games come from, he spearheads them, brings them into public light, defends them, and of course hypes the hell out of them. And he should be smart enough to recognize when they don't actually amount to much.
As for artists, writers, etc, the people in his (or more accurately his studio's) employ are unquestionably very talented.
Fable 3 is still a bore for the most part. Quite literally a game of connect-the-dots when you come right down to it.
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so there's no coding required to make additional content?
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Agreed. I think part of the problem is that no effort was made to integrate the side/optional content with main storyline. Obviously side quests stand apart from the storyline by definition, but in a well-developed RPG they reward the player in some way that complements the difficulty curve, such that they aren't just lying around like detritus you might just as well ignore.
When I finished this game I shook my head in wonder at how little had actually happened, and then I thought, maybe there are interesting vendors I never visited, treasures I never found, something interesting behind that demon door I never opened... But all told, the game had bored me, and I had finished it without breaking a sweat without making any use of those things (if those things are even there in the first place.) So going back to try to give the game some sort of benefit of the doubt just seems ludicrous. You can't write a dead-easy, dead-linear 5 hr game, and pile a bunch of random crap in the periphery and call it a day. It all has to add up to something; it has to be part of a cohesive whole.
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P.S.:
Keep buying them, though. Especially right at launch! That'll show them not to release products with an extreme amount of obvious and serious technical flaws. ... oh.
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where i can get the PC version?
in my country noone sell the PC version
ugh, Asia really always late in receiving game releases....
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200MB is a big DLC imo
it will take me 3 hours to download
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Seriously, if you have an argument for me, then please make it.