Kinect sells a million in 10 days

On track to meet 5 million year-end target.

Microsoft has sold a million units of its Kinect peripheral worldwide since its 4th November US launch.

Microsoft exec Don Mattrick told Reuters "It's a strong start. Consumers are loving it."

The platform holder last month predicted that it would sell five million Kinects by the end of the year - a target which it today claims it's on track to meet.

So, it seems all Microsoft's pre-release hype was more than just bluster. Last week an executive at US games retail giant GameStop told Eurogamer that the new control system was exceeding internal expectations, before adding that he saw it beating Sony's rival Move controller to the Christmas sales crown.

"I'd say right now Microsoft's Kinect is looking to be the winner of the two for us," he claimed.

Not that Move has been under-performing of course. On the contrary - it sold a million units in Europe alone during its first four weeks on sale.

Comments (89) Latest comment 2 years ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • electrolite #1 2 years ago

    Trés impressive.

    More sales = more games
  • Tanners #2 2 years ago

    That's a lot of people kinected! (Sorry)
    Edited by Tanners at 15/11/10 @ 23:58
  • darkmorgado #3 2 years ago

    Suddenly that 5m by christmas figure doesn't seem so far-fectched.

    I bought on day one and, while it does have some kinks (at least in the launch games), I am massively impressed. I was a huge Kinect cycnic on the runup to launch (mainly down to the huge down-grading over the months), but it really is a great experience. The lack of tactile feedback is something you just don't even think about once you're into it, and lag isn't a massive issue (jumping aside).
    I just want a new Black and White game to be made that takes advantage of Kinect. I wouldn't be surprised if the lionhead gnomes are already looking at it...
  • miiiguel #4 2 years ago

    All i n all, the "haters" set the bar so low prior launch that Kinect could only impress. MS needs to thank Sony fanboys.
  • mossychops001 #5 2 years ago

    Post deleted at 11:49:27 04-05-2012
  • coolbritannia #6 2 years ago

    mossychops, how many units was that?
  • Skurmedel #7 2 years ago

    1 petazillion units, spanning 3 different SKUs, 21.5 different galaxies and 3 intergalactic federations (two which were at war.)
  • darkmorgado #8 2 years ago

    Microsft will not sell anymore than the original EyeToy did.

    Excuse me a moment while I wipe away the wine that just dribbled out my nose from laughing at what you wrote.
  • Emmit_Assassin #9 2 years ago

    I'm very happy its doing well, as this means devs will now take it seriously and do some decent games in the near future. I'm still not going to buy till the new year, but this news has pushed me into buying into the tech. After all, at £130, its an investment, not an impulse buy.
  • Skurmedel #10 2 years ago

    You drink wine when reading Eurogamer comments? You are valuing us far too high.
  • man.the.king #11 2 years ago

    Impressive. But expected, given the pre-release hype and the marketing.

    @Emmit_Assassin

    "I'm very happy its doing well, as this means devs will now take it seriously and do some decent games in the near future."

    The Wii has done even better, and look at the kind of third-party support it is getting. That said, I will still buy it, but not just now; after it has started supporting some of the kind of games I like.
  • Centrifugal #12 2 years ago

    "Trés impressive."

    Accent on the 'e' is the wrong way around.

    ;)

    And yeah, it was pretty much guaranteed that this would be a success. The adverts are pretty effective and even make me think Kinect looks good even though I'm informed about its flaws. So I can understand people who just see it as magical technology that wouldn't look out of place in Star Trek buying it en masse.
  • Cannibal #13 2 years ago

    I was surprised when I walked into my local Gamestop the day after launch and they still had a few in stock to sell over the counter. I was under the impression they'd be in short supply until the new year.
  • darkmorgado #14 2 years ago

    You drink wine when reading Eurogamer comments? You are valuing us far too high.

    It's the only way I can cope with some of the shit that gets posted on these forums

    EDIT: YES YOU HEARD IT RIGHT YOU FUCKERS YOU DRIVE ME TO DRINK! BWAAAAAAAAAAAAAAAAAAAAAAH (rabbid style)
    Edited by darkmorgado at 16/11/10 @ 01:59
  • Progguitarist #15 2 years ago

    It was guaranteed to do well, it has the novelty factor. Anyone who thought otherwise was fooling themselves.
  • telboy007 #16 2 years ago

    Hmm, anyone know an online shop I can go to that is offering very vague free MP4 gifts?
  • NegativeZero #17 2 years ago

    The Wii has done even better, and look at the kind of third-party support it is getting.

    Microsoft are generally a lot better at making their platform attractive to third party developers. Additionally, the Wii was flooded with crap from day one, where Microsoft are likely to be a bit more stringent in their certification (must be at least mediocre) and there's the fact that third parties don't have to try and compete in the marketplace against Nintendo's own high-quality first-party games.

    Personally I'd expect to see Wii developers be more interested in the PS Move anyway. The way you interact with Kinect is subtly but fundamentally different. Move is much closer to Wii.
  • Geordiemp #18 2 years ago

    Kinect salles a million. 3 barbie dolls get sold every second.

    Wake me when there is a good game.
  • Dizzy #19 2 years ago

    GZ MS.

    Seems to be totally sold out here in Belgium (and we are Sony fanboys).

    I am impressed by the hype the thing is generating... a lot of non-gamers seem to be talking about it. It could get close to Wii-like madness if MS plays their cards right.

    >Wake me when there is a good game.

    According to EG there are some good ones already :)
    Edited by Dizzy at 16/11/10 @ 05:50
  • Farzlepot #20 2 years ago

    I can't buy it, I lack the space. I've had a go on it though, and can somewhat see the appeal.
  • JBlokeUK #21 2 years ago

    This isn't really surprising considering the ridiculous hype it received, similar to the hype behind the likes of Halo and COD.

    Saw the TV advert here in Australia over the weekend. It showed everyone playing it in shopping centres, which I found strange yet hilarious. The argument about needing a lot of space is a valid one, and I hope people are smart enough here to see that you need a lot of space for it to work effectively? I actually have a fairly large living room, which works a treat with Move and I'm sure would do with Kinect.

    I just get sick and tired of hearing about the hype for this, and feel that, like Halo, is over hyped. I'm sure one day I'll get to have a go on it but I'm in no rush. It would be good to hear what the general opinion of it is though from people who don't visit and spend time on sites like EG.
  • Dave52 #22 2 years ago

    Any chance of a break down by country....? I'd be interested to know how it did in the UK.
  • drumbaby #23 2 years ago

    What are their projections for amount of Kinects taken back to the shop in disappointment?
  • t8yman #24 2 years ago

    well after being the most cynical man in the room re:kinect, I can honestly say I am mighty impressed with it. you DO need tons of space, but we had a housefull last night, all of the neighbours kids were round. it was carnage.

    The games dont really float my boat that much, the penalty shootout etc is amazing, and the girls loved dance central. but the tech is nothing short of witchcraft. it just works, forget all of the negative fanboyish slaggings it has recieved (some by me in the past) it does recognise you, and it does track your body incredibly well. you can place a penalty kick absolutely anywhere you like with amazing accuracy.

    I like it, and will recommend it to people. Its the biggest leap in game tech since the wii motion stuff.
  • HistoryTeller #25 2 years ago

    Impressive, most impressive..

    Though I really, really dont get why people are buying it? For all the casual games? If that is the reason I think I need to adjust on the thoughtfulness of gaming overall. Sad.
  • Fab4 #26 2 years ago

    Windows Vista sold 20 million units in its first month. You can sell any shit as long as its promoted well.
  • des #27 2 years ago

    "Not that Move has been under-performing of course. On the contrary - it sold a million units in Europe alone during its first four weeks on sale."
    Sold for move means shipped not sold to consumers and Sony counts everything possible as move unit(not that I blame them).

    But for Kinect,Mr. Greenberg twitter..."More than 1 million Kinect sensors sold-thru to consumers in 10 days"

  • TheJuriel #28 2 years ago

    That is a ton of machines sold, at such a high price... Nice job.
  • FutureDave #29 2 years ago

    Those are expected sales figures given hype and interest, but it's far from sold out. I can still find units in many local supermarket and game stores, so week 2 sales will be interesting...
  • ZuluHero #30 2 years ago

    @darkmorgado

    To be fair, there is quite a lot of whine in here too ;)

    I'm glad Kinect is doing well, it's actually a great bit of kit. I borrowed one to try out with my 3 year old daughter and she loved it. She can't use a pad, but Kinect posed no problem. I was worried it wouldn't detect her, due to some of the very misleading articles leading up to launch, but it coped with her diminutive 89cm frame with no noticeable issues. Space of my living room wasn't really an issue either, which was the other thing i was worried about. Oh and i CAN sit down and use it for certain stuff too! It's definitely on the christmas list now.

    Now if i can only stop her from licking the screen, when the tiger in Kinectimals does it! Actually. Stop press - i have a news story for you! ;)


    EDIT: Early morning spelling!
    Edited by ZuluHero at 16/11/10 @ 08:01
  • suhawk75 #31 2 years ago

    @des - sheesh you're such a Sony fanboy going on and on about the million units of Move sold in a Kinetic thread...

    In answer to an earlier query - the original EyeToy sold about 10 million units

    <a href>http://www.gamasutra.com/php-bin/news_index.php?story=20975</a href>

    What is intriguing about that article is that, back in 2008, Sony were clearly looking down the controller free route

    "At the recent GameCity event in Nottingham, Sony's Sandy Spangler gave a presentation on the history of the EyeToy, discussing how software development for the peripheral would be aimed at putting the player in the game world, rather than making use of physical props. "

    Well not that intriguing since we know as much from Richard Mark's interview pre-Move

    Anyway this isn't the place to discuss that.
    Edited by suhawk75 at 16/11/10 @ 10:40
  • Vice.Destroyer #32 2 years ago

    @ZuluHero

    That little story of your little one being so enchanted she copies the tiger when he licks the screen, made the broody guy in me go "aaahhhh" and the geek in me go "ARGH!!!!"

    :)
  • SwedBear #33 2 years ago

    ZuluHero: Good to hear that a 3-year old can enjoy it. I bought it for our 2.5 year old but haven't come around setitng it up yet. And yes, I probably will have fun with it to :).

    I never understood the hate this has gotten here. At least Microsoft is trying a new idea instead as Sony copying the Wii (not saying that is a bad idea though - the Move also looks nice) and while it might be a success or not in the future I rather have them try than just giving up and bringing us a XboxMote.

    What Sony and Microsoft have over the Wii also is that they have the regular games and now are trying to extend to casual games. There should be no risk of us suddenly no longer getting our Killzone, COD, GT5, Forza etc. while we at the same time will get good fun casual games. The Wii in my view always had a problem that it lacked the good non-casual games and in the few instances they got one it sold very poorly (Nintendos own games an exception).

    I think it's going to be interesting to see what Microsoft and the third parties can come up with in the future with this tech. Hopefully MS keeps improving it.
  • des #34 2 years ago

    @suhawk75
    Read the article,EG mentioned it

    Your link is broken too,shipped figures also
    Edited by des at 16/11/10 @ 08:49
  • lennon #35 2 years ago

    Favourite moment so far is my five year old smashing a shot into the top corner in Kinect sports football followed by his celebration lap of the living room all caught on camera of course :)

    The interesting thing for me is what Nintendo will do next now.
  • Dizzy #36 2 years ago

    >The interesting thing for me is what Nintendo will do next now.

    I think the next gen systems will really have to dump controllers for the casual games. A bit weird IMHO that Sony went for Move when they knew Kinect was coming. I don't think casuals will want any controller anymore after they played Kinect. SO probably all 3 next gen systems will have some form of controller-less system I would presume. If not, they might be in trouble.*

    * Except in Japan, where gaming seems to be stuck in the 1990s (or casuals do not play consoles).
  • Negotiator #37 2 years ago

    I think one has to realise that sellng 1 million Kinect in 10 days at that price, is quite incredible. Move on the other hand is priced lower than a game, so one would expect strong sales.
  • schnide #38 2 years ago

    "Consumers are loving it.."

    That tells me all I need to know about Microsoft.
  • NewbieZilla #39 2 years ago

    I love the 360 but I'm baffled by how many people will buy something for which there are no (good) games currently.
  • Sabreman64 #40 2 years ago

    To the people who say that good Kinect sales will mean good support from developers: yeah, they'll support it all right - with piles of shovelware crap, a la the Wii. For gamers who want to play real games like Super Meat Boy or Gran Turismo 5, Kinect and Move are a waste of time and money.

    And yes, I hate Kinect and Move, and I can't see that changing regardless of the games that are released in the future.
  • muscleblade #41 2 years ago

    Kinectimals is awesome! The frisbee throwing really works well, so does most of the other stuff. Im 35 and i love it.
  • TopKatt #42 2 years ago

    Trés impressive.

    More sales = more dance, fitness and other casual games

    I just hope that developers continue to produce as many "traditional" games as they currently do as well as working on Kinect games. Otherwise the face of this current console generation could change dramatically with the Wii and the 360 fighting it out to be the biggest selling console by concentrating on light weight fluff for casual gamers and the PS3 being the console of choice for the hardcore gamer.
  • WyatEarp #43 2 years ago

    I predict lots of Kinect injuries on the way - cut my hand last night on the ceiling going for a big spike in beach volleyball!

    Six months ago I didn't see me buying one (never really got on that well with the Wii's motion controls) - but I'm very glad I did. Great bit of kit and it'll sell a shedload as word spreads. Even my Mrs is impressed & wants to play - and she usually hates all things video games.

  • mcmonkeyplc #44 2 years ago

    Go SDF Go! Work your magic.
  • Skooch #45 2 years ago

    "I love the 360 but I'm baffled by how many people will buy something for which there are no (good) games currently"

    Dance Central
    Kinect Sports
    Kinectimals

    All 'good' games if you talk to people who own Kinect or just check out the review scores on gaming sites. I am not sure I would even rate DC as casual, after trying to dance to 'Satisfaction' on Easy last night (although I have to say that after 8 attempts I got my 5*'s) :)
  • TopKatt #46 2 years ago

    I've been doing some research into how one joins the mysterious SDF that posters here seem so obsessed with. Basically, it seems to me that to join, one needs simply to say anything even slightly negative about Microsoft or the 360 and members of the Microsoft International Ninja Guard Elite will enrol you in the SDF. Simples!
  • technicianTed #47 2 years ago

    Topkatt, i think constantly bombarding 360 threads(usually kinect ones)and making non stop negative remarks will indeed get you in the SDF fanclub.
    Calling RL 'biased' during the face off's will help as well, alongside moaning a lot about the injustice of it all.

    There's your credentials to be a top SDF member.
    Edited by technicianTed at 16/11/10 @ 10:58
  • IronGiant #48 2 years ago

    Half a billion in marketing does go a long way and all the retailers are heavily promoting it, they must make a decent markup on each one sold.. I think MS will be disappointed with sales so far, only a handful of weeks to hit their 5m target!
  • mcmonkeyplc #49 2 years ago

    Ah Irongiant. Chief of the SDF.
  • TopKatt #50 2 years ago

    It would be interesting to know how many of the people who are negative about Kinect are 360 owners and how many only own one of the other games machines.
  • BulletTheory05 #51 2 years ago

    All this talk of your 3 year olds etc enjoying "games" makes me sick
  • TopKatt #52 2 years ago

    By the way, call me an SDF member if you want to, but I'd pay good money to see videos of all you guys who normally spend your time playing Halo and GOW dancing round to Dance Central just so you can justify spending the £130. I bet some of you would make the star wars kid look graceful!

    Of course, I can't speak, I have all the dancing skills of an elephant with ingrowing toenails.
  • t8yman #53 2 years ago

    the cynicism is quite staggering. yeah - I paid £130 for kinect, and have splashed £85 on the 3 best games, but absolutely none of that was for myself. I wont play it at all (maybe a bit when drunk) but the kids (and most importantly my wife) will play it loads. Just dance on the wii is on all the time in my house, so Dance Central is sure to be a winner.

    anyway, I dont feel the need to justify the cost to myself at all, because apart from kinect "doing some really cool stuff" I wont see the benefit of it. but seeing my kids, and the kids from all over our street laughing, jumping, playing together I'd say its worth it.
  • lennon #54 2 years ago

    I find comments like "real games" and "lowers the quality of games" idiotic remarks to be honest. When all is said and done whether your blasting an alien or jumping around as a piece of meat or busting a move to lady Gaga they are all games.

    Each to their own. Personally I like all types of games (including dance ones which has shocked me somewhat).

  • Doctor_What #55 2 years ago

    I have a very valid reason for wanting Kinect to fail: when my 360 died for the third time I didn't bother replacing it.

    If Kinect gets no games I'm interested in then I won't feel compelled to spend hundreds of pounds on a Slim 360... That would feel like rewarding MS for making an unreliable machine the first time around. I don't want a fat 360 because of the fan noise and the reliability issues... But if I bought a new one then I would have given MS considerably more cash for the 360 than the PS3 cost me at its launch price. It's like saying 'well done, you sold me something that broke repeatedly, have some more of my money!'.

    Sadly for my wallet, the Kinect shows potential. I don't have kids, so I can resist for the moment, but if it manages to pull off a nice selection of really strong games then I might have to give in and give MS more of my money despite all the reasons stated above.

    Yes, this is making me far too grumpy.
  • Fab4 #56 2 years ago

    "I can't imagine you get this sort of thing between rival brands in anything other than gaming. It's unique."

    Never visited an Apple-related thread anywhere on the internet?
  • smallvillefan #57 2 years ago

    Once the fanboys are done emptying their pockets, will anyone else give a shit?

    I for one hope not given how dire the 360's current release schedule looks, no doubt thanks to this overpriced gimmick cam.
  • spekkeh #58 2 years ago

    TSB:
    I was reading a Kinect owners poll on AV Forums a minute ago and the results speak for themselves: -

    Early adopters like their new tech. Amazing.
  • Noble6 #59 2 years ago

    Got my Kinect last week, this is great news. Well done MS.

    Its a shame some people cant appreciate innovation. Yeh yeh I know what you're gonna say...motion control is wank. MS is just extending their base of users, they never said they were going to discontinue support for "core" games. If u dont like motion control, dont buy kinect...simples. Take it from me, this device is amazing.
    Edited by Noble6 at 16/11/10 @ 11:42
  • kangarootoo #60 2 years ago

    All I have to add to this thread, is that my first thought whenever I see any poster refer to anyone else as being in any kind of "defense force" is simply.... cock.
  • metalmike25 #61 2 years ago

    @kangarootoo

    Most sensible post i've ever seen on eurogamer
  • Retro_ #62 2 years ago

    No doubt the zero lag adverts had something to do with the great sales.

    1 million muppets and counting !!
  • callum9999 #63 2 years ago

    Why do people keep moaning about "Sony copying the Wii"? Firstly, I see nothing wrong in copying/improving and secondly, the Move is just as much a copy of the Wii as Kinect is to the Eyetoy. This is how things develop. If no-one built up on other ideas, where would we be now?
  • des #64 2 years ago

    "MS needs to thank Sony fanboys"

    I've been trying to tell that to sdf for months,bad marketing doesn't exist here.They alone pushed Kinect awareness to unbelievable heights,every comment section exploded with comments and naturally websites spammed Kinect articles like crazy,easy hits ahoy...
  • NorfolkNClue #65 2 years ago

    Ok, so 1 million have been sold in an ultra short time. That's pretty mint. Will that level of sales continue? They've been selling at the rate of ~100K/day. 45 days left until end of year (unless they meant financial year), meaning they need to continue an average of roughly 88,000/day until Dec. 31st. Is that a realistic amount to sell on a daily basis after the initial rush?
  • kangarootoo #66 2 years ago

    @des

    "They alone pushed Kinect awareness to unbelievable heights,every comment section exploded with comments and naturally websites spammed Kinect articles like crazy,easy hits ahoy... "

    What, you think the people who are buying Kinect read sites like this? Have ever read a discussion thread where people are arguing over which is better out of Move and Kinect? Have even heard of us?

    You are actually suggesting that the "unbelievable heights" that Kinect has reached in the awareness of the general public is because we ALONE discuss it on pages like this...... and not, for example, because it appeared on Oprah and Ellen and shows like that, that are known and watched across the planet?

    Seriously man, you are deeply deluded as to how important or influential these discussion pages really are.
  • des #67 2 years ago

    My bad,I forgot to mention that this is online mostly.
    Online is getting more and more powerful each day,EG+ tons of other EG like sites+ tons of mainstream online sites...tons of people use internet now and those people have friends.
  • makeamazing #68 2 years ago

    Just to note, I am no fan of Kinect, i think its chasing a market that really dont care about the console, who will in whole will only buy a small amount of games and then it will just sit there. The market the wii successfully conquered but will have trouble convincing when they bring out their next console.

    1 million is very good in 10 days though, but did people think it wouldnt with all the ad money they spent on it, seriously :) The question is once we hit January, will it continue to sell. I am glad in some ways that people are not currently complaining of major issues, because £130 is a lot of money.

    I still think the games are dust gatherers though, regardless of what people say. I had great fun with Move games in the first few weeks, but I havent played it in a good while. I cannot see how games like Joyride or Riverraft will be any longer term more enjoyable.
  • kangarootoo #69 2 years ago

    @des

    No doubt the internet is very widespread these days, and no doubt the internet influenced many Kinect purchasers in one way or another. But fanboys fighting on discussion pages is not an aspect of the internet that influences the masses (and a bloody good job too, or gaming would have a far worse rep than it does).
  • Sabreman64 #70 2 years ago

    TopKatt: It would be interesting to know how many of the people who are negative about Kinect are 360 owners and how many only own one of the other games machines.

    I don't know about other people who slag off Kinect, but I own a Wii, 360 and PS3, and I'm no fanboy of any of the three companies. But I am quite happy to slag off Kinect, Move and motion-sensing gaming generally.The sooner motion-sensing gaming dies out the better. Casual gamers have ruined gaming on the Wii with their waggle nonsense, and they'll do the same on the 360 and PS3.
  • lennon #71 2 years ago

    "Casual gamers have ruined gaming on the Wii" errr isnt casual gaming the whole point of the wii....
    Edited by lennon at 16/11/10 @ 14:59
  • kangarootoo #72 2 years ago

    "Casual gamers have ruined gaming on the Wii with their waggle nonsense"

    /sigh

    Casual gamers haven't ruined anything. Because they are just people, doing exactly the same thing that you are doing. I.e. buying games they like.


    What is the actual accusation here, that people who don't like the same things as you have "ruined things" by creating a market demand for things you don't like, and they should jolly well start liking the same things as you, because then publishers will make more stuff you like?

    Does that argument not work both ways? Would "casual" gamers not be better served if you just stopped loving your FPS and platform games, and started liking "Fruit mallet challenge cook-off party" and "Get jogging fatty v2.0"?

    Think about it for a moment. Think about what you are actually complaining about. All it really boils down to is complaining that the gaming world doesn't function to serve your needs above all others, as if it hasn't quite realised yet that your needs are more important than everyone elses.

    Cry. Me. A. River.
  • lennon #73 2 years ago

    "Get jogging fatty v2.0" :)

    and +1
  • M_of_the_sys #74 2 years ago

    Surely a game titled 'Get jogging fatty v2.0' would be aimed more at 'hardcore' gamers?
    Edited by M_of_the_sys at 16/11/10 @ 15:43
  • mossychops001 #75 2 years ago

    Post deleted at 11:49:27 04-05-2012
  • Sabreman64 #76 2 years ago

    kangarootoo: Casual gamers haven't ruined anything. Because they are just people, doing exactly the same thing that you are doing. I.e. buying games they like.

    They have ruined gaming on the Wii by buying the motion-sensing casual shovelware in their droves. As a result, the third party publishers have continued to churn out the motion-sensing shovelware on the Wii. Nintendo themselves are also happy to churn out motion-sensing shovelware, such as Wii Sports Resort, Wii Fit and Wii Music. The AAA core Wii games from Nintendo are few and far between.
  • man.the.king #77 2 years ago

    @NegativeZero

    I guess time will tell which of us turns out to be right :) - early days and all.
  • MDL199 #78 2 years ago

    @Dizzy

    I certainly don't agree that controllers will have to be dropped for the next gen consoles as I think the majority of both hardcore and casual players like to have some sort of physical control over what they're playing.

    Also, Sony did look at the kind of technology behind kinect and said it wasn't ready yet and from what i've heard from those who've experienced kinect they were right.

    What makes Move different is that it is aimed at the hardcore as well as the casual crowd and it's unquestionably the most accurate controller.
  • blackbriar101 #79 2 years ago

    Would an eight month pregnant woman holding a cigarette and a can of beer have an effect on the motion sensing capabilities of Kinect?
  • Dave52 #80 2 years ago

    They're talking about a Wii Music 2. Proof if ever it was needed that idiots will by enough shit to convince publishers to produce more shit. Kinect will fuel that god-forsaken fire and (less so in my oppinion), so will the PS3 Move. At least the Move does seem to be supporting some core concepts and also offering the choice between the dildo and the joypad (see KZ3).
  • M_of_the_sys #81 2 years ago

    @Sabreman64

    I think what Kangarootoo is getting at is that it's not the casual audience's fault. They're just buying what they like. Because they like it, there's demand for it. Because there's demand for it, they will churn out shovelware.

    If it makes money then they will do it. Example: Kinect. It has sold 1 million already. Example 2: Move. It sold a million in a few weeks.
    Edited by M_of_the_sys at 16/11/10 @ 16:00
  • arcam #82 2 years ago

    There's a concerning (to me, anyway) tendency these days, what with the massive success of casual games, of people saying bad games aren't bad, they're just for people with different tastes.

    Let's not be afraid to call a spade a spade. It's OK to call shitty games shitty, it's not narrow-minded, it just means you have enough taste and experience in the medium to recognise a poor game when it's dribbled into your disc tray.
  • kangarootoo #83 2 years ago

    @Sabreman64

    But they aren't buying the "shovelware" as you call it and hating it after 10 mins. They are enjoying it. What makes you enjoyment better than theirs? Are hardcore fans ruining gaming by buying CoD in their droves? Or by buying Gears of War in their droves?

    Is cinema being ruined by people watching SAW and SatC sequels in their droves?

    If this apparent drop in quality resulted in everyone being unhappy, you might have a point. But that isn't the case. The people that bought Wii Fit LIKED IT. And if they like it, what right have you to say that they are ruining your fun? What puts your fun, and you demand for games that you enjoy, above theirs?


    You seem so entranched in this idea that core and casual gamers and like different species, that you really can't see what is going on underneath. Its like you think that CoD fans (or whatever core game type you like) are seeing THE TRUTH and having GENUINE FUN (tm), and all the casual fans are DELUDED and having FALSE FUN(tm).

    The actual truth is that people have different tastes, and when someone else likes different games to you they aren't wrong, they aren't false, they aren't "ruining it" for anyone. They are THE SAME as you, but with slightly different preferences. Just like people that like different music to you, different clothes to you, different food to you, differerent films to you. The same.
  • kangarootoo #84 2 years ago

    @Sabreman64

    I will concede that Wii Music was novelty nonsense. Well realised, but essentially hollow.

    Fit and Sports Resort though, are found to be fun by the audience for which they are intended. I know people in the Autumn years of their lives who have used Wii Fit EVERY DAY for over a year, seen actual health benefits and lost weight. Tell them its "shovelware" and they will just raise their eyebrows in that way that says "you will grow out of it eventually".

    If its not for you then fine, but realise that "not for you" isn't the same as "empirically wrong".
  • Dave52 #85 2 years ago

    But extrapolating that argument, should TV be nothing but Soaps, X Factor and Football...?

    The lowest common dinominator is not always a good thing. How many people still play Wii Family Fortunes...? Or is it gathering dust...?
  • kangarootoo #86 2 years ago

    @Dave52

    That isn't extrapolating, that is skewing and exagerating (or extrapolating very badly).

    Extrapolating would be to say "should TV be nothing but a range of all types of programme, the proportion of which matches the proportional tastes of the viewing public".

    The answer would of course be yes, and that is exactly what we have right now. Why should games be any different? As games becomes more popular, the range of tastes it encompasses will increase. Thus the range of different types of game availbale will increase. Which is exactly what we are seeing.

    I am not appealing for the lowest common denominator. I am appealing for balanced representation (overblown as that sounds). Sabreman64 seems to advocate the opposite extreme of the lowest common denominator - a narrow and unrepresentative picture of what gaming should be, but further more suggesting that a difference in tastes is objective (which of course, it never is).
    Edited by kangarootoo at 16/11/10 @ 16:31
  • NorfolkNClue #87 2 years ago

    @makeamazing - I think they refer to the term as 'attach rate'. I agree with you. I think it will be low.
  • riseer #88 2 years ago

    I have a feeling it will have a great start then it will calm.I don't see what the fuss is with this thing.theirs room in the market for motion controls period.Theirs no way i could even use kinect in my room since i don't have the space for it.It's one of those things you can enjoy with your family''i don't do that kind of stuff with mine'' so no use for me.
  • man.the.king #89 2 years ago

    @M_of_the_sys

    "Surely a game titled 'Get jogging fatty v2.0' would be aimed more at 'hardcore' gamers? "

    It would be squarely aimed at people like me, with a high BMI.
    Edited by man.the.king at 17/11/10 @ 17:19