Kinect sells a million in 10 days
On track to meet 5 million year-end target.
Microsoft has sold a million units of its Kinect peripheral worldwide since its 4th November US launch.
Microsoft exec Don Mattrick told Reuters "It's a strong start. Consumers are loving it."
The platform holder last month predicted that it would sell five million Kinects by the end of the year - a target which it today claims it's on track to meet.
So, it seems all Microsoft's pre-release hype was more than just bluster. Last week an executive at US games retail giant GameStop told Eurogamer that the new control system was exceeding internal expectations, before adding that he saw it beating Sony's rival Move controller to the Christmas sales crown.
"I'd say right now Microsoft's Kinect is looking to be the winner of the two for us," he claimed.
Not that Move has been under-performing of course. On the contrary - it sold a million units in Europe alone during its first four weeks on sale.
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Comments (89) Latest comment 2 years ago
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More sales = more games
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I bought on day one and, while it does have some kinks (at least in the launch games), I am massively impressed. I was a huge Kinect cycnic on the runup to launch (mainly down to the huge down-grading over the months), but it really is a great experience. The lack of tactile feedback is something you just don't even think about once you're into it, and lag isn't a massive issue (jumping aside).
I just want a new Black and White game to be made that takes advantage of Kinect. I wouldn't be surprised if the lionhead gnomes are already looking at it...
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Excuse me a moment while I wipe away the wine that just dribbled out my nose from laughing at what you wrote.
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@Emmit_Assassin
"I'm very happy its doing well, as this means devs will now take it seriously and do some decent games in the near future."
The Wii has done even better, and look at the kind of third-party support it is getting. That said, I will still buy it, but not just now; after it has started supporting some of the kind of games I like.
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Accent on the 'e' is the wrong way around.
And yeah, it was pretty much guaranteed that this would be a success. The adverts are pretty effective and even make me think Kinect looks good even though I'm informed about its flaws. So I can understand people who just see it as magical technology that wouldn't look out of place in Star Trek buying it en masse.
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It's the only way I can cope with some of the shit that gets posted on these forums
EDIT: YES YOU HEARD IT RIGHT YOU FUCKERS YOU DRIVE ME TO DRINK! BWAAAAAAAAAAAAAAAAAAAAAAH (rabbid style)
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Microsoft are generally a lot better at making their platform attractive to third party developers. Additionally, the Wii was flooded with crap from day one, where Microsoft are likely to be a bit more stringent in their certification (must be at least mediocre) and there's the fact that third parties don't have to try and compete in the marketplace against Nintendo's own high-quality first-party games.
Personally I'd expect to see Wii developers be more interested in the PS Move anyway. The way you interact with Kinect is subtly but fundamentally different. Move is much closer to Wii.
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Wake me when there is a good game.
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Seems to be totally sold out here in Belgium (and we are Sony fanboys).
I am impressed by the hype the thing is generating... a lot of non-gamers seem to be talking about it. It could get close to Wii-like madness if MS plays their cards right.
>Wake me when there is a good game.
According to EG there are some good ones already
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Saw the TV advert here in Australia over the weekend. It showed everyone playing it in shopping centres, which I found strange yet hilarious. The argument about needing a lot of space is a valid one, and I hope people are smart enough here to see that you need a lot of space for it to work effectively? I actually have a fairly large living room, which works a treat with Move and I'm sure would do with Kinect.
I just get sick and tired of hearing about the hype for this, and feel that, like Halo, is over hyped. I'm sure one day I'll get to have a go on it but I'm in no rush. It would be good to hear what the general opinion of it is though from people who don't visit and spend time on sites like EG.
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The games dont really float my boat that much, the penalty shootout etc is amazing, and the girls loved dance central. but the tech is nothing short of witchcraft. it just works, forget all of the negative fanboyish slaggings it has recieved (some by me in the past) it does recognise you, and it does track your body incredibly well. you can place a penalty kick absolutely anywhere you like with amazing accuracy.
I like it, and will recommend it to people. Its the biggest leap in game tech since the wii motion stuff.
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Though I really, really dont get why people are buying it? For all the casual games? If that is the reason I think I need to adjust on the thoughtfulness of gaming overall. Sad.
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Sold for move means shipped not sold to consumers and Sony counts everything possible as move unit(not that I blame them).
But for Kinect,Mr. Greenberg twitter..."More than 1 million Kinect sensors sold-thru to consumers in 10 days"
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To be fair, there is quite a lot of whine in here too
I'm glad Kinect is doing well, it's actually a great bit of kit. I borrowed one to try out with my 3 year old daughter and she loved it. She can't use a pad, but Kinect posed no problem. I was worried it wouldn't detect her, due to some of the very misleading articles leading up to launch, but it coped with her diminutive 89cm frame with no noticeable issues. Space of my living room wasn't really an issue either, which was the other thing i was worried about. Oh and i CAN sit down and use it for certain stuff too! It's definitely on the christmas list now.
Now if i can only stop her from licking the screen, when the tiger in Kinectimals does it! Actually. Stop press - i have a news story for you!
EDIT: Early morning spelling!
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In answer to an earlier query - the original EyeToy sold about 10 million units
<a href>http://www.gamasutra.com/php-bin/news_index.php?story=20975</a href>
What is intriguing about that article is that, back in 2008, Sony were clearly looking down the controller free route
"At the recent GameCity event in Nottingham, Sony's Sandy Spangler gave a presentation on the history of the EyeToy, discussing how software development for the peripheral would be aimed at putting the player in the game world, rather than making use of physical props. "
Well not that intriguing since we know as much from Richard Mark's interview pre-Move
Anyway this isn't the place to discuss that.
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That little story of your little one being so enchanted she copies the tiger when he licks the screen, made the broody guy in me go "aaahhhh" and the geek in me go "ARGH!!!!"
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I never understood the hate this has gotten here. At least Microsoft is trying a new idea instead as Sony copying the Wii (not saying that is a bad idea though - the Move also looks nice) and while it might be a success or not in the future I rather have them try than just giving up and bringing us a XboxMote.
What Sony and Microsoft have over the Wii also is that they have the regular games and now are trying to extend to casual games. There should be no risk of us suddenly no longer getting our Killzone, COD, GT5, Forza etc. while we at the same time will get good fun casual games. The Wii in my view always had a problem that it lacked the good non-casual games and in the few instances they got one it sold very poorly (Nintendos own games an exception).
I think it's going to be interesting to see what Microsoft and the third parties can come up with in the future with this tech. Hopefully MS keeps improving it.
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Read the article,EG mentioned it
Your link is broken too,shipped figures also
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The interesting thing for me is what Nintendo will do next now.
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I think the next gen systems will really have to dump controllers for the casual games. A bit weird IMHO that Sony went for Move when they knew Kinect was coming. I don't think casuals will want any controller anymore after they played Kinect. SO probably all 3 next gen systems will have some form of controller-less system I would presume. If not, they might be in trouble.*
* Except in Japan, where gaming seems to be stuck in the 1990s (or casuals do not play consoles).
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That tells me all I need to know about Microsoft.
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And yes, I hate Kinect and Move, and I can't see that changing regardless of the games that are released in the future.
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More sales = more dance, fitness and other casual games
I just hope that developers continue to produce as many "traditional" games as they currently do as well as working on Kinect games. Otherwise the face of this current console generation could change dramatically with the Wii and the 360 fighting it out to be the biggest selling console by concentrating on light weight fluff for casual gamers and the PS3 being the console of choice for the hardcore gamer.
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Six months ago I didn't see me buying one (never really got on that well with the Wii's motion controls) - but I'm very glad I did. Great bit of kit and it'll sell a shedload as word spreads. Even my Mrs is impressed & wants to play - and she usually hates all things video games.
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Dance Central
Kinect Sports
Kinectimals
All 'good' games if you talk to people who own Kinect or just check out the review scores on gaming sites. I am not sure I would even rate DC as casual, after trying to dance to 'Satisfaction' on Easy last night (although I have to say that after 8 attempts I got my 5*'s)
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Calling RL 'biased' during the face off's will help as well, alongside moaning a lot about the injustice of it all.
There's your credentials to be a top SDF member.
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Of course, I can't speak, I have all the dancing skills of an elephant with ingrowing toenails.
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anyway, I dont feel the need to justify the cost to myself at all, because apart from kinect "doing some really cool stuff" I wont see the benefit of it. but seeing my kids, and the kids from all over our street laughing, jumping, playing together I'd say its worth it.
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Each to their own. Personally I like all types of games (including dance ones which has shocked me somewhat).
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If Kinect gets no games I'm interested in then I won't feel compelled to spend hundreds of pounds on a Slim 360... That would feel like rewarding MS for making an unreliable machine the first time around. I don't want a fat 360 because of the fan noise and the reliability issues... But if I bought a new one then I would have given MS considerably more cash for the 360 than the PS3 cost me at its launch price. It's like saying 'well done, you sold me something that broke repeatedly, have some more of my money!'.
Sadly for my wallet, the Kinect shows potential. I don't have kids, so I can resist for the moment, but if it manages to pull off a nice selection of really strong games then I might have to give in and give MS more of my money despite all the reasons stated above.
Yes, this is making me far too grumpy.
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Never visited an Apple-related thread anywhere on the internet?
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I for one hope not given how dire the 360's current release schedule looks, no doubt thanks to this overpriced gimmick cam.
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I was reading a Kinect owners poll on AV Forums a minute ago and the results speak for themselves: -
Early adopters like their new tech. Amazing.
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Its a shame some people cant appreciate innovation. Yeh yeh I know what you're gonna say...motion control is wank. MS is just extending their base of users, they never said they were going to discontinue support for "core" games. If u dont like motion control, dont buy kinect...simples. Take it from me, this device is amazing.
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Most sensible post i've ever seen on eurogamer
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1 million muppets and counting !!
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I've been trying to tell that to sdf for months,bad marketing doesn't exist here.They alone pushed Kinect awareness to unbelievable heights,every comment section exploded with comments and naturally websites spammed Kinect articles like crazy,easy hits ahoy...
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"They alone pushed Kinect awareness to unbelievable heights,every comment section exploded with comments and naturally websites spammed Kinect articles like crazy,easy hits ahoy... "
What, you think the people who are buying Kinect read sites like this? Have ever read a discussion thread where people are arguing over which is better out of Move and Kinect? Have even heard of us?
You are actually suggesting that the "unbelievable heights" that Kinect has reached in the awareness of the general public is because we ALONE discuss it on pages like this...... and not, for example, because it appeared on Oprah and Ellen and shows like that, that are known and watched across the planet?
Seriously man, you are deeply deluded as to how important or influential these discussion pages really are.
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Online is getting more and more powerful each day,EG+ tons of other EG like sites+ tons of mainstream online sites...tons of people use internet now and those people have friends.
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1 million is very good in 10 days though, but did people think it wouldnt with all the ad money they spent on it, seriously
I still think the games are dust gatherers though, regardless of what people say. I had great fun with Move games in the first few weeks, but I havent played it in a good while. I cannot see how games like Joyride or Riverraft will be any longer term more enjoyable.
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No doubt the internet is very widespread these days, and no doubt the internet influenced many Kinect purchasers in one way or another. But fanboys fighting on discussion pages is not an aspect of the internet that influences the masses (and a bloody good job too, or gaming would have a far worse rep than it does).
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I don't know about other people who slag off Kinect, but I own a Wii, 360 and PS3, and I'm no fanboy of any of the three companies. But I am quite happy to slag off Kinect, Move and motion-sensing gaming generally.The sooner motion-sensing gaming dies out the better. Casual gamers have ruined gaming on the Wii with their waggle nonsense, and they'll do the same on the 360 and PS3.
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/sigh
Casual gamers haven't ruined anything. Because they are just people, doing exactly the same thing that you are doing. I.e. buying games they like.
What is the actual accusation here, that people who don't like the same things as you have "ruined things" by creating a market demand for things you don't like, and they should jolly well start liking the same things as you, because then publishers will make more stuff you like?
Does that argument not work both ways? Would "casual" gamers not be better served if you just stopped loving your FPS and platform games, and started liking "Fruit mallet challenge cook-off party" and "Get jogging fatty v2.0"?
Think about it for a moment. Think about what you are actually complaining about. All it really boils down to is complaining that the gaming world doesn't function to serve your needs above all others, as if it hasn't quite realised yet that your needs are more important than everyone elses.
Cry. Me. A. River.
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and +1
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They have ruined gaming on the Wii by buying the motion-sensing casual shovelware in their droves. As a result, the third party publishers have continued to churn out the motion-sensing shovelware on the Wii. Nintendo themselves are also happy to churn out motion-sensing shovelware, such as Wii Sports Resort, Wii Fit and Wii Music. The AAA core Wii games from Nintendo are few and far between.
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I guess time will tell which of us turns out to be right
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I certainly don't agree that controllers will have to be dropped for the next gen consoles as I think the majority of both hardcore and casual players like to have some sort of physical control over what they're playing.
Also, Sony did look at the kind of technology behind kinect and said it wasn't ready yet and from what i've heard from those who've experienced kinect they were right.
What makes Move different is that it is aimed at the hardcore as well as the casual crowd and it's unquestionably the most accurate controller.
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I think what Kangarootoo is getting at is that it's not the casual audience's fault. They're just buying what they like. Because they like it, there's demand for it. Because there's demand for it, they will churn out shovelware.
If it makes money then they will do it. Example: Kinect. It has sold 1 million already. Example 2: Move. It sold a million in a few weeks.
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Let's not be afraid to call a spade a spade. It's OK to call shitty games shitty, it's not narrow-minded, it just means you have enough taste and experience in the medium to recognise a poor game when it's dribbled into your disc tray.
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But they aren't buying the "shovelware" as you call it and hating it after 10 mins. They are enjoying it. What makes you enjoyment better than theirs? Are hardcore fans ruining gaming by buying CoD in their droves? Or by buying Gears of War in their droves?
Is cinema being ruined by people watching SAW and SatC sequels in their droves?
If this apparent drop in quality resulted in everyone being unhappy, you might have a point. But that isn't the case. The people that bought Wii Fit LIKED IT. And if they like it, what right have you to say that they are ruining your fun? What puts your fun, and you demand for games that you enjoy, above theirs?
You seem so entranched in this idea that core and casual gamers and like different species, that you really can't see what is going on underneath. Its like you think that CoD fans (or whatever core game type you like) are seeing THE TRUTH and having GENUINE FUN (tm), and all the casual fans are DELUDED and having FALSE FUN(tm).
The actual truth is that people have different tastes, and when someone else likes different games to you they aren't wrong, they aren't false, they aren't "ruining it" for anyone. They are THE SAME as you, but with slightly different preferences. Just like people that like different music to you, different clothes to you, different food to you, differerent films to you. The same.
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I will concede that Wii Music was novelty nonsense. Well realised, but essentially hollow.
Fit and Sports Resort though, are found to be fun by the audience for which they are intended. I know people in the Autumn years of their lives who have used Wii Fit EVERY DAY for over a year, seen actual health benefits and lost weight. Tell them its "shovelware" and they will just raise their eyebrows in that way that says "you will grow out of it eventually".
If its not for you then fine, but realise that "not for you" isn't the same as "empirically wrong".
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The lowest common dinominator is not always a good thing. How many people still play Wii Family Fortunes...? Or is it gathering dust...?
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That isn't extrapolating, that is skewing and exagerating (or extrapolating very badly).
Extrapolating would be to say "should TV be nothing but a range of all types of programme, the proportion of which matches the proportional tastes of the viewing public".
The answer would of course be yes, and that is exactly what we have right now. Why should games be any different? As games becomes more popular, the range of tastes it encompasses will increase. Thus the range of different types of game availbale will increase. Which is exactly what we are seeing.
I am not appealing for the lowest common denominator. I am appealing for balanced representation (overblown as that sounds). Sabreman64 seems to advocate the opposite extreme of the lowest common denominator - a narrow and unrepresentative picture of what gaming should be, but further more suggesting that a difference in tastes is objective (which of course, it never is).
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"Surely a game titled 'Get jogging fatty v2.0' would be aimed more at 'hardcore' gamers? "
It would be squarely aimed at people like me, with a high BMI.