Codemasters talks up F1 2011
"We'll put a lot more into the game's design."
Codemasters' Formula 1 series will eventually feed times set by real life drivers to the player so they can compete with them in real time.
The beginnings of this will be seen in F1 2011, confirmed for release next year, Codemasters told Eurogamer.
"You're not going to see us on the next one just add a couple more tracks and a couple more drivers because it's the F1 2011 version," CEO Rod Cousens promised.
"We'll put a lot more into the game's design and we'll add more and more to it. They can start to almost really be the driver. They'll have to strategically figure out the pit stops, when to buy the fuel, what tyres to drive on.
"Eventually you'll go down the line where you will feed telemetry data in real time to the consumer to let them adjust their car because they get serious about racing against their hero, who could have posted a time two hours beforehand. And you've got the real track sat in front of you.
"It's our responsibility to keep the consumer engaged."
F1 2010 was a commercial and critical success for Codemasters.
It scored an excellent 8/10 in Eurogamer's review, and debuted in the UK all-formats chart at number one.
Cousens praised the development team for its hard work: "It's a lot more than it all fell in our laps," he said of F1 2010's success.
Cousens also discussed how Codemasters' Birmingham studio, which is responsible for the F1 series, is tackling the difficult challenge of making a new F1 game every year.
"On GRID and DIRT we don't annualise them, we do them every second year," Cousens explained. "But on F1 you have to annualise it, so to an extent you run parallel teams.
"They have that issue on FIFA. You have an overlap. The first six months, as they finish they come on and start the next one and it goes through. So you have a team and a half in many ways to annualise it. Otherwise your development time becomes six to eight months and you compromise the product."
In September Eurogamer exclusively revealed that Codemasters had begin work on the next instalment in the F1 franchise.
"[We have the most work to do on] Live the Life and multiplayer, just because we've had to invest that much time in the first one on the career, the meat and bones, the driving, the pit-stops, the weather," Senior producer Paul Jeal said.
"We had some great ideas which have been fairly well stripped back in development for both Live the Life and multiplayer."
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Comments (31) Latest comment 2 years ago
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Have to?
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Those who are keen enough to want to do that, are more likely to want to actually watch the race. Would be better to be able to download the stats post-race and then give it a go yourself.
Also, it would be great to do a season in that way, but how would that work when it's released in September?
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Local multiplayer is a must, sure there's time trials but it's 1 lap at a time and the load times are a killer.
More DNF's, especially in the rain - not seen one yet and the only non finisher so far was Vettel who got disqualified
Safety Cars
More rewinds (Let the player determine how many they want to infite) and with a longer rewind period
Actually let us check out our team mates setup
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honestly this sort of S**t should not be tolerated and yet it is,what a sad generation of gaming where in
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I think they should concentrate on the game and not the fluff once off the track. Real risk this becomes a management sim and not a driving sim.
Please CM, keep it on the track.
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I do hope that Codemasters play test the sequel more thoroughly though; I really do hate this "release now, patch later" attitude that many publishers have adopted. It's not fair to make your customers wait a month for a patch to address issues that should not have been there in the first place had the game been properly tested.
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Surely we must be at or near a point with interweb connections where they can profit from releasing a full retail game one year then do a 20 quid DLC the next to update for the next season (tracks, drivers, liveries , rules etc)
Due to the nature of F1 it would still need to be mid season at the earliest. They could then concentrate on the real big changes every two years in the full retail release.
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Loving F1 but would like to see the following (including the points made by others):
1) way to fiddly racing others in TT mode. I shouldn't have to jump through tons of menus just to find my mates time, load it, then race. Look at Trials HD and you'll see what I'm getting at.
2) Safety car would be cool
3) when you adjust to dry/ max downforce (engineer pre-set) and then edit the car manually, why does your engineer spec return to dry/ medium on the pre-sets (360 version)?
Other than that, loving the game and can't wait for another. Wish it wasn't every year though...
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For instance my best time around Interlagos is in the 1m08s which is 6 seconds quicker than race time yesterday
I guess physics is the first problem. Not only does the car physics have to be extremely accurate (and F1 2010 sure as hell isn't), so does the environment, correct grip level for the circuit for a start.
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That being said: "In September Eurogamer exclusively revealed that Codemasters had begin work on the next instalment in the F1 franchise." Do you have to keep sticking feathers in your own cap all the time, EG?
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Yes have to. It'll be the contract that they have with the FIA that states a version must be released every year. Hence the PSP and Wii versions of F1 2009 to fulfil that quota.
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If they are studying how other studios do yearly game churn then at least provide the support SI give to Football Manager with patches than the commercial two fingers EA give to fixing each year's Fifa.
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Like everyone else said, safety cars and more retirements would be welcome, though. I want to see stuff like Hamilton blowing the championship in the pit stop entry's gravel trap, or Vettel being taken aback by a blown up engine. I'd also welcome an implementation of a proper TV-broadcast-style replay (without stupid music in the background) and the ability to follow other cars besides one's own during practice and qualifying sessions.
And to moaners like metroid455: the world (or Codemasters) doesn't owe you anything. If you don't like it, then don't buy it. Simple as.
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I also want some telemetry, so I can adjust my setup based on data rather than seat of my pants guesswork.
Other than that, I enjoy F1 2010, and look forward to the next one.
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nice to see the price coming down now aswell. more people to play online
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September is fine by me, more time to play games in the motorsport off-season.
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