Team Fortress 2 made modders $$$$$s
"It was completely mind-blowing", says one.
In two weeks five modders from the Team Fortress 2 community made between $39,000 and $47,000 selling items through the game's new Mann Co. Store.
The royalty figures were so high they exceeded PayPal deposit restrictions, so Valve flew the highest earners - Spencer Kern and Steven Skidmore - to its door to hand the cheques over in person.
"It was completely mind-blowing, the size of the return that we're getting on these things," Kern gushed to Gamasutra.
The Mann Co. Store was added to Team Fortress 2 (PC) at the very end of September. It enables player-to-player trading and provides a storefront for modders to sell their TF2 content. Creators keep 25 per cent of the money made.
"It benefits us because it grows the community, right? These [content creators] benefit, but we benefit too," reasoned Valve brain Gabe Newell.
"Team Fortress 2 is a better product because we have community contributions in it. They're going to go off and listen to what the community says about how they can do that better, and we can draft along, as we both benefit."
Newell reckons the idea will eventually catch on: "Once people ... realise this is about their community, and that the right people are getting the benefits, ... after a while, they'll say, 'This is really how these kinds of communities need to work.'"
Team Fortress 2, a caricature-styled multiplayer shooter, was released to wide acclaim in the autumn of 2007. Three years on, the PC TF2 community is as healthy and enthusiastic as it ever was, thanks to devoted support from Valve. The same isn't true of the PS3 and Xbox 360 versions of the game, as the closed nature of Xbox Live and PlayStation Network has made it impossible for Valve to unleash the same amount of downloadable support.
Tom Bramwell reviewed Team Fortress 2 for Eurogamer.
The characters of Team Fortress 2.
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Comments (18) Latest comment 2 years ago
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"It benefits us because it grows the community, right? These [content creators] benefit, but we benefit too," reasoned Valve brain Gabe Newell. "
Yes. You benefit to the tune of 75% on everything sold.
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I lived in Toronto back then and was in an American clan made up of ex and serving marines. Unsurprisingly the clan was (USMC). I was (again unsurprisingly) (USMC) Limey and was largely a soldier tasked with base defence which, as we were pretty good, meant I got to stand around a lot. oddly enough bandwidth back then was horrible and there'd be many a match halted by frozen screens and deadly lag rather than loss or defeat! Good times!
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For those that know, [FUS]OS
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is ther still a broad community for this game?
I thought about buying it but soemhow thought it might be dead.
They are releasing updates constantly since its out,dont they?
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The name and clan ring a bell, I did play in the odd US league, but being based in the UK it was only short stints (high ping, early mornings).
I ran/ played in smaller clans, and was admin for UKTFCL (which beat WPTFCL every day of the week
cw = Carwash
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guess which version i own :/
/sadface