Halo: Reach updated

Playlists, maps, gametypes tweaked.

Bungie's updated science fiction shooter Halo: Reach.

Changes have been made to the core gametypes and playlists and "a variety of issues" have been addressed.

"Please note that this is just the first of many updates," wrote community head honcho Brian "Sketch" Jarrard on Bungie.net.

"Our team continues to work on improving the Reach online experience and we're always listening to your feedback and reviewing the voting and game data we get from our servers. Reach will just keep getting better!"

Bungie confirmed the previously discussed campaign matchmaking feature – withheld to prevent spoilers – will be added to the game via a small update on either the 12th or 19th October.

The independent developer will also move the Infection gametype into its own Living Dead playlist later this month – a change that is sure to please those who are tired of the unwavering popularity of Infection.

And, as promised, today's update tweaks the betrayal system. "Hopefully players will feel it's a bit more 'fair' now and it should behave closer to what you're used to in Halo 3."

Halo: Reach generated $200 million in its first 24 hours on sale, and is the biggest Microsoft published game ever. It's also pretty good.

Comments (16) Latest comment 2 years ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • Nephirion #1 2 years ago

  • roquey Verified Lead Quality Assurance Tester and Compliance Specialist, Universally Speaking #2 2 years ago

    The betrayal system was kinda poor. especially when you have 12 year old kids on rocket fight that just love to get in the way. Oh and hurry up co-op campaign, im like the only one of my friends with halo and wanna get some campaign done while having fun online. (FYI i have completed it, i just got bored playing solo)

    EDIT:

    Also does anyone get hacked off with the firefight system? I dont like the fact you only get one map choice. Maybe its me but during the day GMT all i get is rocketfight but evening its sniperfight. i dont mind that its more the 'you can only choose one map unless you vote for none of the above'
    Edited by roquey at 06/10/10 @ 09:28
  • MaFlippinHeadHurts #3 2 years ago

    I hope they reduce the number of SWAT games. Don't get me wrong, I like the odd game or two but there just seems to be so many...........and I'm total pants at it!
    Edited by MaFlippinHeadHurts at 06/10/10 @ 09:28
  • matrim83 #4 2 years ago

    @MaFlippinHeadHurts Swat is gone completely. Its in its own playlist now. :)
  • roquey Verified Lead Quality Assurance Tester and Compliance Specialist, Universally Speaking #5 2 years ago

    @TheDellBingo Ive only ever had one CTF win. but i only play BTB
  • BabyJesus #6 2 years ago

    Cool, nice to see Bungie staying ontop of things despite them being done with the franchise.

    Other MP devs could learn from their speedy support *COUGH* Dice w/bfbc2 *COUGH*

    Ahem..
  • asphaltcowboy #7 2 years ago

    I didn't want them to take SWAT out of the Team Slayer rotation completely, just reduce how often it appears... Sledgehammer to crack a walnut Bungie? :/
  • Petulant_Radish #8 2 years ago

    I much preferred CTF on Halo 3, needing your flag in the base as well to score makes it a very boring game...
  • metalangel #9 2 years ago

    SWAT quite rightly fucks off, I heard Rocket Race is finally back!

    The betrayal thing needs fixing desperately. Guy deliberately shoots me down in my stolen Banshee with Spartan Laser = bye bye TKer. Idiot kid runs up to a flailing enemy I just stuck and gets taken out in the explosion = not my fault!
  • MaFlippinHeadHurts #10 2 years ago

    @Matrim83 - Ah thanks, I've not been on for over a week due to working all hours, therefore didn't know

  • AbeFroman #11 2 years ago

    No Grifball makes me cry ;_;
  • The_Inquisitor #12 2 years ago

    I'm happy to see Invection getting its own section because everyone seems to vote for it all the time. I enjoy it once in a while but repeated plays I find very boring and lacking the competative nature of other game modes.
  • Skooch #13 2 years ago

    @asphalt cowboy - can't you just switch between playlists so that you play it exactly as much as you want to?

    Personally, I am glad they removed it all together, one shot kills, no nades and only two weapons is fun for only so long. I need a bit of ebb and flow, out-thinking and out-foxing my opponent...
  • Jamiesan #14 2 years ago

    I quite like SWAT, everyone on an even playing field instead of who can rush to the superweapon/best vehicle first.
    Although I have probably overlooked a non-SWAT match type that would suit me, now that it has its own playlist I'll probably hang in there until big team stops swapping host every minute.
  • asphaltcowboy #15 2 years ago

    @Skooch: I suppose so, but it's a bit of a faff. Also makes it very unlikely I'll play it as most of the people I play with aren't that keen on it. If it comes up every now and again in rotation, that's fine. If I suggest "anyone fancy some Team SWAT?" I'm likely to be ejected from the party! ;)
  • AdamAsunder #16 2 years ago

    At Asphalt.... I see where you're coming from. I see it as a positive thing. I get to choose when I play it and also get a choice of maps to play it on now.

    The living dead playlist can't come soon enough. Infection is throwaway fun but it gets old quickly.

    I'm glad they didn't get rid of Scorpions completely. Hemorrhage is much better now, Paradiso and Boneyard are dense enough so the Tank isn't too much bother. After I found where the Splaser spawns on Paradiso I now actually enjoy the map after dreading it each time.

    I think it's fantastic how each map tends to have different power weapons. Hammer on Powerhouse, Splaser on Paradisio, Sword on Swordbase. It really makes each game that little bit more unique.