Halo: Reach updated
Playlists, maps, gametypes tweaked.
Bungie's updated science fiction shooter Halo: Reach.
Changes have been made to the core gametypes and playlists and "a variety of issues" have been addressed.
"Please note that this is just the first of many updates," wrote community head honcho Brian "Sketch" Jarrard on Bungie.net.
"Our team continues to work on improving the Reach online experience and we're always listening to your feedback and reviewing the voting and game data we get from our servers. Reach will just keep getting better!"
Bungie confirmed the previously discussed campaign matchmaking feature – withheld to prevent spoilers – will be added to the game via a small update on either the 12th or 19th October.
The independent developer will also move the Infection gametype into its own Living Dead playlist later this month – a change that is sure to please those who are tired of the unwavering popularity of Infection.
And, as promised, today's update tweaks the betrayal system. "Hopefully players will feel it's a bit more 'fair' now and it should behave closer to what you're used to in Halo 3."
Halo: Reach generated $200 million in its first 24 hours on sale, and is the biggest Microsoft published game ever. It's also pretty good.
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Comments (16) Latest comment 2 years ago
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EDIT:
Also does anyone get hacked off with the firefight system? I dont like the fact you only get one map choice. Maybe its me but during the day GMT all i get is rocketfight but evening its sniperfight. i dont mind that its more the 'you can only choose one map unless you vote for none of the above'
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Other MP devs could learn from their speedy support *COUGH* Dice w/bfbc2 *COUGH*
Ahem..
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The betrayal thing needs fixing desperately. Guy deliberately shoots me down in my stolen Banshee with Spartan Laser = bye bye TKer. Idiot kid runs up to a flailing enemy I just stuck and gets taken out in the explosion = not my fault!
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Personally, I am glad they removed it all together, one shot kills, no nades and only two weapons is fun for only so long. I need a bit of ebb and flow, out-thinking and out-foxing my opponent...
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Although I have probably overlooked a non-SWAT match type that would suit me, now that it has its own playlist I'll probably hang in there until big team stops swapping host every minute.
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The living dead playlist can't come soon enough. Infection is throwaway fun but it gets old quickly.
I'm glad they didn't get rid of Scorpions completely. Hemorrhage is much better now, Paradiso and Boneyard are dense enough so the Tank isn't too much bother. After I found where the Splaser spawns on Paradiso I now actually enjoy the map after dreading it each time.
I think it's fantastic how each map tends to have different power weapons. Hammer on Powerhouse, Splaser on Paradisio, Sword on Swordbase. It really makes each game that little bit more unique.