F1 2010 corrupt saves fix promised
Codies confirms "issue is with development".
A patch that addresses corrupt game saves in F1 2010 is in the works at Codemasters, the UK company has confirmed.
Players had reported issues with the recently released racer – currently Britain's best-selling game – in spiralling threads on Codemasters' forum.
The corrupted game save issue appears to plague all three versions of the game: PC, PlayStation 3 and Xbox 360.
In the meantime, Codemasters suggested a "potential workaround", which involves loading in qualifying sessions before exiting the game. You'll find more details here.
Codies reckons the corrupt game save malfunction only occurs if, after completing an R&D objective, you: retire to the paddock via the Engineer (in the garage); terminally damage your car and select retire to paddock; get disqualified and select retire to paddock. So yeah, don't do those things – for now.
As long as you progress to the qualifying session before quitting the game the problem will not occur, Codies said.
F1 2010 hit number one in the UK all-formats chart this week, knocking Halo: Reach off top spot. Eurogamer's 8/10 review reveals all.
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Comments (33) Latest comment 2 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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This gen all these games are riddled with bugs as they can just patch it via Internet. Anyway I am loving the game tho :0)
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I can almost guarantee you that testing 'found' the issues in question but they were deemed not important enough to fix or time ran out. But as I'm sure you're a test professional you knew that already
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Forums are the home of the most insane and enthusiastic gamers and as such don't offer a distorted picture of reality.
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Why is your confused face wearing an earring?
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What's the pit lane problem you've had? I was called in to the pits by my engineer only to have half the field come in as well. I then had to wait for everyone else behind me to leave the pits before I could. I ended up dropping from third to 10th.
Don't really think it was a bug but it was very frustrating. Still loving the game though.
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The AI seen driving round the track bares little relation to the times posted.
Proof
Just raced on Bahrain and started in sixth. At the end of the 1st lap i was second. My lap time was 2:03. Webber was in first, he was at most a second a head on track yet his lap time was 2:00. The big issue was Kubica. He was 3rd, yet his lap time was 1:59. This is impossible. There is no way that on the first lap Kubica can go round the track 1 second quicker than Webber, 4 seconds quicker than me and still end up in 3rd at the end of said lap.
If the AI we see on the track are not posting the lap times and just populated like cars in GTA that would explain lots of the issues I have with the game
No split times - cause the AI isnt actually lapping
Strange AI pit stops(questioning whether the AI has made a pit stop)
No penalties for the AI
This game is a time trial with the AI just there to act as blockers of the racing line. The AI difficulty isnt how well they drive just how aggressively they defend the racing line. Should really have expected this from a game based on a rally engine.
This is why I could never buy this game, despite being a huge fan of Grid and Dirt 2. An F1 game where the laptimes for everyone except you are just randomly applied is almost completely pointless.
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arcam's paste from their own forums is a great example.
EDIT: To all the downvoters: How many times do you have to get fucked over by their shoddy business practices before you stop supporting them?!
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]http://community.codemasters.com/forum/f...[/link]
-AI drivers not pitting at all in a race, or too many times.
-Times that are predetermined by cpu in qualy dont relate to actual race pace set by ai in race.
-pit lane exit/entry lines can be passed over without penalty!
-Fuel Sim ON, and Fuel Sim OFF: the players' car performance is noticeably affected,
but AI cars aren't?
-Freezing and locking up often
-Cars not being serviced in the pits and just sitting there, causing user to reset race if teammate is stuck
-Race results not portraying actual results
-AI blue flag issue, they get disqualified
-AI cars drive, dry times in the wet, on slick tyres when I can't even turn if I go over 100mph!
-Pit limiter auto on regardless of setting. Whole Pit lane routine doesnt work properly.
-Damage not affecting AI
-Flashbacks ruining laptimes
-gaining places when no cars actually overtaken
-excessive punctures & punctures being replaced with punctured tyres on same compound.
-Team mates showing incorrect on contract
-Split timing would be Usefull on screen.
-Sector 3 times don't stay up, you can't ever see your sector 3
-Tyre availability bug in practice sessions, e.g., no Primes available in P2 image
-penalties given to player when ai hit you and also far too sensitive in certain forced situations
-Odd objectives set by team (finished 22 then target was 12 in virgin?!).
-during a session the autosave symbol will continually spin.
-AI drivers swerve back and forth across track but still post fast lap times
-Whenever a car spins infront of me, and i run into it and get stuck, the game for some reason gives me a penalty for illegal blocking
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The pit stop bug is very common and has been confirmed by Codies (with a workaround...don't pit when everyone else does!), I personally have experienced that one and the one where AI cars don't pit at all in a race.
If you're running long races it completely ruins a whole lot of time and effort.
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...The list of bugs metalangel posted include some things that could just be player ignorance. Gaining places without overtaking can happen anytime you pass the pit lanes or if a car ahead crashes out. I noticed a couple of others that aren't bugs just quirky rules from real f1. That said I hope codemasters do patch the problems as over zealous penalties are starting to spoil the fun.
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the only bugs i like is : Bugs Bunny. (yeah i tried to be fun but seems not funny at all lol)
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