Black Rock wants Split/Second feedback
Will help shape DLC and future titles.
Brighton developer Black Rock Studios has called on gamers to give it feedback on racer Split/Second: Velocity.
It's launched an online survey it hopes will help shape downloadable content and future titles.
On Monday Black Rock Studios' Facebook page revealed plans to release four downloadable content packs for Split/Second, including a new environment.
The first three will be vehicle-orientated and are due "in the next couple of weeks".
Finally, Black Rock will release a "major DLC pack featuring a new environment" for the game in September.
Yesterday Black Rock released a Split/Second title update, which grants the ability to filter lobbies dependant on car class – a change based on feedback garnered from forums and Facebook.
Split/Second: Velocity came out for PC, PS3 and Xbox 360 in May.
It allows players to trigger explosions and track-changing demolitions to take down their opponents and make progress through the field.
We thought it was great, and awarded it 8/10.
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Comments (47) Latest comment 2 years ago
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Could do with sorting the online out too. You should be able to set a limit on which cars you can use or have them all unlocked (in MP) from the off. Otherwise people who havent played the SP much will always get battered when going online. I know this pissed off a lot of people.
Edt - Just read the entire piece (just read the headline & did the survey). Theyve already done that car class thing. Excellent.
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I have no interest in cosmetic DLC (for any game ever) but a new circuit would be amazing.
@bad09 Well, you're in no position to give feedback if you haven't even played the game.
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More environments
Allow me to use my powerplay gauge as a boost bar as well, as powerplays are useless when you're in first place and if you're in last place you need to get back in the race, not trigger explosions on unpopulated track.
Oh, and make the time limits for hot laps more lenient. I had to use a bloody exploit to beat some of those lap times, as did many others.
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The only events I didn't like were the time trials where all the powerplays were auto-triggered, you were forced to use a certain vehicle, and there were no competitors on track. It lost all of the emergent madness that made the races so fantastic.
I didn't think the AI was too hard or cheaty, felt just right to me. You had to fight tooth and claw for 1st, but it was so satisfying to win!
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Add a turbo boost (on the X button). Which would at least use the power-up bar when you're in the lead, you can't do anything with it even though you can keep adding to it. It would also be handy for when you get robbed on the line
Oh wait, this need to go on the Facebook page, right?
EDIT: Oh yeah, being able to knock the other cars would be a plus too
@darkmorgado - Great minds, eh?
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Hell of a first impression though and still a blast, just not as deep as something like Burnout 3 (the pinnacle of arcade racing imho).
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2- EG, the word you're looking for is "dependent", not "dependant". Argh! Sorry, I can't help it, these little things annoy me...
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I also liked the 'challenging' AI. *Shrugs* maybe gamers just want everything to be really easy these days...
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Missile launchers perhaps?
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Losing a five second lead in the space of one corner when you're going as fast as you can in the the current car is hugely unfair. It very nearly became a very good reason to return the game, which I didn't want to do
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Either way, every race had a nailbiting finish & were very satisfying to win - many even ending in a split second finish. I loved that about it.
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Hopefully the new one coming soon in DLC will be a forest set level. Imagine driving behind Niagra falls, giant trees falling down etc. I enjoyed this game quite a bit, but like Blur, the single player mode was stretched too far by reusing the limited number of tracks for each game type.
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Ohhh, I wouldn't be so sure
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Is that a stealth 'I work for Black Rock' post?
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Its pointless just giving us a track to race round in quickplay or something. One go on it, we'll think "well that was a cool track" & then never touch it again because theres nothing to do on it apart from a quick race.
Look at PGR4 & NFS SHIFT on how to do DLC properly. They only gave new cars (not a track) but still they added some new career/SP events to complete with them. its just gives DLC that bit extra worth & means the people who buy it will have some use for it past 5 minutes of curiosity.
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I've personally enjoyed the Detonator races, feels like the least random mode imo.
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Seriously I haven't had a rage incident with a video game since Diddy Kong Racing made me plant a hole in the wall with my N64 controller (And I got a master class in plastering while I was grounded). S/S drove me up the wall as the AI cheated to numerous wins. I preserved and finished it, but thoughts of spray painting the c-word on the side of the offices crossed my mind too (And Vertical Slice too. QA, my ass).
Otherwise more jumps, Play Outrun 2 and start thinking about that drifting model, Expand Detonator and Survival, get rid of Air Revenge, get a bit more outlandish and vertical with the settings, start getting experimental with power plays with defensive power plays or sacrificing a section of the PP bar for a nitro. Then we good.
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Apart from activating short-cuts.
Excellent game and I'm eager for more, could do without the airstrike missions as they are really frustrating and boring, I basically want huge explosions, cars skidding around the track, more airtime and takedowns, oh and the ability to find your friends online in public lobbys would be nice
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I know they were trying to seperate themselves from being seen to be a Burnout clone, but the first and last impression anyone I know has when they played it was... why can't I just go for it, risk everything with a Boost?
Oh and please, please, please, please do not go open world!!! I am still struggling with the disappointment that is Burnout Paradise and I really did try to love it, three times!!!
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ohhh believe me, there is more going on in GT5 (physics, 1280*1080, 16 cars on screen, higher poly models than split second...etc) at 60 fps.
so no excuse please
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For this one, just give us more tracks. Keep it cheap, Burnout Paradise style. Go for long term community rather than short term gains. Possible to integrate YouTube uploading & viewing, Skate style? Option to set how aggressive the AI is in terms of powerplay usage (ie increase it to Online Multi levels of carnage)?
Next time, how about a boost vs powerplay dynamic, making boost a riskier option - erratic, or too fast perhaps.
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The user should be able to select a slower car, and race with others in or around the same spec. Its so boring now with everyone picking the same car...
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WTF? You're complaining about a fricking RACING game being linear?
Get real.
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/leaves game on the shelf. It had so much potential.
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The AI is hard and detonator annoyed me a lot, but I have to say as hard as the game was it just made it all the sweeter when I finally finished with all gold, it made all those moments of me threatening to throw my controller through the screen and cursing under my breath when someone beat me at the last corner worthwhile, if they kept the difficulty exactly the same no complaints for me, I love the challenge, not too hard, or easy, just about right, you just need to be patient and not give up in some of the harder races.
Put bluntly though, brilliant game BRS, you should be proud of yourselves (PURE was ace too btw!), just less detonator please and the idea of using boost when your 1st (or just more shortcuts?) is appealing, cant wait for the DLC, bring it on!
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Or (this just in) how about the boost is insanely fast, so that it becomes extremely difficult to control the car? The speed keeps building until you brake or crash, and if you do crash you wipe out and it takes twice as long to respawn.
More imagination in the power plays and track settings would be nice - I feel that there is an over reliance on minor explosions. More trains, maybe some juggernauts (having to powerslide a sports car under the trailer section). Collapsing buildings where you drive through whole floors of offices (a la Lethal Weapon... 4?). More alternate routes (I think only one environment had a route choice, and I never take the alternate because it's so much slower).
More fully featured multiplayer. The class filter is a welcome addition (I may try it later) but make online play more of an event, rather than an (admittedly very entertaining) addition.
I never had any great problems with the AI - usually if I was struggling it meant it was time to change car. Possibly a difficulty option would be a worthwhile investment though.
For what it's worth, one of my favourite games of the year - possibly even #1. I can't remember any other game making me whoop with joy so often.
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More Tracks
More Tracks
More Tracks
More tracks
More Tracks
More Tracks
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Split/Second was great. At first I didn't really like the handling, but I got used to it. What I liked the most was the variety, both in track design/route changes/powerplays and the variety in modes. The time trial being my fave, air revenge my least fave (only event I couldn't get gold on!).
Also don't like the catch-up AI. It does make things more frustrating than they need to be and seems unfair, but I never found the game to be all that difficult so it didn't bother all that much.
Don't really care fore DLC unless it's more tracks, so I'll wait for the sequel.
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Wheel support
Backwards firing powerplays
Wheel support...
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If they really want feedback, they should they have put a 'your comments' section in.
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The only thing I don't like are the helecopter levels, mainly because I can't do them.