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Star Wars: The Force Unleashed II

Attack of the Clone?

Force Unleashed II's opening level takes us through Starkiller's escape from Kamino as he fights off Darth Vader's entire guard before escaping in his personal TIE fighter. It's not short on spectacle. The action begins with Starkiller flinging himself out of a window to get away from Vader, followed by a freefall sequence where you can either dodge all the jutting space-architecture and TIE-fighters or blast your way through. We land on the floor of one of the research complexes, having smashed through the ceiling and blown out all the glass windows. It's not exactly a quiet getaway.

You get EXP for destroying stuff in Force Unleashed II, which is one of the many incentives for using the full range of force powers to fling furniture and shatter screens and windows as well as devastate waves of Stormtroopers. Chucking things about with Force Grip is much easier now, too – rather than trying to line up the annoyingly fixed camera on your desired object, you can now rely on context-sensitive targeting.

The controls are familiar from the first Force Unleashed. Your two main Force powers, Push and Lightning, are on the face buttons, and Force Grip is on the trigger. Other, less frequently-used powers like Mind Control are accessed by holding down the left trigger. The new Starkiller spins his two lightsabres around with unquestionable flare.

Their mummy, however, is not so harmless.

Melee isn't just a one-button affair – there are close-up grapples that zoom in on the action, and you can now boomerang your lightsabres in front of you to slice through crowds. It looks semi-choreographed even when it isn't, which speaks volumes for the combat's natural flow.

Force Fury amps everything up, making Force powers even more destructive. You can crush huge mechs and TIE fighters into tight chunks of metal, incinerate human foes or fling enormous pieces of rubble at boss monsters. At the end of the first level we were using Force Fury to pluck passing TIE fighters out of the air, crush them, and throw them at pillars until they collapsed, creating a path to Vader's personal ship. These cinematic Force-power setpieces are easily as much of a draw as freeform combat.

Speaking of set-pieces, LucasArts is really making an effort with big boss battles. After finishing the opening level we're given a glimpse of a boss monster from later in the game, the coliseum-destroying Gorog of Cato Neimoidia. It's a multi-stage fight, progressing from the coliseum floor all the way up to the behemoth's head as it punches through the surrounding building. You can surmise that the LucasArts team has been paying close attention to certain other action games in the two years since Force Unleashed I was released.

The opening freefall section is brilliantly unsubtle - you can destroy basically the entire space station on your way to the floor.

Like any Star Wars game, this one will be able to trade on fan service as much as its own merits. However, fan-pleasing gestures like the recently-announced inclusion of Boba Fett and Yoda sit alongside some major gameplay improvements.

Where Force Unleashed I relied on its considerable cool factor to pull players through increasingly tired scenarios, the sequel should feature enough variety to stand amongst more accomplished peers. We can joke about God of Star Wars, but there are worse things to aspire to.

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About the Author

Keza MacDonald avatar

Keza MacDonald

Contributor

Keza is the Guardian's video games editor. Previously she has been the UK editor for Kotaku and IGN, and a Eurogamer contributor.

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