
Contributor
Keza is the Guardian's video games editor. Previously she has been the UK editor for Kotaku and IGN, and a Eurogamer contributor.
Feature | Tough Love: On Dark Souls' Difficulty
An extract from You Died: The Dark Souls Companion
Feature | Why the games media has a diversity problem - this website especially
And how to improve it.
Feature | Games of 2010: Super Mario Galaxy 2
Starry-eyed surprise.
Feature | Games of 2009: The Legend of Zelda: Spirit Tracks
Souls survivor.
Opinion | Why I Hate... The Saboteur
"Like setting a rom-com in late-sixties Vietnam."
Feature | Fallout Retrospective
How the original games caused a quiet revolution.
Review | Lara Croft and the Guardian of Light
It takes tomb.
Review | El Shaddai: Ascension of the Metatron
Shaddai or shouldn't I?
Feature | The Making of El Shaddai
How the most stratospherically mad game of the year came into being.
Review | The Legend of Zelda: Ocarina of Time 3D
Remaster Sword.
A whole new world.
Preview | Shadows of the Damned
Hell-bent.
Interview | Grasshopper's Suda51
On Shadows of the Damned and more.
Feature | The Master of Synaesthesia
Tetsuya Miziguchi on Child of Eden and beyond.
The rhythm of war.
Back to the future.
Cast-iron classics?
Get out claws.
Arcana believe it.
Review | Pokémon Black & White
Monochrome magic.
de Blightful.
Beaten into shape.
Extreme Peach Volleyball.
Review | Harvest Moon DS: Grand Bazaar
Bazaar creations.