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Fear Effect 2: Retro Helix

Review - since it's national cleavage week, it seemed appropriate to review a game that thrives on the subject, oh, that and gore

Dark blue icons of video game controllers on a light blue background
Image credit: Eurogamer

Cartoon Cleavage

The original Fear Effect was popular with the sort of people who bought Phantasmagoria, if I remember correctly. To us it was just an average 3D adventure with snappy dialogue but too much gore, questionable visuals and irritating controls. The sequel feels very much the same, except this time it's a distinctly average 3D adventure with too much gore, far too much cartoon cleavage, and constant and irrevocable depravity, which will stay with you until such time as you can find something more disturbing. Fear Effect 2: Retro Helix is, in other words, more of the same, but with increased quantities of the things we didn't like. The game comes on four discs, yet takes only 10 hours or so to finish thanks to all the FMV. Occasional bouts of anime-inspired action make it vaguely serviceable, and the controls have been tuned to a Resident Evil style, but it's still just a slightly-above-average adventure game. That said, fans of the original will have no trouble enjoying it, with all its silly puzzles, blood, guts and cleavage. To call the Resident Evil control scheme an upgrade, the first must have been pretty awful, right? Right. If you delve into the Options menu and switch from Classic to 3D controls, it's more like Metal Gear Solid, but hardly enough of an improvement to keep you alive for long. Movement is, as before, dodgy, with characters arcing round in circles and swivelling on the spot like scarecrows in the wind.

Shuffle-Death

Dying is a regular occurrence, even though the auto-aim/turn works fairly well. The camera, controls, enemies and general positioning all conspire to bathe you in crimson. The best way to actually stay alive is to move erratically with the use of rolls and jumps, but even so the gameplay is of the move-a-bit, die, avoid-trap-move-a-bit, die, repeat style. Knowing this full well, Kronos positioned the save points more forgivingly throughout the game, instead of, say, making the game less of a Pitfall-wannabe.

Now, Doom may have been about finding the Red, Blue and Yellow keys, but Fear Effect 2 is about finding keys in every shade of Red, Blue, Yellow, Green, Magenta, Gold, Silver, Purple etc, and then in every conceivable shape too. By the end of the first disc it's not hard to work out how every single puzzle will be solved for the rest of the game. Puzzle is a bit of a strong word for them actually, if you had a crowbar and a blowtorch the game would take 20 minutes.

As usual, it's a silly way to do things, but the game is still quite compelling. That, however, is sure as hell not because of the content of the game. To put it mildly, Fear Effect 2 is not one for the kids. I actually refused to play it when younger people were in the room - I genuinely think this sort of content does not deserve an audience.

Immoral

Presenting violence and sex in a game is an art that requires careful manipulation of the subject matter, whereas Fear Effect 2 is just a gross depiction of the obscene. There are hideous things on these four discs, stuff I'm not prepared to put down on paper, even if some of my peers at rival websites might be. Look at it this way, it's not as if it's a survival horror game - but it will horrify you because it's tasteless in the extreme. It's the sort of thing that gives gamers a bad name. To the game's credit, it uses some clever graphical techniques which actually make the humble PlayStation look quite advanced. Using FMV backgrounds and realtime 3D characters means that the quality of the visuals is entirely dictated by the developers. So the mood of the game is set by the software, not the hardware. Kronos' approach has yet to be pinched by anybody else, but that's probably more to do with Fear Effect's lack of popularity amongst those who, well, aren't lunatics. Although occasionally drab, as you can see from the screenshots on these pages, the game looks very pretty for the most part. It looks even sharper than its predecessor, but disappointingly there is now a little blip where the FMV world resets itself every three seconds or so.

Fluidic? If the fluid is glue...

The character animation is about as good as it can be for the scarecrow-on-crack control system, and the general aesthetic of the women in particular has clearly been laboured over. At times the transition between realtime and pre-rendered scenes featuring these characters is fairly seamless, so full marks to Kronos on that point. Compared to something like Martian Gothic, Fear Effect 2: Retro Helix is a very presentable game. Rarely troubled by load times and seamless in its transition between realtime and FMV, the game makes up for some of its depravity by feeling like quite a complete package. Something a lot of PlayStation games fail to do. The soundtrack may be a bit drab, but the cheesy script is comfortably delivered through excellent voice acting. Anyway, to actually rate Fear Effect 2, I suppose I should offer a description and let you make up your own mind. The rating you see at the bottom of this piece is my own personal opinion based on its contents, and I think it's the rating which the majority of our readers should base their next trip to the games store on.

Conclusion

Fear Effect 2: Retro Helix, when all is said and done, is a game that offers repetitive find-the-key puzzling, inexplicable deaths and an onslaught of disturbing and occasionally sickening visuals. It is a very well presented adventure, and its graphics when not focusing on the obscene are quite passable. The control system and camera positioning often conspire to upset your progress, but the challenge is such that you will probably stick with it to the end. On a personal note, I think Eidos ought to go back to making Tomb Raider games, at least they aren't quite this depraved.

Eye Candy

5 / 10

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