VVVVVV

Spotlight

VVVVVV Review

Cavanagh cutesy.

VideoHumble Indie Bundle 3 trailer

Crayon Physics Deluxe, Cogs, VVVVVV, Hammerfight, And Yet It Moves!

Key events

10th May 2012

VVVVVV Review

6th October 2011

VVVVVV announced for 3DS

6th April 2010

VVVVVV gameplay trailer

21st January 2010

VVVVVV

Nintendo announces VVVVVV 3DS release date

Nintendo announces VVVVVV 3DS release date

Sonic! Curling! Monster! Wonder!

Unpronounceable PC puzzle platformer VVVVVV will launch on the 3DS eShop this Thursday, Nintendo has announced.

VVVVVV tasks players with controlling the game's gravity, flipping hero Captain Viridian across the screen to progress. It's yours this week for £7.20.

Game Gear classic Sonic Labyrinth will also be available on 3DS this week, priced £4.50. It shifts Sonic's speedy roots to a more measured platforming experience, with lots of keys to collect.

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VVVVVV Review

VVVVVV Review

Cavanagh cutesy.

Editor's note: This review originally appeared in January, when VVVVVV was made available on the North American 3DS eShop. We present it today to mark the game's release on the eShop in Europe.

Terry Cavanagh's VVVVVV is a game in love with being a game. The sci-fi tale of six space-dwelling scientists (whose names all begin with the letter V) getting displaced in another dimension is silly, but the bare-bones premise is fitting for the 8-bit retro aesthetic. This nostalgic presentation allows Cavanagh to look at common conventions with a deadpan sense of wide-eyed wonder.

When it's discovered that walking to one end of the screen causes you to emerge out the other side it's explained as "inter-dimensional interference". The first time a scientist sees a checkpoint he suggests it be brought back to the ship to be analysed. Where Atari games like Asteroids and Centipede seemed embarrassed by their stories, Cavanagh builds one to complement the medium's preposterous designs. These analytic musings and low-fi visuals brings to mind classic sci-fi yarns like The Twilight Zone or The Outer Limits, from an era when computers were the size of apartments and even the most basic video games were the stuff of dreams.

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VVVVVV announced for 3DS

VVVVVV announced for 3DS

Cult indie platformer coming to eShop.

Revered, rock hard indie platformer VVVVVV is on its way to the 3DS eShop, publisher Nicalis has announced.

The handheld version of the PC original (trailered below) adds 3D visuals, six unique levels and a level map on the 3DS's bottom screen. Future content updates are also promised.

The game is due for release in late 2011, with no price set as of yet.

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FeatureCheap This Week - 27/07/11

DNF! Old Republic! Arkham Asylum!

It's Wednesday, and that can only mean one thing: I'm back with yet another selection of the finest discount gaming offers to tempt your wallet with. Throughout the week you can keep your finger on the pulse of cut price gaming by checking SavyGamer.co.uk. Read on to find out what's cheap this week.

New Humble Indie Bundle out now

Pay what you want for indie five-pack.

The third Humble Indie Bundle is available now, offering five cracking titles for PC and Mac: Crayon Physics Deluxe, Cogs, VVVVVV, Hammerfight, and And Yet It Moves.

Sega hosting EG Expo Indie Arcade

Free game submission now open.

We're delighted to announce the return of Eurogamer Expo's Indie Arcade, which this year will be presented by publishing giant Sega and in association with Rock Paper Shotgun.

FeatureNo pain, no game

Are hardcore gamers really just masochists?

Hard games are enjoying a revival right now. But while Demon's Souls may be notorious for offering a gruelling RPG experience, the most punitive titles are often to be found within the platform genre. And it's indie developers who seem keenest to add liberal dollops of pain to your gaming pleasure.

VVVVVV

VVVVVV

Flip reverse it.

Over the last decade or so, videogames have learned manners. They discovered that they would get invited round more often if they stopped being quite so horrible. They learned how to explain themselves properly, how to get to know people gradually, and how to be entertaining in polite company without being so rude and challenging all the time. They grew up, in other words, and quite right too.

But some people, including some of videogames' best friends, felt that in this drive for warm, all-embracing, one-button, smooth-curve accessibility, they'd lost their edge a bit, and were in danger of forgetting what they were about in the first place. And so a new old breed of deliciously, sadistically difficult games has started to emerge, including retro throwbacks like Mega Man 9, but also modern reactionaries like Trials HD and Demon's Souls, and even supposedly cuddly uncles like New Super Mario Bros. Wii: games that would sooner slap you in the face than hold your hand. Gamers, cheeks stinging, have woken up from their mollycoddled daze and said, "hit me again!"

Such gluttons for punishment will enjoy Terry Cavanagh's VVVVVV, a short sharp shock of a 2D indie platformer with a gravity-flipping party trick. This is a game of fiendish design and extreme speed that requires both your reactions and your problem-solving to be razor-sharp.

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