In September we asked you to share your favourite moments from an Obsidian game and we, on behalf of Paradox, dangled prizes in front of you in return: consoles for the two winners, PC Pillars of Eternity and Tyranny keys for the 10 runners-up. And you answered in your droves.
10th September 2017
23rd August 2017
14th June 2017
14th November 2016
13th October 2016
16th March 2016
Everyone has a drawer they can't close because it's stuffed too full of things. Mine has a whisk which always stops the bloody drawer from closing, and it's really annoying, but Obsidian Entertainment's drawer has around 100 game proposals in it. Game outlines in various states, from two-page snacks to 60-page feasts. "There's tons of them," Obsidian co-owner Chris Parker tells me. And for Obsidian there was never a time of greater need of an idea than summer 2012, after Microsoft cancelled Xbox One launch game Stormlands, and when South Park: The Stick of Truth was onboard THQ's sinking ship. It spurred a period now referred to in Obsidian history as the Summer of Proposals.
Throw your mind back to Microsoft sharing a dream of an infinitely powerful Xbox One cloud, a box under your TV able to suck an almost mystical power into your living room, transforming games as we know them. The vision wouldn't quite materialise, but while Microsoft was hallucinating over the cauldron it was also throwing money around - throwing money at Xbox One exclusives to embody this future, and Obsidian Entertainment was spinning in its pot.
"We were given a proposal, the million-man raid," Obsidian co-owner and CEO, Feargus Urquhart, tells me. "Conceptually what came from Microsoft was this idea: imagine you're playing The Witcher, maybe with a friend. What happens if at points in time a giant creature pops up that you can see in the distance and it's not just popping up while you're playing, it's popping up for everybody who's playing. You all rush this creature and there's this haze around it, and as you're all rushing through the haze the game is matchmaking you into 40-man raids who are going to fight the creature.
"Then you fight it, but while the creature is being fought all the footage is being recorded up into the cloud. Then at the end we would come up with some kind of intelligent editing thing which would deliver everybody who fought a personalised, edited video of their participation in the raid. That is what was proposed to us."
UPDATE 23RD OCTOBER: A brief update to let you know winners will be chosen this week! Sorry it's taken a while to sort out.
Earlier this month Bertie and I visited Obsidian Entertainment, the excellent, proudly independent role-playing game developer based in Irvine, California. There's plenty of history there, from the team's work on games like Pillars of Eternity, Alpha Protocol and Fallout: New Vegas to its genesis at Black Isle Studios.
Bastard's Wound, the expansion to Obsidian role-playing game Tyranny, will be released 7th September and cost $15.
Alongside the expansion will be a free patch for everyone, adding more voice acting and expanding the game's third act. There's a whole new path to an unseen ending, apparently.
Bastard's Wound adds a big new area stuffed with quests and dilemmas and loot. Apparently the area revolves around a settlement of refugees, which sounds politically poignant.
Obsidian's evil role-playing game Tyranny will get a new expansion later this year called, naughtily, Bastard's Wounds.
Bastard's Wounds opens a new part of the world centered around a settlement of refugees. How will you handle them? Sounds close to the bone!
The expansion will teach us more about Verse, Barik and Lantry through new companion quests, and show us more of the race of the Beastmen.
A note from the editor: Jelly Deals is a deals site launched by our parent company, Gamer Network, with a mission to find the best bargains out there. Look out for the Jelly Deals roundup of reduced-price games and kit every Saturday on Eurogamer.
Obsidian Entertainment has assured Eurogamer it is "doing fine" following the announcement it will no longer develop Armored Warfare, the free-to-play tank game. Those duties will move wholesale to Russian studio My.com, owned by the Russian company bankrolling the whole operation, Mail.ru.
Tyranny is a Dungeons and Dragons game where the top half of the alignment page has been ripped out and burned. It's a fantasy world where being nice to someone will result in bewilderment from the affected party and scorn from your own. It's an RPG where, rather than choosing between giving someone flowers or stabbing them in the face, you choose between stabbing them in the face or giving them some warning before stabbing them in the face.
Publisher: Paradox Interactive
Obsidian's upcoming RPG Tyranny is slated for a 10th November release on PC, Mac and Linux.
Pre-orders are now live at publisher Paradox's official site with the core game costing $44.99.
There are fancier versions like the $59.99 Archon Edition that includes the original soundtrack, a high-resolution digital map, exclusive coat of arms, wallpapers, ringtones, and a short story collection.
Tyranny isn't the story of a village boy/girl thrust into greatness, embarking on some seemingly hopeless quest to avenge a loved one, recently slain at the hands of The Bad Guy.
Obsidian Entertainment has announced a new RPG at the Paradox GDC press conference. It's called Tyranny.
Due out at some point in 2016, Tyranny isn't a successor to Pillars of Eternity, but it does run on the same engine.
This time out you create a character who played a key role in the domination of this land. Dubbed the "Fatebinder", you customise not only their look but also their history as you select certain decisions they made in the recent upheaval. These drastically affect the state of the world, and Obsidian promises many branching storylines.