Sniper Ghost Warrior 3 released today and the response from reviewers has been rather underwhelming. Multiple glitches, awkward writing and a nonexistent multiplayer portion have severely damaged what, at it's core, can be a supremely satisfying sniper simulator.
UPDATE 3.45pm: Sniper Ghost Warrior 3 developer CI Games has responded to the loading time issue identified in the issue below. Here's their response in full:
The Sniper Ghost Warrior series isn't exactly known for being a quality franchise. Our review of 2010's original received a terrible 2/10 (reads like an Avoid), while its sequel just managed to scrape a 6/10, with Eurogamer contributor Simon Parkin labelling it 'a game of limited worth'.
That's why I was more than pleasantly surprised when I sat down to play Sniper Ghost Warrior 3 and found it to be a highly polished and genuinely exciting experience.
CI Games has gone fully open-world for its latest installment and this brings a sense of freedom that was severely lacking in the previous titles. I found surveying mission areas and planning my approach from afar to be immensely satisfying. Using a handy, pocket-sized drone to spot and mark potential targets and prime sniping positions, I was able to maneuver myself through occupied zones and take down enemies one by one whilst remaining relatively undetected.
Whether through stupidity, boredom or good old-fashioned masochism, I get a kind of perverse enjoyment from playing rubbish games. Rogue Warrior, Hour of Victory, Turning Point and the original Sniper Ghost Warrior are a few examples of the shockingly poor games I've wasted precious hours of my life playing.