UPDATE 16/1/17 2.00pm: Warner Bros. just officially announced Scribblenauts Showdown for Nintendo Switch, PlayStation 4 and Xbox One with a 9th March release date.
Scribblenauts: Fighting Words has been cancelled by publisher Warner Bros., with 45 staff at developer 5th Cell let go.
Update: Creator of the "Nyan Cat" meme Christopher Orlando Torres explained to us that the lawsuit had been misreported in the media and that "Nyan Cat" was copyrighted in 2011 while Scribblenauts Unlimited wasn't released until 2012. He didn't know about the series' use of the meme until it appeared in the debut trailer for the its latest installment:
Nintendo DS puzzle series Scribblenauts arrives on iPhone, iPad and iPod Touch today in the form of Scribblenauts Remix.
Scribblenauts Remix, a new website domain registered this week by publisher Warner Bros., could point to a new game in the puzzle-solving series.
Cute word-based puzzle game series Scribblenauts has sold 2.5 million copies to date.
That's the combined might of DS games Scribblenauts and Super Scribblenauts.
During the DICE 2011 summit at Las Vegas developer 5th Cell revealed its other franchise, Drawn to Life, has shifted 3.5 million units (thanks Joystiq).
Kinect and Move are hot this Christmas but they're not as snazzy as 3DS, reckons Scribblenauts developer 5th Cell.
5th Cell, the studio which brought us the Scribblenauts series, is hard at work on a brand new game.
Titled Hybrid, it's a third-person shooter set in a post-apocalyptic landscape. Despite this, 5th Cell is promising "a completely new gameplay experience never seen before in the genre".
A new site is up over at Whatishybrid.com, complete with teaser trailers and storyline snippets. It seems there are two sides at war, the Paladins or the Variants, and not all the characters in the game are human.
Scribblenauts developer 5th Cell started work on a PSP game but ditched the idea because the platform was too expensive to work on, Eurogamer has learned.
FIFA 10 has scored a second week at the top of the UK all-formats chart, shrugging off a strong tackle from Operation Flashpoint: Dragon Rising at two.
Perhaps this is what people who don't play games think games are like. You must have had that moment where you're playing a game and there's a locked wooden door in front of you and an axe in your inventory, and your friend says, "Why don't you just smash the door down with the axe?" And you have to respond, "Look, just shut up, you don't know what you're talking about, OK?"
In Scribblenauts, if it seems like it should be possible, it's likely going to be possible. In fact, what Scribblenauts is capable of is so astonishing, so utterly complete in its collection of everything ever in the universe, it seems like it can't possibly be real.
Surely in a level which sets me the challenge of crossing main character Maxwell across some shark-infested water to reach the target Starite (the star shapes that represent your constant goal), it's not realistic that I can type in that I want an Ichthyosaurus, and then see whether it can beat the shark in a fight. Nor does it seem reasonable that I could tap in "PEGASUS", jump on the winged horse's back and fly safely over. It starts to get a little silly when I ask for a teleporter, step in, and find myself in an alien laboratory.
The entire list of words that DS game Scribblenauts recognises has been published on the internet, comprised of a whopping 22,802 entries.
Warner Bros. has confirmed to Eurogamer that Scribblenauts won't be released in the UK until 9th October. The US will be able to buy the game a couple of weeks earlier, from 15th September.
Potential DS masterpiece.
I just feel sorry for the guys on GameFAQs. They do such a difficult job for so little, and once Scribblenauts comes out they're going to do their usual amazing work, explaining how they overcame all of its many puzzles with objects summoned into the world using the staggeringly versatile Writepad, and then they're going to get hundreds of emails going, "No, you're wrong, you don't glue a pillow to the spike and then fly up with a jetpack, you get the Starite by putting a table over the spike and then electrocuting the shark and putting on a diving suit. IDIOT." At least we can probably agree that a brick is the best way to hit the switch. (Or, thinking about it, you could fly a jetpack up there and do without the brick, therefore using an object fewer and getting a better par time.)
Warner Bros. has told Eurogamer that ambitious DS puzzle game Scribblenauts will be released in the UK on 25th September.
Scribblenauts is a side-scrolling game where the player has to try and get hold of "Starites" by summoning objects into the world.
The twist is that you are supposed to be able to summon just about anything you can think of by writing its name on the screen with the stylus. Ladders, beavers, taxis, hats, etc. As developer 5th Cell demonstrated when we took a look recently, there's an amazingly vast number of things to summon, and they're all supposed to act as you would expect.
Warner Bros. has picked up Scribblenauts and plans to launch the DS game here this autumn.
One of the most dependable joys of writing about videogames is hearing the implausible claims made by developers regarding their latest titles: "hundreds of separate light sources", "the frame rate will be locked at 1600fps", "it's basically interactive storytelling", "this time, you'll really care about Falco Lombardi". But Scribblenauts tops them all. This mild-mannered DS game has a premise so staggeringly unlikely that when you first hear it you may find yourself trilling with dainty laughter at the very thought of somebody trying to pull it off. "Yeah," sighs lead designer Matt Cox, the very somebody in question. "We tend to get that reaction a lot."