Quasi roguelike action-platformer Rogue Legacy is coming to Xbox One on 27th May, developer Cellar Door Games has announced.
8th January 2015
9th July 2014
18th July 2013
What happens when you die in a video game? Most of the time you get another go, whether by returning to the start of a level or spawning back at the last checkpoint you passed.
2D indie platformer Rogue Legacy will finally see a release on Xbox One, developer Cellar Door Games has confirmed.
The news was revealed last via a message on the studio's official Twitter account:
Rogue Legacy features a procedurally-generated castle to explore, Spelunky-like, until you inevitably reach your death. At this point your adventure continues as your character's child - which can mean a change of class or other additional quirk thrown into the mix.
Critically acclaimed platforming action roguelike Rogue Legacy is coming to PS4, PS3 and Vita on 30th July in Europe, developer Cellar Door Games has announced.
North Americans will receive it a day earlier, on a Tuesday, because that's how they roll.
The PlayStation port of last year's PC, Mac and Linux release will feature Cross-Buy and Cross-Save compatibility between all three of Sony's contemporary platforms, so you only need to buy it once to play and migrate your progress between the various platforms.
Platformer roguelike Rogue Legacy is coming to Mac and Linux "very soon," Cellar Door Games has told Joystiq.
I know you shouldn't judge games by their visuals but, upon seeing a screenshot of Rogue Legacy, I knew it would be up my street. And such shallowness on my part was soon confirmed in spades. Rogue Legacy's influences, from games as diverse as the Souls series to Spelunky, are obvious but the way it weaves these elements into something new creates a kind of oxymoron; an original steeped in nostalgia.
There's an enemy called a McRib in Rogue Legacy. I can't tell you what these guys look like, but I know they exist because I was finished off by one, and the game's epitaph screen tells you precisely what it was that eventually did you in. I also know that they often lurk at the top of rooms, and they love to drop jaunty showers of human femurs down on their prey.
Whatever shape they take, the McRib ended the career of Lady Chun-Li XV, a Spelunkette who had a surprisingly decent run of things despite colour-blindness and a bad case of dwarfism. She certainly fared better than Ladies Chun-Li XIV and XIII (thoughts to the family). All told, she brought in a haul of just under 4000 gold coins: not too shabby for a spelunker class, who are good with loot but otherwise pretty weak and feeble. I used the winnings to buy a health boost and an attack boost: I was investing in the future. I knew that when Lady Chun-Li XVI came around, she would now be slightly less weak and slightly less feeble.
Rogue Legacy is witty, elegant, and cruel. I've spent the last week trying to work out whether I mostly love it or hate it, and I've finally made my mind up. I know I love it, because it feels like the weird medieval faire-attending cousin of Spelunky, offering a sequence of short 2D lives that are explored in a rich platforming ecology where even your 30th hour will reveal a fresh secret. I have occasionally wondered whether I might hate it at the same time, though. It's too good with the compulsion stuff. It draws you in with cleverness and soothing repetition, and once you're into the mid-game, it can sometimes seem to offer little but grind in return.