How on Earth do you make money from packaging a load of indie games together and selling them for whatever people want to pay? Because Humble Indie Bundle 6 somehow managed to take $2,048,501 from 316,272 sales.
Recoil Games' Rochard was a critical success, but a financial failure. Now the developer has released some pre-production footage of its sequel, which is currently on hold.
PlayStation Network puzzle platformer Rochard releases on Steam next week, developer Recoil Games has announced.
We tend to talk about physics in gaming as a reasonably recent innovation, something that came about as first-person shooters gave us ever more elaborate ways to knock lamps off abandoned desks on the way to our next frenetic firefight. In reality, game physics has been around for decades. Almost since the beginning, in fact.
It is, after all, the driving force of the entire platforming genre. Ever since Mario tweaked Newton's laws in his favour to change direction in mid-air, the tactile feedback between thumb and avatar has told us not only how far we need to jump, but how far we can jump.
There's a lot of jumping in Rochard, a physics-based puzzle/platform/shooter hybrid from Finnish indie studio Recoil Games. It's really good jumping as well. The sort of immediately satisfying leap that feels tangible and assured. One of the first abilities you acquire is the option to lower the gravity, enabling epic weightless lunges across the screen, the sort of small-scale action movie heroics that would leave slo-mo evangelist Zac Snyder in a post-orgasmic state of bliss.
The recently announced Only On PlayStation Network programme is US only, Sony has told Eurogamer.
An upscaled version of Resident Evil: Code Veronica headlines this week's PSN Store update. It's available for £15.99.
FIFA 12 arrives to download on Friday - for the privilege of saving yourself a walk to the shops you'll pay £54.99 on PlayStation 3 and £31.99 on PSP.
Battlefield 3's open beta rolls out on Thursday, while gamers can help themselves to PSN-exclusive shooter Rochard, freemium role-player Free Realms and new Dead Nation DLC from today.
Update: The European Rochard date has now been announced as 28th September. The game, to first on PS3 built on Unity, will cost €10.
As a species, why have we not invested more of our energy into manipulating gravity? Especially when it's clearly so much fun. Sure, toasters with multiple speed settings are cool, and who doesn't like iPod docks - but if a fraction of the R&D budget of, say, the Ford researchers devoting their energies to new trucks was re-employed in the pursuit of a trampoline with inertial dampeners, or a Nerf gun which fires those foam sticks in slow motion, we'd have world peace by next Tuesday. Just saying.
A new PlayStation Network game has been announced.
Rochard, from Finland developer Recoil Games, is described as an "action packed" side-scrolling platformer. It's due out before the spring ends this year.
The game is about an astro-miner called John Rochard. He manipulates gravity to solve puzzles, defeat enemies and bring down bosses.