Half-Life 2: Episode 1 Features

FeatureMinerva matter: The Half-Life 2 mod that opened the gates of Valve

Adam Foster's two-and-a-half-year job application for the world's most enigmatic game developer.

Adam Foster tells me he's "faintly terrified" by the response to his old Half-Life 2 mod Minerva being released on Steam. Tens of thousands have downloaded it in a couple of weeks and he didn't expect that, he insists. But then he also didn't expect the chain of events that unfolded after he first released Minerva back in 2005. Back then he worked for the European Railway Industry doing web development and programming. Today he talks to me from within the hallowed walls of Valve.

If there's one question Valve must be sick of hearing it's this: where is Episode 3? No-one's saying anything - not yet. But inquiring minds might find their own answers by playing through the preceding two episodes.

FeatureValve's Doug Lombardi

Chatting about Portal and whether Orange Box will return.

On a recent trip to Germany to see Left 4 Dead, of which more soon, we sat down with Valve's VP of marketing Doug Lombardi to talk about things. Things like Portal, and whether we'll see an Orange Box 2. Like everyone at Valve, Doug's job title is a bit misleading; he does a broad range of things across the company, and has even - as he points out here - dabbled in development to some extent. He also plays Team Fortress 2 and Left 4 Dead with us when we fly over to see Valve, which is nice of him (it's nice of him to let us win all the time, too). Anyway, enough being nice about Doug - here are a few selected excerpts from our discussion, with more to come when we're allowed to talk about what the developer was actually in Germany to show off...

FeatureOpening the Valve

Part 2: On Warren Spector, Alyx, and the importance of playtesting.

Despite the massive acclaim and the shower of awards thrust upon Valve in the wake of Half-Life 2's release in November 2004, the developer listened more than ever to the feedback from the community, meticulously cataloguing thousands of hours of playtesting feedback from hundreds of playtesters and setting about to continue the Half-Life 2 story episodically, but while also fixing many of the niggling issues that fans had with the game.

FeatureOpening the Valve

Gabe Newell and co. on Hollywood, Episode One and future expansions.

After spectacularly 'raising the bar' (with a gravity gun) of the FPS genre in 2004, Valve last week turned its attention to extending the Half-Life 2 universe episodically with the release of the first in a trilogy of episodes that finally reveals what happened to Gordon and Alyx after the destruction of the Citadel.

FeatureHalf-Life 2: The Lost Coast

Valve gives a glimpse of its next-gen plans, providing more info on its single Half-Life 2 level for high end PCs.

As refreshingly optimised as Half-Life 2 was to run on low and mid range PCs, there's no doubt that a hugely significant chunk of its owners went out and upgraded their rigs with the specific intention of playing Valve's game without compromise, in all its staggeringly gorgeous glory. But while many of us went out and upgraded to a gigabyte of RAM, stuck in a high-end Radeon or GeForce and spent a fortune, it's pretty clear that our PCs had plenty of headroom left - and now Valve wants to take advantage of that with the forthcoming release of a specially designed level called 'The Lost Coast'.

FeatureHalf-Life 2: Aftermath

Valve releases the first details of its expansion for last year's top PC title.

The news most of us have been waiting for has finally been confirmed: Valve is readying the first expansion pack for the unanimously acclaimed Half-Life 2. Provisionally titled 'Aftermath', the new adventures of Gordon Freeman and his able sidekick Alyx is tentatively scheduled for a 'summer' release only via Steam, according to PC Gamer UK, which has - incredibly - scooped the world with its cover feature on the hotly anticipated game in its May issue, out today.