Grand Theft Auto IV: Episodes from Liberty City

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VideoWatch: Seven games made better by DLC

It's this week's Eurogamer Show.

Digital FoundryXbox 360 vs. PlayStation 3: Round 25

Episodes from Liberty City, SSFIV, SEGA All-Stars Racing, Superstars V8, Dead to Rights and AVP.

Key events

Charting the phenomenal progress of video games these past few decades is easy enough. You've probably seen an image of PlayStation-era Lara Croft in all her stark polygonal beauty contrasted side-by-side with her modern character model. If not, perhaps you've seen Wolfenstein: The New Order's B.J. Blazkowicz sat next to his coarsely drawn early incarnation. Look at all those pixels, all that detail, and marvel at how far we've come.

VideoWatch: Seven games made better by DLC

It's this week's Eurogamer Show.

It's been a good week for people who enjoy half-cloaks and complicated bits of machinery, all things told. Star Wars Battlefront's new DLC let's you play as cape-sporting cloud man Lando Calrissian, whereas Fallout 4's Contraptions workshop DLC lets you tinker with all sorts of, well, contraptions.

Digital FoundryInside Digital Foundry: What Grand Theft Auto 4 did for us

How the Rockstar classic shaped the way that we look at games.

We're just three days away from the release of Grand Theft Auto 5 - closer to two if you're planning to attend a midnight launch for the year's most eagerly awaited game. At Digital Foundry, we're aiming to bring you our findings on both the PlayStation 3 and Xbox 360 versions of the game as soon as we can, but in the meantime we thought we'd take the time to pay tribute to its predecessor, not least because so much of what we do and the way we approach games today hails from the seismic release of GTA4 five years ago, and that Face-Off we produced at the time.

Rockstar Games Collection revealed, due in early November

Contains RDR, GTA Episodes, LA Noire, and Midnight Club: LA.

Rockstar Games has announced an anthology containing four of its most successful games of the last few years. This includes: Red Dead Redemption, Grand Theft Auto: Episodes from Liberty City, LA Noire, and Midnight Club: Los Angeles Complete Edition.

MS: Xbox exclusive games, DLC 

MS: Xbox exclusive games, DLC "critical"

Explains how it secures exclusive content.

Exclusive games and downloadable content are "critical" for the Xbox 360, Microsoft has said.

Exclusive content - even if it's only for a set period of time - is crucial for differentiating the Xbox 360 from the PlayStation 3 and Wii, Microsoft's European boss Chris Lewis told Eurogamer.

"They are important," he said. "DLC windows of exclusivity are critical for us for differentiation. We'll continue to bring those exclusives through our own studio work, Gears and Forza and other titles."

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Xbox 360 vs. PlayStation 3: Round 25

Digital FoundryXbox 360 vs. PlayStation 3: Round 25

Episodes from Liberty City, SSFIV, SEGA All-Stars Racing, Superstars V8, Dead to Rights and AVP.

As we reach the quarter-century of cross-platform Face-Off features, we thought it was time to do a little spring-cleaning on the format itself. The idea was to supplement the already vast range of video and screenshot assets with additional analysis and data.

The reasoning was that while we love telling you what we think, the more information you have, the more informed your purchasing decisions will be and the more discussion points there are for the inevitable post-article comments pile-up.

So what's new? We've ignored the superior range of surround sound options possessed by the PS3 for too long, so for those of you who have their consoles hooked up to a decent amplifier capable of multiple audio decoding options, now you can see where PS3 employs less compression or additional sound channels. While Xbox 360 games are standardised at max quality 640kbps Dolby Digital 5.1, PlayStation 3 supports the same format and also 5.1 lossless PCM, 7.1 lossless PCM, plus fan-favourite DTS. This is now highlighted for each game.

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GTA episodes live on PSN tomorrow

Plus: Final Fight! Sam & Max! Skate 3 demo!

Sony has updated the PlayStation shops with all manner of treats - and the promises of the GTA IV downloadable episodes, which are both due to go live tomorrow.

GTA IV episodes delayed on PC/PS3

Sony asks for last-minute changes.

Rockstar has announced that The Lost and Damned and The Ballad of Gay Tony have been delayed on PC and PS3 due after Sony asked for some changes.

GTA V to be announced before E3?

GTA V to be announced before E3?

Analyst reckons suspension is building.

Games industry analyst Mike Hickey has said a Grand Theft Auto V announcement may be on the way - and that it could be made before E3 kicks off in June.

"There is building suspension for a pre-E3 GTA V announcement," he said, as reported by Industrygamers. "Although we expect nothing from Rockstar at this year’s official E3 event."

Rockstar is more likely to hold a separate press event and make the announcement independent of any publisher conferences, apparently. That's because GTA V really is kind of a big deal.

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Episodes From Liberty City

Episodes From Liberty City

Happy choppers.

It's nothing if not strange to be reviewing the same thing for the second time in a fortnight, but then Rockstar has sent us down strange roads before. The Ballad of Gay Tony is the same now as it was last week, but the fact that it is also available on a disc it shares with The Lost and Damned, and which doesn't require the original Grand Theft Auto IV to play, asks different questions of a review.

It's possible, for example, that you're considering whether to buy this having never bought or played GTAIV - in which case your impressions may be mixed. The Liberty City of the current generation is a vast, colourful and varied environment, brimming with the series' trademark satirical humour and eccentricity, but whereas 18 months ago it seemed a technical marvel, 18 months on it's merely at the handsome end of competent, and drops frames more noticeably than an epileptic optometrist. And the core of GTA is very much still going to icons on the mini-map to receive a briefing and then driving somewhere to do some shooting, or similar.

Mechanics are solid but unspectacular, and lack the finesse intervening games have standardised. The cover-based third-person gunplay, for example, is sticky, and awkward in close quarters, and you never feel as comfortable as you do in comparable action games when you're moving around on foot. Sometimes, as when jumping or navigating buildings, it's as though the programmers spent so long making the world around you operate properly that they struggled to accommodate your need to touch it. The driving physics have also proven divisive. With that said, modern GTA is less frustrating than it was on PS2 and Xbox in many respects; you can even restart missions without having to go off and buy your guns again. Progress!

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