Pseudo Interactive, the studio behind the Full Auto series and last-gen title Cel Damage, has closed its doors.
I have two main problems in life-at-6am. 1) Bad posture and poor circulation in my hands contributing to the phalangeal equivalent of skipping barelegged through a stretch of frosty thistles every time I make a downward stroke on, ow, a, ow, key, ow. 2) A kind of neurological solar eclipse that occurs at the apex of the ante meridiem, restricting my movements to those of a drunkard negotiating the slippery deck of a seabound dinghy in a gale under attack from a biblical leviathan.
This morning, as I sat down to work, they combined forces rather impressively, allowing me - in one spellbinding gesture of punchdrunk arthritic dementia - to direct the Worcester sauce intended for my cheese-covered toasty treat downward into the pores of my keyboard with enough resultant neurological confusion that I swept the entire keyboard and breakfast tray onto the ground before moving to solve the problem by standing on a freshly hewn blade of Worcester-sloshed china. Now my foot is bleeding, I'm using my backup keyboard (a sturdier beast that I long ago discarded because thistles had evolved into barbed wire), and I'm really bloody hungry. The only thing sadder than that is that you probably think I make these intros up. I don't! I really am this cack-handed!
So, there's a cautionary tale for all you early morning people. Things may sound better the more tasty fun you try and soak into their cheese while typing, but if you try and do too many things at once the balance will not necessarily follow.
"Had the Crash demos not turned heads at GDC and E3 2004, I genuinely believe the destiny of Full Auto would have been significantly changed," says Cord Smith.
We're likely to see sequels to Xbox 360 racing game Full Auto, says producer Cord Smith.
"It's our ambition to firmly stake out our ground and continue pushing limits within the Full Auto universe, bringing gamers new modes and more mind-blowing destruction in future iterations," says Smith, speaking to Eurogamer as part of an interview featured elsewhere on the site today.
The rest of the interview is about the current game - how it came about, what it's up against, and how the developer tried to go up against the firmly established arcade racing genre.
The Xbox 360 Full Auto demo we were promised has finally shown up on Live Marketplace, weighing in at 646MB.
Being able to rewind in games is ace. Prince of Persia would be roughly ten million times as frustrating if you couldn't undo that swan dive you just did onto some spikes. Using rewind to dislodge shrapnel from your head looks ace in TimeShift. Then there's... Well there's... You know. Er. No? What? WHERE THE HELL ARE ALL THE REWIND GAMES? Seriously! Prince of Persia happened ages ago; why aren't people stealing this yet? Why doesn't EA have fourteen games that do this by now?
A demo of Pseudo Interactive's Full Auto should be released on Xbox Live Marketplace on January 25th, according to SEGA.
SEGA's American arm has announced that Xbox 360 racer Full Auto will be released over there on February 14th, and released a new trailer to celebrate.
Full Auto's in development at Pseudo Interactive and has a real air of Burnout about it - along with a Prince of Persia-style rewind feature for undoing the huge amounts of destruction one can wreak upon the game environments.
We've set up the trailer so that you can watch it on Eurogamer TV, our rather lovely Flash-based streaming-video service, but if you'd prefer you can also download it from Eurofiles.
Sega has confirmed that forthcoming Xbox 360 racer Full Auto is no longer down for a 2005 release - and that the game is now due out in February.
Being stupidly young (or young and stupid; depends who you talk to), this is only my third E3, so I've never in all honesty arrived at the show and made a beeline for SEGA's booth before. But this year I did, because I had a hunch about Full Auto. And having driven through walls, corkscrewed off a ramp into a bridge whilst upending the competition with missiles, and then ripped my car almost in half only to rewind time and retake the offending corner without my nitrous firing - all within the first three minutes - I'm glad I did. Full Auto has more hooks than a Peter Pan convention.