Frontlines: Fuel of War Features

Frontlines: Fuel of War

Turmoil. By Kaos.

The future used to be a great place to be. Back in the absurdly optimistic late '70s and early '80s, we were all looking forward to a 21st Century world including universal spandex acceptance, teleportation devices, little laughing robot slaves that mashed potatoes for you, video phones and hover boards. Well, we got the video phones (happy slappers rejoice!), but the silver clothes never caught on, and the rest was a big fat lie designed to keep kids watching Tomorrow's World. Was everything about our childhood a fib?

FeatureFrontlines: Fuel of War

More oil and troubled waters.

The year is 2024, and there is little remaining of the planet Earth's precious oil reserves. Everyone lives in windmills made out of solar panels, children are put to work on specially modified bicycles to power their mums' hairdryers and there is a growing shortage of potatoes as everyone is forced to use those clocks they sell up the Science Museum.

FeatureFrontlines: Fuel of War

E3: Next-gen FPS action from the Kaos crew.

A little bit of history, first off. Frontlines: Fuel of War is the first game from Kaos Studios, which was formed by former members of Trauma Studios late last year. Trauma, you may recall, was responsible for Battlefield 1942's Desert Combat mod - which turned out so well that DICE ended up buying the studio, and employing its members to do a vast amount of research and development for Battlefield 2.