The Elder Scrolls IV: Oblivion - Knights of the Nine

The Elder Scrolls 4: Oblivion is now on Xbox One backward compatibility, an excellent excuse to relive its signature moments. And that means even if seeing them demands a considerable investment of time and, depending on your tolerance for bugs that were never squashed, the uncanny valley horrors of its famously potato-faced population, and the sheer early-gen jankiness of it all, sanity. Playing a game from the early days of the 360 is like watching 90s television: you wonder how we ever coped. You can see how we got from there to here, but it's painful to go back.

Oblivion 5th anniversary ed UK bound?

New BBFC rating suggests so.

A new BBFC rating for The Elder Scrolls IV: Oblivion Game of the Year Edition has popped up online, suggesting UK gamers may soon see the launch of the 5th anniversary edition of the sprawling fantasy RPG.

Bethesda mentions WOW-like MMO

Elder hell do we know what it is?

Bethesda is working on a "World of Warcraft type MMO", according to legal papers submitted in a court case between the company and Interplay.

All Oblivion DLC now half-price

Except Horse Armor, which costs double.

Bethesda, excited by the onset of spring, has halved the price all Oblivion Xbox 360 DLC. All except Horse Armor, that is, which now costs double.

Wizard's Tower top-selling Oblivion DLC

On Live. Horse Armor in at nine. Neigh!

Wizard's Tower is the most popular premium downloadable for The Elder Scrolls IV: Oblivion on Xbox Live, according to developer Bethesda Softworks. (Hrm, this sounded more interesting before we started typing.)

Last Oblivion DLC on Monday

Inherit a Castle.

Bethesda vocal-chord Pete Hines has revealed that the last ever piece of downloadable content for The Elder Scrolls IV: Oblivion will be available on Monday.

Shivering Isles 360 box coming

Bundled with Knights of Nine.

Bethesda has announced it will be offering those of you without Live access a chance to play the Oblivion expansion Shivering Isles.

The Elder Scrolls IV: Oblivion - Knights of the Nine

Oblivion divided opinion. Released in March to rapturous applause, it seemed as though Bethesda had driven Western RPG standards to new heights. Presented with a seemingly overwhelming array of choices, dwarfed by an enormous land to explore, besotted by lavish detail and beauty - Oblivion appeared to be the Goliath we'd been waiting for. Critics opened their arms and welcomed what they saw as the first of the truly next-generation games.

Yet it seems one person's selling points were another's drawbacks. Overwhelming choice was narrowed to dull repetition, vast lands became laborious obstacles, and beauty was criticised for her performance. Apathy soon crept in, attentions turned elsewhere. Could it be that this pinnacle of gaming lacked the depth to engage, was it guilty of having no soul?

Last Wednesday heralded the release of Bethesda's largest downloadable content addition to the game so far. Umaril, an ancient Ayleid Sorcerer-King, seeks vengeance upon the Gods who banished him to the planes of Oblivion thousands of years ago. For 800 Microsoft points you must heed the call to help, seeking out lost relics of the Divine Crusader to help you vanquish this otherworldly evil for eternity. Just a normal day in Tamriel, then.

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