Survival horror release Daylight has the honour of being the first PS4 game to use Unreal Engine 4, also carrying the onerous burden of showing how next-gen consoles might take to the technology, giving us our first opportunity to stack up a UE4 console release with its PC stablemate. Released as a digital download, Zombie Studios forges a terrifying experience by procedurally generating a maze of hospital corridors and prison cells for a player to explore. It's deliberately minimalist in detail, and every turn is engulfed in shadow - but even with this simple setup we find the PS4 version struggling to match PC in several aspects.
Each playthrough is defined by a unique mish-mash of building blocks. Corridor layouts are randomised to stave off familiarity, and texture and object placements in each room are remixed at a micro-level - each peppered by jump-scare events like a toppling chest of drawers, or bathroom doors slamming shut. Most of this happens towards the edges of your (limited) field of view, and in the tradition of the excellent Amnesia: The Dark Descent, the more that's left to the sound design, the more tension begins to ratchet up.
The randomised nature of the game ensures that a standard Digital Foundry Face-Off with all the trimmings is off the table but after a short session of performance testing on PS4 and two PC configurations, it's clear that Daylight isn't the most flattering example of Epic Games' new technology. We count a full 1920x1080 native resolution on PS4, with post-processing AA to help the effort. But rather than subdue the remaining stair-stepping on high-contrast edges, jaggies are instead amplified with eerie post-effects - such as a distortion filter which splits each edge into a rainbow-sequence of red, green and blue.