Because We May is the name of a new indie campaign lowering the prices of some big name games later this month.
19th March 2012
14th June 2011
11th October 2010
26th May 2009
1st May 2009
PSN and XBLA game Bit.Trip Presents Runner 2 has been pushed back to November this year, developer Gaijin Games has told Eurogamer.
It had been due "early 2012".
The delay means the HD semi-sequel now arrives on Xbox Live Arcade and PlayStation Network nearer the launch of the Wii U, due on shop shelves by the year's end.
Bit.Trip Saga and Bit.Trip Complete launch for 3DS and Wii respectively on 13th September in the US, publisher Aksys has announced.
The downloadable Bit.Trip games are being rounded up onto a single Wii disc later this Summer, developer Gaijin Games has announced.
Bit.Trip Complete will include all six episodes in Gaijin's genre-hopping revisionist jaunt through the history of game development, and a treasure trove of extras on the side.
Here's the full rundown of additional content promised, as detailed on the developer's blog:
Has mobile gaming found its sweet spot at 59p? The more we cover this exciting sector, the more it seems that the real success stories are the games that dare to launch at the impulse price that few people can resist.
In the past few weeks, almost all of the successful new titles appear to have gone out at this price point, and the trend shows no sign of slowing. Having had incredible success with Angry Birds, it's perhaps no great shock to see Chillingo opting to put out its latest chart-topper, Cut The Rope, at the same aggressive super-budget price.
With nine of the current top 10 titles all priced at the same level, it's a brave publisher that tries to go against the grain. Perhaps only games with vastly popular brands such as Sonic, FIFA and The Sims can have a prayer of getting gamers to part with more.
Ace WiiWare rhythm-actioner Bit.Trip Beat will soon be melting retinas on the PC, Gaijin Games has told Eurogamer.
Nintendo has made good on its promise to release demos of WiiWare games by uploading three of them to the European Wii Shop.
Last month, Nintendo held an event in London to showcase the line-up of near-future releases for its twin downloadable gaming catalogues, WiiWare and DSiWare. The context was exactly as you'd expect: a plush venue with spectacular views of the capital; a marketing presentation with words of reassurance for retail, and an undertone of envy for Apple's success with the App Store; a smattering of news, a few names showing faces (David Braben, Kenji Eno, Dave Grossman) and a star turn from a slick sequel, LostWinds: Winter of the Melodias.
Today's videogame instruction manuals strain at their staples, pamphlet bibles heavy with back-stories for characters you don't yet care for and detailed explanations of control schemes that sit meaningless on the page. Perhaps then, Bit Trip Beat exists to prove that "Avoid Missing Ball For High-Score" can, even today, still be instruction enough. (Although let's drop the full-stop in "Bit. Trip" lest we all get confused.)
Sure, Pong's heart has been dressed anew: vibrant pinks and purples replace Atari's venerable whitish blocks and that backdrop of mute blackness is now seasoned with stars and comets. Likewise, the tick-tock sonic rhythm of Pong's pixel ball batting back and forth now resounds as timpani in the embellishments of an entire chip tune orchestra, ensuring Bit Trip Beat is as much music game as 8-bit table tennis match.
But the aesthetic progressions are tempered by a purity of purpose. Unlike, say Virtua Tennis 3, you don't avoid missing the ball only to then show off with a showy curve ball, pregnant with backspin. No, you merely twist your Wii remote to control a paddle in order to knock back the pixels fired your way. Miss enough dots and its game over. Hit enough dots and the song plays on, driven by the rhythm of your successes, building to a sonic finale as thrilling as any climactic Rock Band chorus.
Nintendo has updated the Wii and DSi shops with a mixture of retro-themed downloadables covering WiiWare, DSiWare and Virtual Console.
First of all, Wii owners can get their 'motes on Megadrive game Galaxy Force II for 800 Wii Points (GBP 6 / EUR 8 approx), providing hours, if not minutes of Space Harrier style fun.
But that's not all, because you can also invest 600 Wii Points (GBP 4.20 / EUR 6 approx) in Bit.Trip Beat, a new WiiWare game where you "bounce beats in time with the 8-bit style soundtrack". There's four-player support and a robust, "retro-style" difficulty level.