If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Ex-Bioware producer gives insight into "BioWare magic"

Avoiding crunch.

Ex-Bioware producer Mark Darrah has released a video giving insight into the term "BioWare magic".

Darrah, who worked at BioWare for over 20 years including as an executive producer on the Dragon Age series, wants BioWare employees to stop using the term as it promotes "bad process".

In the video, he explains how game development is like a hockey stick. Usually it progresses steadily before hitting a tipping point where the various components of a game finally gel together.

"That's what people are talking about at the studio when they say 'BioWare magic'," he says. "They're talking about the fact that things come together really late and things get better really late. And that's terrible."

There may be magic in watching a game come together, but when this happens too late it often leads to crunch, Darrah said.

"BioWare magic is shit process," he says. "It's putting a name on something that's saying: don't worry, don't freak out because we know that at a future date, it's all gonna get faster and it's all gonna work out. But the reality is that 'working out', that's where crunch comes from and that's where delayed games come from."

Of course, BioWare magic also refers to evocative characters and interesting storytelling. But internally, it refers to this hockey stick structure of development, something that other development studios also follow.

"If you can find a way to get completion urgency into your project sooner, you can avoid... a lot of the nonsense caused by this," he says.

This development process may explain why we're yet to see too many details regarding the studio's forthcoming games Dragon Age 4 and the next Mass Effect.

Darrah's "rant" video was shared by ex-Bioware writer David Gaider, who followed up with further thoughts.

"It's like how science can seem like magic to those who don't understand science. This probably originated from those high up enough to have little awareness of what was actually happening," said Gaider.

"To them, I suppose, the way the teams would get their shit together and, on a consistent basis, turn projects that seemed to be floundering into - ta da! - great games in a very short time seemed like pure wizardry."

He continued: "There was magic at BioWare, don't get me wrong. And still is, I expect. The magic is passion. People who love what they do, and will make huge sacrifices to make games fans will adore.

"Passion can be abused, however. And there's nothing even remotely magical about THAT."

Will you support Eurogamer?

We want to make Eurogamer better, and that means better for our readers - not for algorithms. You can help! Become a supporter of Eurogamer and you can view the site completely ad-free, as well as gaining exclusive access to articles, podcasts and conversations that will bring you closer to the team, the stories, and the games we all love. Subscriptions start at £3.99 / $4.99 per month.

Tagged With

About the Author

Ed Nightingale avatar

Ed Nightingale

News reporter

Ed is Reporter at Eurogamer, with an interest in streaming, people and communities, and giving a voice to marginalised people.

Comments

More News

Latest Articles

Supporters Only

Eurogamer.net logo

Buy things with globes on them

And other lovely Eurogamer merch in our official store!

Eurogamer.net Merch