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Call of Duty: World at War patch out

Features 317MB of fixes for the PC version.

The PC version of Call of Duty: World at War has been patched to v1.1, with a host of tweaks and fixes arriving just in time for the game's European release this Friday.

Weighing in at a mighty 317MB, the patch promises improved SLI support, as well as enabling mods in all game modes. Check out the full list of changes below.

  • Mods are now enabled in Co-op, Single Player, and Multiplayer.
  • Players will now be notified when a new patch is available.
  • Improvements for SLI support.
  • G_Spawn: no free entities crash has been fixed.
  • Server no longer runs out of script variables.
  • License key is no longer required to run a Dedicated Server.
  • A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.
  • Various fixes in Server Browser.
  • Players will no longer see multiple friend invites from the same friends.
  • When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.
  • Clan Tags will now display in game where appropriate.
  • Map holes fixed.
  • Spawn improvements and weapon balancing.
  • remote desktop now works with dedicated servers.

Check back later this week for our full review of Treyarch's third attempt at making the definitive Call of Duty title. In the meantime, head to the gamepage for all our coverage to date.

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Call of Duty: World at War

PS3, Xbox 360, PS2, Nintendo Wii, PC, Nintendo DS

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Kristan Reed

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Kristan is a former editor of Eurogamer, dad, Stone Roses bore and Norwich City supporter who sometimes mutters optimistically about Team Silent getting back together.

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