WipEout, Killzone packs top PSN bill

Plus: Shatter and Crystal Defenders.

Sony has updated the PlayStation Store with some actual content this week, including downloadable games Crystal Defenders and Shatter (Sidhe! GripShift represent!), and wallet-deflating expansions for WipEout HD and Killzone 2.

Let's deal with the latter first. WipEout HD's Fury pack costs £7.99 / €9.99 and consists of three new race types, 12 tracks, 13 new ships, six new songs and redesigned menu and campaign systems. And Trophies. No wonder it's eight quid. Probably. It'll be a close-run thing between that and the Wine Rack two-for-one.

Then there's the Napalm & Cordite add-on for £4.79 / €5.99, which consists of the Suljeva Cliffside and Arctower Landing maps. Check it out in this trailer I pinched off Eurogamer.pt.

You can also get a Killzone 2 Map Pack Bundle for £9.99 / €12.99, which includes all six maps from the Steel & Titanium, Flash & Thunder and Napalm & Cordite packs.

So what about those full games? Crystal Defenders is £7.99 / €9.99 and is Square Enix's attempt at tower defence, born on mobile phones and now scattered across every downloadable service imaginable. Deploy various units from Final Fantasy lore to impede the advance of monsters, basically.

Shatter, meanwhile, is a brick-breaking game where you have to use power-ups and special attacks. We're promised innovative controls and physics-based effects, and we'll be checking on those promises soon.

Elsewhere on the shop, there's some extra stuff for Overlord II (Battle Rock Nemesis - new practice grounds and enemies - £3.19 / €3.99), Tiger Woods PGA Tour 10 (Banff Springs course - £4.79 / €5.99) and Dynasty Warriors 6 Empires (music! Free!), along with loads of downloads for Rock Band and Guitar Hero: World Tour.

Oh, and PSP owners can grab the Dynasty Warriors Strikeforce "Download Pack 3" for free if they want. New missions and that. Check out the PlayStation blog for about six more words on the subject.

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Tom Bramwell

Tom Bramwell

Contributor  |  tombramwell

Tom worked at Eurogamer from early 2000 to late 2014, including seven years as Editor-in-Chief.


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