Nintendo won't port Super Mario Galaxy 2 to the 3DS because Mario looks like a "speck" on the smaller handheld screen.

The Japanese game maker explored the possibility as it was creating Super Mario 3D Land, which launched last month to critical and commercial acclaim - but quickly found the superb 2010 Wii platformer was inappropriate for the 3DS.

"When we started developing [Super Mario 3D Land], we displayed Super Mario Galaxy 2 on a small TV monitor and found that Mario looked like a speck and that the game was difficult to play," Super Mario 3D Land director Koichi Hayashida told IGN (via VG247)

"This led us to look into the camera and terrain types that would be conducive to playing on a portable screen with a relatively large Mario. If we were making a console game, from the very start, we wouldn't have been thinking about any of those things, and I think the game would have probably been a lot different."

Eurogamer's Super Mario 3D Land review returned a 9/10. It is the fastest-selling portable Mario game ever in the US.

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Wesley Yin-Poole

Wesley Yin-Poole

Deputy Editor

Wesley is Eurogamer's deputy editor. He likes news, interviews, and more news. He also likes Street Fighter more than anyone can get him to shut up about it.

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