Miyamoto explains 3DS Ocarina remake

Unhappy with framerate, fans now in their 20s.

Developer legend Shigeru Miyamoto has embarked upon remaking classic games The Legend of Zelda: Ocarina of Time and Star Fox 64 (known as Lylat Wars in Europe and Australia) because those who played them back in the day are all grown up.

That, and he has always been unhappy with the framerate both games ran at.

"One major reason is that at the time of their release, both games ran at the limit in terms of polygon counts and framerates," Miyamoto said in the latest Iwata Asks (translated by Andriasang).

Miyamoto wanted to "aim higher", a feeling he says he's had since their release.

For Zelda, Miyamoto felt gamers who played it during elementary school – that'll be primary school for us – were now in their mid-twenties, so "the time was right for a remake".

Miyamoto couldn't wait to see Hyrule in 3D. He said everyone who's tried the 3DS version out has said the game benefits from easier item swapping thanks to the touch screen.

And Star Fox 64 is "easier to play" because of having a feeling of depth. Miyamoto didn't mean easier to clear, but "offering a good feeling when you attack things or pick up items floating in front of you".

The Nintendo 3DS goes on sale in the UK on 25th March. The Legend of Zelda: Ocarina of Time 3DS is due out in June. Star Fox 3DS is due out some time this year.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Jump to comments (42)

About the author

Wesley Yin-Poole

Wesley Yin-Poole

Deputy Editor

Wesley is Eurogamer's deputy editor. He likes news, interviews, and more news. He also likes Street Fighter more than anyone can get him to shut up about it.


You may also enjoy...

Comments (42)

Comments for this article are now closed. Thanks for taking part!

Hide low-scoring comments