Rockstar shows amazing LA Noire tech
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Published 16 December, 2010 Duration 3:40
Has The Uncanny Valley been bridged?
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Comments (64) Latest comment 1 year ago
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James Cameron came closest with Avatar, and his technology cost somewhat more than this.
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Don't get me wrong, it's impressive to see it in a game, but this is all pre-scripted (well, pre-acted, anyway), like an interactive movie.
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@PearOfAnguish
Not sure what you expected exactly, but this is quite an impressive level of detail captured for real time use.
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Hopefully they will improve it, but I wouldn't bet on it.
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Mind boggle. Maybe I'm being dim, or maybe it is you. What are you expecting? Dynamic, unprogrammed lines? As in, developers playing it, "Hey, that wasn't supposed to be in there". Please, someone point out I'm missing something obvious here because if not, that is one of the most stupid things I've ever read.
Edit: Do you also hate rereading books because the words are the same?
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It's slightly disappointing that they've gone for this balance of polygons vs texture resolution - having a less blurry/splotchy face texture with a slightly normalized poly mesh would probably give a better overall effect.. but then that'd sort of undo the purpose of capturing in such high definition to start with :s
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Wind your neck in, there's a good chap.
I said it was impressive, however it seems to be just better mo-cap. Nothing wrong with that, but it's not ready to break out the uncanny valley yet, and what they're doing is - unless I have misunderstood - recording actors with some very accurate 3D imaging and then putting it in a game with textures. So yes, it does look great but this doesn't appear to be the kind of game where the player's actions will have any effect on the outcome. Unlike, say, a title such as Fallout or Oblivion where dynamically altering an NPCs emotions is a big part of the gameplay, and engaging in a conversation with realistic facial movements would be useful and impressive.
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This wouldn't work in the majority of games though. It'd look totally weird in say, Gears of War (just a random example). I can see it working in all of Rockstar's games though. . .and maybe games like Heavy Rain and Fahrenheit etc, where realism is really important. I'm just thinking there isn't much room for artistic creativity when using mo-cap sometimes, but that doesn't seem to be the case with L.A Noire, so what do I know?
I'm much more excited for this game; was anyway, but now it's a certainty I'll buy it. Awesome.
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But that is still pre scripted/pre acted. It is the nature of games for this to be the case, just as it is the case for a book to have the words on the page. Just as a movie will be filmed before you see it. I see better the point you are trying to make. It just remains stupid.
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Interesting to see how actors are being used more and more in games as technology improves, rather than the other way around.
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Tech demos=yuck
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This would be awesome in GTA5. Not sure how it would look, but it sounds like a good idea to me. Max Payne as well, it has a lot of potential for those type of games. Exciting no?
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Ya don't say. There's a difference between watching something and actually interacting with it and affecting the outcome. That is my point. It is impressive high resolution mo-cap and would seem ideally suited to adventure games like this, or anything else with lots of cutscenes, but I'm just not going to jizz in my pants over something which is the same as what we've had before, except with more detail. If that does it for you, then great, but it is not a massive revolution. When this kind of thing can be done without actors, and the action can be altered on the fly without looking as horrific as Oblivion and Fallout do sometimes, then I'll get excited.
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While the facial animation looks spectacular, I don't think it quite holds up next to the way the clothing and backgrounds look?
I don't know...maybe it just looks odd because the digital faces are full of emotion.
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And was that Walter Bishop I spotted there near the start (a.k.a. the awesome John Noble)?
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Has anyone seen the horrific 'CLU 2.0' from Tron Legacy? It's a mass of odd wobbles, waxen skin and funny mouths...
Still, congrats to the people behind this tech - impressive stuff.
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The Uncanny valley effect is at it's strongest when people look very, very close to real, but just not quite perfect. In a 2-3 console generations, when graphics and animation get significantly better, that's when we might have to start worrying about the unsettling effect of the uncanny valley.
At the moment, graphics are way too unrealistic to give you a creepy feeling about something that looks real but isn't. That applies to things like Madame Tussauds and high quality realistic CGI, not low resolution computer characters..
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I'm actually surprised this is on Xbox 360 as well, purely due to disk space issues. I'm guessing the texture streaming is doing some clever jpeg style compression and difference key-framing from one frame of face texture to the next.
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On a side issue, I've seen some complaining about the graphics in general. They don't seem to be the highest textures or anything, but I'm really liking the art style around it. And they look pretty damn functional where I'm sitting from, even if they're not stunning.
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Face value.
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Everything he said. Uncanny valley isn't about bridging the gap of realism, it's about when you achieve something to look so real that other people just have a slight—uncanny—sense that there's something 'wrong' (unreal) still.
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I've been watching this game's development for the last few years now and it's looking really good, I for one am excited to play something different for once, instead of another generic shooter that the main gaming population seem happy to part cash for. Anything that breaks away from the mold in my book is a good thing, regardless of how good the graphics are, just be thankful there are developers out there trying to give you somthing betterfor your own entertainment, rather than just making an identi-kit game just to take your money.
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Only issue is that it appears to eat up the polygon / texture budget. the rest of the graphics appear to be lacking.
Can't wait to see their finished product, though.
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And being a GAME that important aspect should be related to how it plays? No?
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Not really. At least not in a narrow sense. I suspect LA Noire will play like a more realistic and laid-back version of Grand Theft Auto IV. The experience as a whole appears to be more story and character driven, more about the mystery, investigation, and intrigue. The quality of all these elements depends on far more than just core game mechanics, though it appears to blur that line in some respects.
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And being a GAME that important aspect should be related to how it plays? No?
Like having facial animations that are tied to the gameplay, you mean. Or did you not read the article you are commenting on again?
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Unless its Tetris 3d or something...
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