Lost - Fragdolls Interview
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Published 29 January, 2008 Duration 8:58
Fragdoll Jam gets the inside scoop on the surprisingly promising looking game of the insanely popular series. Can Ubisoft break the mold and produce an enjoyable tie-in?
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Comments (21) Latest comment 4 years ago
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and in the game.
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"whoa, there's some uncanny valley going on there
and in the game. "
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sexist comments?? come on now its 2008 theres no place for that in this day and age......oh wait....
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Not sure if this game will be much good though, seems too heavy on the presentation.
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The Frag Dolls arnt just a group of girls picked at random, they can actually play games.
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As for the game. It looks like the kind of pretty quality I associate with Ubisoft. There is a little bit of the uncanny valley and you won't have much added to the mythology but that's to be expected of a tie-in like this. The classic check-boses are (1) Include fave characters and (2) re-enact some scenes. They look to have managed to pull that off without problem. The creation of a new character to be the player-avatar is something we've seen before in tie-ins and it's worked well before. I only wish that I could create my own custom character and that decisions I make have an effect on the story - or even my own flashbacks.
Personally, I have to say I lost interest in LOST back when the second season ended in the US. The producers were too greedy and decided to pad out the planned story by creating entire seasons worth of filler. When you unwrite plot and character developments you've betrayed the emotional investment of the audience and when you do that the audience is going to be much less patient than before.
and for the sexism quota: BOOBIES!!!
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"The Fragdolls are just promotional tools - not games journalists."
I must be imagining the fact that Kitt is a games journalist for 360 Gamer magazine then?
"Kirsten left the BBC in 2002 and pursued a career in Video Games Journalism. Her first job was as the resident columnist for Official Playstation 2 Magazine. She’s gone on to write reviews, features, and columns for most of the games mags in the UK including Official Xbox magazine, Gamesmaster, PS3 Magazine and NGamer as well as many popular websites. She’s currently the Editor of the Community section of 360 Gamer Magazine and reviews for pocketgamer.co.uk."
As for Jam:
"...Frag Dolls came along in 2005...she began writing freelance features for GamesTM, nRevolution and X360 Magazine."
Sarin:
"After being offered a job in games testing and attending a fantastic launch party Sarin set out to make gaming became a way of life and not just a hobby.
Sarin joined the UK Fragdolls in 2005. Her ability to excel in a variety of games on a range of formats, whilst keeping up a flowing conversation, ensured her position with Ubisoft. Since then Sarin has cut out her role by working industry events, interviewing developers, competing on Xbox live..."
I know this will all fall on deaf ears but as least I know I am trying to defend their reputation.
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