"Worlds of possibilities" for Wii board
Ubisoft "closing gap" between you and game.
Shaun White Snowboarding creative director Trent Ward believes the Wii Balance Board offers developers "worlds of possibilities".
He's responsible for the Wii version of the freshly-unveiled extreme sports title from Ubisoft, which has been built specially to use both balance board and Wii remote - not one or the other.
Ward feels the pressure-sensitive pad and motion-sensing combo has helped him "close the gap between game and player", and claims there are "tons" of things he can do with the Board.
You'll feel like a pro snowboarder after you're finished with the bite-sized challenges in Shaun White, apparently, and no it is not tiring and nor will it teach you to be a real snowboarder because yes he has tried.
The Wii version of Shaun White Snowboarding is a completely separate game to the PC, 360 and PS3 offerings, incidentally, both in terms of premise and the mechanics involved.
Ward says you have to treat the Nintendo console specially in order to be successful; a port would have been rubbish, apparently.
Both versions looked rather fun in their own ways. Check back soon for our full thoughts on both.
Shaun White Snowboarding is due out on PC, 360, PS3 and Wii this Christmas.
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Comments (13) Latest comment 4 years ago
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QFT!
It's good to see that some Devs are finally picking up on this, let's hope everyone else catches on soon too.
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something i, for one, am in favour of
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Hmmm. Let's see... You could do snowboarding!
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I guess they could redo it with skateboards... But that'd kinda suck.
On the other hand, Wii Remote graffiti, now that would be awesome
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There is so much more to do with the Wiimote in other games too, like literally "throwing" a grenade with physics unique to each throwing action, flying aircraft, soul calibur style weapon fights, RTS selection of units... the list is limitless.
Could even have virtual segway game!
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A better example of jumping would have been the ski jumping game in Wii Fit.
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While rollerblading you move your legs independently to propel yourself forward, and you control yourself much like you do walking, by the movements your legs are making. Sometimes you control yourself skate/snowboard style, once you have momentum, but the majority of the time, you're really not.
So you'd be tilting your body around to control where you're going while the character onscreen was skating around, with a totally different, unrelated movement. What would the point in that be? It'd basically be like standing on a giant D-Pad.
On the other hand, replace the rollerblades with a skateboard, and your idea is awesome.
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