Valve upgrades L4D2 Xbox 360 servers
Blames lag issues on demand.
Valve reckons it has eliminated latency issues with the Xbox 360 version of Left 4 Dead 2 following a series of tech changes.
"We have upgraded our network infrastructure to better accommodate the huge response to L4D2," the developer wrote on its blog.
"360 players will now have lag-free servers. We've also added more dedicated servers. We will continue to monitor the situation and add resources as needed."
Left 4 Dead 2 came out for PC and Xbox 360 last week, and you can read our review elsewhere on the site.
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Comments (21) Latest comment 2 years ago
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@brof, the 360 version is fine now no need to worry
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Does anyone know if there's a difference between updating UK and US servers? Cos most Americans seem to be saying 'Hmm, seems a bit better', but most Britons seem to be saying 'They upgraded it?'
Still unplayable with friends for me. Random 'quick find' games sometimes work, but then that's been true since launch.
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Yes I know they said "Left 4 Dead 2 Crash issue
We are aware of the issue with this game crashing to desktop with no error messages or dump files. This error can occur on start up or during game play. It has been reported that certain events can trigger the crash such as friendly fire or killing a witch. We will be pushing out a fix soon for this issue.
We appreciate your patience in this matter." in their forums here http://fo rums.steampowered.com/forums/sh... but I am frustrated waiting, as neither single player game nor online with friends works for me. :'(
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Dedicated servers were implemented in L4D 1 after the first week due PC players claiming about bad pings and deficient support.
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I didn't realise that, thanks.
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Most games though pretty good, like 80% were playable.
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@dirk
I think they expected more people to be playing MW2 rather than L4D2.
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Yay! Just in time as I finished AC2 last night... still need to collect the feathers though. Is anyone else finding Left 4 Dead 2 harder than the first? It could just be me.. or the fact my mates are now more inclined to run up to the infected I'm shooting and clobbering them with crowbars... getting in the way.
My mate Joe is a particularly bad example of that these days, if he's not running off like a dog that's been kicked up the arse he's laying about himself with melee weapons and then he starts complaining about friendly fire. Leading me to say last night "stop staggering about in the line of fire like a drunken idiot and I won't shoot you but if you hit me with an axe one more time I'll shove this shottie so far up your... [rest of sentence muffled by jockey crotch]."
Edit: Oh and yeah, much harder, the new special infected are horrible damage dealers, the boomer seems to have shorter range but I suspect that's just because they changed the way puke works now (it seems to be a ballistic arc now).
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You can choose.
Not sure how many people on this thread realise, but you can choose to use a local server if you want. I had really bad lag in the demo as well, but then flipped this option so I was hosting the game on my own 360, and the lag disappeared.
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A friend of mine had that problem, adding -lv to the launch command fixed it for him but I've heard it doesn't help everyone.
Also there's this, dunno if you've already seen it.
http://fo rums.steampowered.com/forums/sh...
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EDIT: Just played the demo twice, once on dedicated, once on a local server. Both decent, local slightly better.
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(and Valve!)