Unreal Engine 4 needs lots of processors
Rein talks "massively multi-core" systems.
Epic Games' Mark Rein has explained that Unreal Engine 4 simply would not work on the current flock of machines.
"Unreal Engine 4 is designed for the day we get massively multi-core processors," he told Kotaku. "[It's] still a long ways off."
Rein told Eurogamer in 2008 that UE4 was merely a "research project" at the time and that the studio's plan was to aim it at the next generation of consoles "so it is many years away".
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Comments (37) Latest comment 2 years ago
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*facepalm*
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They are saving their strengts for tomorrows Nintendo-Megaton!
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@des: Hopefully, they won't. Otherwise, I'm hopping onto PC gaming. PC should definitely be able to handle UE4 very soon.
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@ jambo74
The PS3 was supposed to have 2 Crell processors but Sony went the cheaper route and only used 1 and replaced the other with an RSX. I magine how much the PS3 would have cost at launch if they didn't change the spec from the preview models (the ones with 2x HDMI outputs and numerous USB slots on the back).
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Oh I have no doubt that Xbox 1080 and PS4 will be multi-core beasts anyway, but it's good to hear Crytek are not the only company that is resorting to PC ports instead of Pc dedicated games.
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What happens if gaming hardware moves away from just slapping extra cores down and goes for something unexpected? Where would that leave UE4? It's great to see that Epic are looking to the future and working on the next version but until you know what the hardware is going to look like you have to remain flexible.
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A core is a processor. They just call them cores when there's more than one on the same chip.
[edit]
Although you can get single core processors.
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These guys talk directly to Nvidia/AMD/Intel and they understand where hardware is going more than most people.
It's hardly a gamble for them. Unless Quantum computers are announced in the next 5 years it's a pretty safe bet processors will go highly multi core.
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" A PS3 has many cell processors " yes, but
No, it doesn't. It has one. A single one.
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Some CPU have multiple physical cores and also multiple virtual ones. So a Core i7 has 4 physical cores each of which acts as two virtual ones (via hyperthreading) resulting in total of 8-cores; the latest Intel chips have 6 physical cores, each with two virtual ones, resulting in 12-cores per CPU.
Xbox's CPU has 3 physical cores and two virtual cores each, so it has 6-cores. PS3's Cell has one core with two threads, Cell is therefore 2-cores but has six (usable) SPE (tiny co-processor cores that cannot access main memory).
Nvidia are now calling their GPU multi-cores (i.e. new cards have 512 CUDA cores) in order to promote their massively parallel computing initiatives.
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PSN ID: Slabbathepave
Just realised i posted this where i ought not. I hope you can all one day forgive me.
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I guess he's talking about CPUs with 16/32/64 cores, which we'll see in 3 or 4 years time, and will (probably) form the basis for the next generation of consoles.
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Sorry, pedant mode ON : The Cell has eight SPEs, only one of which is disabled for redundancy, leaving seven available. Theoretically this gives the PS3 nine threads, well ..ish. Obviously, this is notoriously hard to achieve.
Notice the way I shoehorned the word "redundancy" into a thread about the games industry? Ah me...
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I mean processors.
The eight fully-functional co-processors called the Synergistic Processing Elements, or SPEs
That is fully-functional.
The SPEs act as co-processors for the PPE and six of them are available for programs to make use of.
That is available for programs to make use of.
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Even titles like Arkham Asylum that really push it to its limits, kind of begin to look a bit 'generic' and 'samey'...
if UE4 is way off - unless they do an overhaul and do 3.5 which is a lot better than current UE3, then games graphics / technology needs to move away (I assume they use it to reduce costs) because Batman AA, Gears of War 2, Dark Void, etc. are all becoming much of a muchness... (although great games in themselves)...
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Broadband Cell has 8 SPE but PS3 uses 7 SPE Cell for higher yields and lower price. Of those 7 SPE, one is reserved by the PlayStation OS (e.g. used by hypervisor and encryption keys) -- so you can only use 6 of them.
And you are right, "ish" to number of threads; Cell can run 2 general purpose threads and six SPE ones. However, it's still pretty darn powerful approach.
LOL at reduction in + on my post above; technical facts, yeah - rate them.
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http://www. physorg.com/news185091432.html
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This is exactly what I thought of straight away, PS3 has a total of 7 cores for devs to use and one of them is dual threaded. Unreal engine 4 would probably work better on PS3 than UE3 but if we take whole UE4 into account it might be too memory hungry or some other thing that makes it unsuitable for ps3 use.
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