Uncharted 2: Tech Analysis
Raising the bar on current gen console.
Welcome to the Digital Foundry channel at Eurogamer. Check out the Editor's blog to find out what it's all about, and make sure to explore for loads more technical breakdown and analysis.
Naughty Dog's coding pedigree is pretty much beyond compare, so when the company releases first video of its second generation PlayStation 3 title, it deserves some special coverage. We'll make no bones about it - Uncharted: Drake's Fortune is probably my favourite game of this generation. The graphics, the gameplay, the technology, the script, the sense of wonder at every new corner - playing this through over Christmas 2008 remains one of a treasured gaming experience.
And despite the arrival of great-looking games like Gears of War 2 and Killzone 2, Uncharted remains a technical marvel that has still yet to be equalled. Until now. Based on the gameplay footage Naughty Dog released last week, the new sequel shows all the signs of being a true generational leap over its predecessor. Lighting has been dramatically improved with a more complex effects and global illumination system, the v-sync screen tear that was the only real issue with the first game is gone - an effort that really must have taken some programming effort (assuming of course, Naughty Dog hasn't got themselves one of these). And that's just the tip of the iceberg. For the full commentary, check out the video below.
Uncharted 2: Among Thieves technical analysis, annotated by Alex Goh and Richard Leadbetter.
We usually back our technical analyses with frame rate breakdowns, and despite only having compressed HD video to work with, our analysing tools worked with no problems on Sony's official video. If you're wondering why we didn't include it, it basically comes down to common sense: right now there's no gameplay experience at stake, and analysis of beta code isn't particularly useful, though it did inform one or two of our observations. The full range of optimisations may not have been included yet and debug code may still be running in the background which may inadvertantly affect gameplay performance. Plus of course, Naughty Dog only released a 30FPS video when we prefer to process the entire 60Hz output of the HDMI port. As it is, the game does appear to be very, very close indeed to a smooth 30FPS.
In short then? This is exciting stuff, a generational leap in video that comes at a time when Naughty Dog's competitors have still yet to match the technical accomplishments of its first PS3 title . Bearing in mind the length and breadth of both technical and gameplay marvels in the first game, we can only imagine just how good the sequel is going to be. Of course, we'll be covering it in some depth, but in the meantime we're not planning on leaving this series alone. Yes, we'll be covering the multiplayer beta as soon as we get our hands on it, but we'll also be going back to the original game, analysing its technology and hopefully convincing a few PS3 newcomers that - sequel or not - the original game is a 'must buy', especially now when a brand new copy is so cheap.
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Comments (76) 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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The tech does make it look lovely, but the lighting does look a bit dated even after this short time!
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What the hell are the rest of the developers doing?
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Struggling with the PS3's awkward architecture and poor tools.
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Thats ages!
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Mid way through the third run of the first game myself, absolutely love it.
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The animation in the way the main character moved and interacted with the scenery was incredible.
I'd buy a PS3 for this game definately!
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I too loved the original and think it's still a real PS3 showcase. I'm looking forward to Part 2.
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What the hell are the rest of the developers doing?"
Struggling on without Sony there to help them 24/7?
When devs need the console manufacturer to babysit them all the time to get good results, that's a bad sign.
Plus, the fact that Valve dislike the PS3's development architecture is enough for me.
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Fixed.
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Theres a tone in all of your articles where even though you admit 360 is matching and exceeding the PS3 on the viable benchmarks(the closest thing we can get to like for like is multiplatform... comparing exclusives is a bit useless given that there are so many more variables, plus MS hasnt needed to spend anywhere near as much time or money as Sony this gen thanks to being there first and being smarter in their platform design choices) like the AAA Multiplatform games, theres a sense of an inner PS3 fanboy thats ever so wishfull, that "next year just you wait and see" sentiment you hear so often from the butthurt PS3 fanboys often found sobbing in the comments threads after each face off. So in the face of all circumtancial evidence and logic you'd still rather hold on to the hype after all this time?
Uncharted is no landmark acheivement Im sorry to tell you and I firmly beleive as far as visual bells and whistles go anything PS3 can do 360 can do better(if each were built from the ground up for the platforms' strengths) and I still havent seen physics from the PS3 that 360 couldnt do or anything above average in that area(which is one of the few things that CELL was supposed to excell at rather than the misconcieved "it will do graphics" opinions given out by people who dont know any better).
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If Sony licence out or share their important technology (of which Uncharted 2 ((and KZ2 IMO)) certainly are) to third party devs, then they'd be effectively opening the keys to kingdom for other platform holders such as Nintendo or Microsoft; what would stop Big N or MS adopting a similar Cell architecture for another console and have third party devs use the knowledge from Sony's technology to create Uncharted 2-like games?
I'm sure Sony would love to licence out or share their engines and get every third party game up to Uncharted 2 level, but since the technology is optimized for the Cell, and since Sony no longer have any stake in the Cell business, anyone could use the Cell tech in a console and have all third party devs tap into the knowledge that they've gained from using Sony's advanced tech.
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Surely not!!!!
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What I do see is some great animation and level design but I also see some textures which look quite poor. The rubble strewn ground looks very unconvincing as it just looks like one texture rather than being made up of individual objects. Of course most games do exactly the same thing when it comes to simulating the same thing but it looks quite unconvincing.
It's certainly a good looking game and seems to be on a par with some of the other heavy hitters graphically but best of the generation I just don't see.
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Pretty much sums up my thoughts, Ive no problem with the game really and Im not trying to claim it's not impressive in its own rights but Richard really must have a soft spot for it judging by some of the things he's said(as he says its his favourite game on the PS3).
edit: Oh and LOL @ anyone who has gone on the defensive over anything Ive said here, the irony in some of their comments is pretty funny.
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Can't wait.
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Go on admit it lol.
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agreed, Uncharted is the WORST game I have ever played, it only looks nice if YOU'RE FUCKING BLIND and is only a 'good game' (a phrase that usually disintegrates anywhere near the 'game') if the only other game you played is playing with handfulls of dog shit.
the game has zero merit and give me AIDS just by looking at the box
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And come on people, I love my xbox but that doesn't fill me with an innate need to obliterate games on another platform. I think Richard was being a little over zealous with his commentary, clearly as a result of his enthusiasm for the series. He's voicing his view of the game. He's hardly a technical authority on the matter, there are loads of awesome developers at beyond3d that you can talk to about getting clarification on the technical merits of a particular software title or engine.
There's also the subjective aspect of seeing something your excited about the first time and thinking 'wow' only to be unimpressed when you visit it later. I remember being awestruck by the very first bit of bioshock when the plane crashed and you go to rapture in the bathysphere and the guy gets done over by a spider splicer, who then starts banging on the window. I gave bioshock a whirl recently and wasn't quite as impressed. It was the same story with seeing Killzone 2 in a store for a few seconds and then on a big screen at a friends house a few weeks later...
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Bliss of the ignore button.
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Insomniac also provides all its knowledge for free to other PS3 developers - and with their experience with Resistance and Ratchet, they have a lot of good stuff to say. Now lift your head out of the sand.
Moreover, Richard says that Uncharted hasn't be surpassed in some areas, because he has performed detailed analyses on the game before now - DigitalFoundary provide analysis for all games, that's where the Eurogamer comparisons come from. So if you want to listen to anyone, listen to them.
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As for my first comment I don't think I was being unfair. Developers are too happy to release sub-standard games because they won't spend their resources to use the technology in the PS3 to get the best results.
I tend to agree with this article, they have clearly done a thorough analysis and Uncharted is outstanding in every way.
Well done Richard. Gold star.
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Dude, please make a comment like this now, as... it's the *same guy*!!!^
The point? The point is, either you're attacking or playing the victim, you/they/us (?) dig this confrontation rethoric. Simple as.
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One day he'll look back at his life and think 'I was a total dick wasn't I?'
But it will be too late
Anyway, I think the thing that lifted Uncharted above other games like Gears 2 is that it had really likeable characters and a fun, humourus script. Also it's taps into memories of Indiana Jones and adventure films in general. Can't wait for the second one!
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world. is. ending.
snow. in. hell.
*foam*
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Doing the latter really isn't very mature or cool at all and if they fall into the former category then what are they doing posting on a games website anyway? :?
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Gameplay: Excellent
Graphics: Unsurpasses
Story:Excellent
PS3 Exclusive: exCELLent.
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Maybe they just love Tomb Raider so much that they can't face the fact that Uncharted is far superior than this now average series. They're both different games but Uncharted seems to always be compared to Tomb Raider.
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*(or if you're Jennifer Anniston)
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P.S. I own a PS3 and an Xbox 360... oh and that *other* console, you know, the crap one.
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Unfortunately the sequel has been said to be even more 'Gears' and less 'raider' than the first game.
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"Oh, and who cares about the visuals when the gameplay is so crushingly dull?"
Purely subjective. I thought the gameplay was extemely fun. Both the light platforming and the gunplay.
"what they really need to do is announce that it's no longer a horribly shallow ripoff of other games"
Which game is not in some way a rip off of other games? Just because it's not 100% original doesn't make it bad. They combined two genres with good balance, good story, amazing environments. If that's a ripoff I'd like more ripoffs.
"there were only a few enemy types"
How many enemy types can you have when they are (or were) all human? It's not Gears or Halo or Resistance where the enemy is non-human therefore you can make any number of variation of enemies.
"After playing Gears, or any other competant TPS for that matter, Uncharted just seems like a truly amateur effort."
I completely disagree, and I have 100 odd hours of Gears 2 under my belt. Different does not equal amature. Both have great TPS action and I found both had good and bad control issues. Overall Gears controls would win for me, but not by the margin you're suggesting. However the presentation, story, characters, variation of gameplay in Uncharted beats Gears hands down IMO.
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I had the same position until recently. But given that some here essentially post the same predictable and boring stuff over and over again, in literally every thread that deals with a game or service for a piece of hardware they don't even own, I wouldn't exactly call it 'censorship' -- more 'peace of mind'.
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Indeed would quieten some X360 diehards that PS3 is an inferior machine and full stop at that, no PS3 can do well or better but the general outputs of PS3 games compared to X360 still something that is not yet evidently to be shown to be bettering the rival console.
Sony keeping the techs secret too close to chest?
HOWEVER darned as hell looking forward to Uncharted 2 as know will be pleasure and a joy to play!
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Naughty Dog has clearly been busy delivering great graphics and copying gameplay mechanics from... everywhere! MGS, Gears of War, Tomb Raider... There is no denying that this game show a level of plagiarism really worrying. But if they get it right and the gameplay is good... how will care?
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I don't see any harm in it if it's not interfering with the single player structure.
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How come people didn't say this back in November 2007? This was the best looking game I ever played on any console and I'm surprised how little people knew about it!
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You're trying way too hard. Classy baiting requires subtlety and a well considered argument. You have neither.
How come people didn't say this back in November 2007?
Eurogamer were saying pretty much exactly that when the game was released. I think there have been a few games that have given it a run for its money since, but nothing that clearly exceeds it.
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The opening to the Factory level in GOW with the rain was as good as anything in Uncharted I thought.
Nethertheless whilst Uncharted may not have been original it worked well. I mean who doesn't like Nazis messing with superstitious items and unleashing supernatural horror? It worked in the Indy films, it worked in the Keep (great book btw) and it works in Wolfenstein. Nazis plus horror is always good.
And lets face it, GOW wasn't original either. Many of the gameplay mechanics were from earlier games like Kill Switch and a lot of characterization/feel was from films like Aliens or Pitch Black.
Both games don't need to be original to be good, they just need to be fun. And both were just that.
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People - please don't quote farticus and the rest. Apart from the futility of arguing with such a moron, it means his foaming stupidity gets past my ignore button.
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I found it *FUN* to play. You know, fun? An... "enjoyable romp".
I'm not going to apologise for that, or defend it, it is a simple fact.
If that really gets your goat then you should really sit down with a nice cup of tea and take a load off.
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The gorgeous graphics, the engaging narrative, the likable characters, the atmosphere and the sheer fun of the gameplay instantly won me over. I can't fully explain it, but it gives me a kind of joy that few other games give me to the same degree.
I tend to agree with Mr. Leadbetter's assertion that Uncharted still hasn't been equaled in the graphics department by any other console game. No other game has matched the overall quality of its textures, lighting and special effects.
Other graphically impressive games might excel in a few particular areas, but none have the combination of graphical features of Uncharted. For example, Gears of War has great textures, but the lighting is nearly non-existent (no real-time/dynamic lighting at all). Killzone 2 has amazing lighting and post-processing effects, but the textures are not as good as Uncharted's.
It's funny, as an owner of both consoles it has become apparent to me that the PS3 tends to have the best-looking games overall (exclusives), while the 360 has the best-looking versions of most multiplatform games. I think it is nice to own both.
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Sony keeping the techs secret too close to chest?"
It's well known by now that the two systems have different strengths. It's clear that multi-platform developers are more comfortable with the traditional architecture of the 360 and despite this are now able to create PS3 games that look (almost) as good. There's not much incentive for the multi platform developers to spend much more time on mastering the PS3 as the games are good enough for the PS3 only owners and it's not that relevant which version multi console owners get.
The PS3 only developers though have to master the PS3 tech to lure gamers towards the PS3 or away from similar games on 360. They've done a great job and have shown that when given to capable developers the PS3 arguably has the graphical upper hand.
The smart developer however creates Wii and WiiWare games and gets filthy rich...
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I have to agree with you there. Xbox 360 exclusives like Halo 3 and Forza Motorsport 2 for example were graphically underwhelming, bordering on downright ugly at times, IMO even when they were released. That's not to say that all its exclusives have been, Gears of War and its sequel look astonishing good for example, but generally the PS3 does have the best look exclusives IMO. Games like Uncharted: Drake's Fortune, MotoStorm: Pacific Drift, MLB 09: The Show, Gran Turismo 5 Prologue, Ratcher & Clank: Tools of Destruction, WipEout HD, Killzone 2 and Metal Gear Solid 4 all show how good the machine really is in the right hands. Even Lair managed to look downright impressive at times despite the naffness of the actual game. I'm actually struggling to think of an ugly PS3 game to be honest.
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As soon as people go on about UE and Gears it makes me laugh, dont think I could ever buy another game using UE, its crap. Cant be bothered to complete gears 2, its so slow.
Drakes is best look console game thus far, and best third person shooter (well,maybe equal with Resi mercinaries which is great on 360).
Funny how drakes fortune got a bit of PS3 bashing in early reviews down to 8s and 9s, it was a 10 all the way.
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