Ubisoft unveils I Am Alive
New IP coming to consoles next year.
Ubisoft has confirmed it's working on a brand new adventure game called I Am Alive.
The title was officially unveiled at Ubi's E3 press conference with a short trailer. A young male character was shown stumbling through a dimly lit underground tunnel. He was confronted by a group of men, one of whom bore a startling resemblance to Steve McFadden.
"You know what we want," said pseudo-McFadden, and the main character begrudgingly tossed a bottle of mineral water onto the ground. The men ran over to seize it but the floor beneath them collapsed and they fell out of sight.
The action then cut to a normal city scene where the main character, dressed in a suit and looking ready for a day at the office, was seen strolling down the street while talking on his mobile. But then cracks appeared in the road beside him and something began bursting through them. The air filled with a huge dust cloud, and then it was over.
Ubisoft has since issued a press release stating that I Am Alive will be released on "current generation videogame consoles" in "spring 2009". It's set in Chicago, apparently, which has been left in ruins. Your job is to find out why, and Ubisoft is promising that "players will be challenged to think, react and take risks that will directly affect themselves and those around them".
Ubisoft boss Yves Guillemot added, "The game will offer a rich palette of emotions while challenging players to make life-changing decisions."
This isn't the first we've heard of I Am Alive - rumours first began to swirl last week. Back then it was suggested Assassin's Creed producer Jade Raymond is working on the game, but no mention of her was made today.
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Comments (12) Latest comment 4 years ago
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I would hunt down SOS for PS2 to wet my appetite but my PS2 is dying!
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Dont think my next door neighbours will be to happy to hear that.
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And more Jade, please.
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The lack of variety in what you did killed the game within a couple of missions after you realized it had nothing new to show you after that. Repetion in itself would not be so bad if it were not for how dull and unrewarding each thing you had to repeat was.
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Yes, I bought it, but I found it to be very very empty and disappointing.
The constant looping of the incidental dialogue was utterly criminal (not to mention brain breaking). How in shit did that get past playtesting?? Did they just not care?
That was enough to make me wary of pre-ordering Ubisoft titles in the future.
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