Ubisoft plans "significant" POP DLC
Producer talks length, copying, sequels.
Ubisoft producer Ben Mattes has said downloadable content for the new Prince or Persia game is very much part of the plan, and will add "significant value" - perhaps even as much as an entire prequel or sequel.
"We certainly have plans for downloadable content, [but] we can't really say more than that right now," Mattes told Gamersyde in a video interview.
"The intention is to do downloadable content that adds significant value, so I don't think you'll see downloadable content of a new skin or a new weapon or something like that.
"If we're going to do it, it's going to be a new story, a new experience, maybe a prequel, maybe a sequel - we're going to do something that really offers a lot of value for the player. In terms of when: sometime next year - I'm not sure of exactly when, it's all still in discussion."
Prince of Persia will be released for Xbox 360 and PS3 on 5th December, followed a week later by the PC version.
Famously, the new instalment adopts a flashy 'next-gen cel-shaded' visual style, one Mattes believes will be "copied in the coming years".
The other major addition to the series is Elika, a magical lady who co-operatively helps the Prince in combat and exploration, and acts as a safety net - a sort of personified rolling check-point system.
One of the criticisms of this has been that the game may be too easy, but Mattes assures us this will not be the case, pointing out an "accessible" approach with plenty of gameplay rewards for advanced players: successful combos can interrupt enemy spawns, for instance, and more fluid acrobatics even rouses the musical accompaniment.
There are also magical orbs to collect to unlock Elika's powers, and Mattes is confident these will be much more rewarding to hunt for than flags in Assassin's Creed.
All of that should add up to between 12 to 18 hours of straight and narrow gameplay, we're told. Meanwhile, those delving into the story dialogue and scouting for nooks and crannies can expect anywhere from 18 to 24 hours of content.
One of the goals, said Mattes, was to make Prince of Persia completable, as too many people shelve unfinished games.
Mattes and team have also produced enough backstory and creative content that, if the game sells well enough (a Christmas number one, perhaps?) then the world can be easily expanded by Ubisoft Montreal or "another team".
"But that said, there's no guarantee this will be a trilogy because clearly if the sales aren't there, things can change and we might decide, 'OK, you know what? That's it for Prince of Persia for now.' So it's equally important this be a standalone project as well, and for now that's all we can guarantee," added Mattes.
Thanks to Machetazo for the heads-up!
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Comments (18) Latest comment 3 years ago
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post release material could allow them to design it around customer feedback from the full game (unless its a 'chop from full game to sell at later date' scenario)
interested to see how this turns out, if they keep the charm from sands of time and the puzzly platforming then I'm happy
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I liked the sound of the structure too. The game takes place in an open world, you tackle the "levels" in whatever order you see fit. But bosses unleash a signature trap into the world, so multiple play throughs can, in theory, change the experience based on what trap was unleashed and where.
Once an area has been cleared of corruption all these orbs appear to collect too, which you can use to upgrade the chicks magic ability, which opens up secret areas.
It's out in a couple of weeks, and play.com have a really nice looking exclusive case.
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Good point, never thought of it that way. I'm still sceptical of course. They didn't take on board critisism for Sands of Time, and the sequels (whilst still good) weren't as good.
If this content is going to be big, stick it on a disc. I'd buy that. That's the way we used to do it, releasing games on disc, which makes me think the only reason they'd do it as DLC is so you can't resell. Gits.
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I imagine that will be one of the overarching reasons for it. But calling them gits because they want people to buy their game and not have retailers make a fortune off resales... sounds understandable to me!
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Right, so any game in the future that has cel shading will be considered to be copying this game?!! Yes, because Prince of Persia 2008 invented cel shading; didn't you know?!
I'm massively sceptical of this game; other than the art style I'm not at all impressed, and I wasn't won over by the demo at the EG Expo. C'mon Ubisoft - convince me this is worth my forty notes.
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I for one still want to see a Sands of time POP using the Assasins Creed look and feel.
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Stop complaining. 12+ quality hours is significant value. I dont want games to be longer. Its better to have shorter games with higher quality.
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Other than that, can't wait for this, and DLC ftw.